Benjamin Otte
57222cc64c
vulkan: Add scale to push constants
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This way, it can be pushed to the shaders
2023-06-04 19:42:01 +02:00
Benjamin Otte
8d586be693
vulkan: Add a new GskVulkanParseState
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It's a 1:1 replacement for GskVulkanPushConstants, just without the
indirection through a different file.
GskVulkanPushConstants as a struct is gone now.
The file still exists to handle the push_constants operation.
2023-06-04 19:42:01 +02:00
Benjamin Otte
c37171f4d6
vulkan: Pass values to push directly
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Don't require a GskVulkanPushConstants there.
2023-06-04 19:42:01 +02:00
Matthias Clasen
a1c5a806b3
Convert headers to #pragma once
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The conversion was done by guard2one.
2023-03-31 15:11:10 -04:00
Benjamin Otte
91932ada63
vulkan: Handle simple transforms in the clipping code
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Requires pushing the GskTransform into the clipping code so that we
can actually look at its category.
2021-03-05 19:36:36 -05:00
Matthias Clasen
3771c95c72
gsk: Move Vulkan sources to a subdirectory
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Following what was already done for GL.
2018-01-06 09:36:55 -05:00