Commit Graph

9415 Commits

Author SHA1 Message Date
Chun-wei Fan
20388f83f5 GDK-Win32: Use SetProcessDpiAwarenessContext() where available
This allows us to use DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 for the
DPI awareness mode, which will help us to better support use cases with
multiple monitors.  This is actualy a more advaned version of the
current PROCESS_PER_MONITOR_DPI_AWARE via using SetProcessDpiAwareness().

Note that this is not enabled by default, but also enabled via using
GDK_WIN32_PER_MONITOR_HIDPI, as in the PROCESS_PER_MONITOR_DPI_AWARE
case.

Note also, that appliation compatibility settings and DPI-awareness
manifests takes precedence over this API call, as before.
2020-07-31 23:20:25 +08:00
Chun-wei Fan
85706dc39d gdkglcontext-win32.c: Create a global shared GL context
Like the other backends, we ought to create our WGL/EGL GL contexts like
the following:

"Create a global GL context that connects all GL contexts on a display
and lets us share textures between them."
2020-07-31 23:19:28 +08:00
Chun-wei Fan
07166a55ee gdksurface-win32.c: Deal with modal and decoration props
Handle these cases, especially the modal case, which we did not handle
previously after the conversion to surface subtypes.
2020-07-31 23:19:28 +08:00
Carlos Garnacho
96452a2e46 gdk: Rename gdk_seat_get_physical_devices() to gdk_seat_get_devices()
We don't want to tell what they are, and the distinction is now less
clear. Remove the adjective from the function name.
2020-07-30 18:44:40 +02:00
Carlos Garnacho
46eb054337 gdk: Drop gdk_device_get_device_type()
There is no longer a hierarchy of devices, or none that is seen
on the outside.
2020-07-30 18:44:40 +02:00
Carlos Garnacho
4a2050e220 gdk/x11: Make device type a X11 detail
The only legit uses of device types are here in gdk/x11, move the
concept of device type to X11, so we can drop it from public API.
2020-07-30 18:30:13 +02:00
Carlos Garnacho
3c68db8e47 gdk: Make gdk_device_list_physical_devices() private
Physical devices should probably be accounted internally in gdk/x11,
make this out of private API so at least the implementation details
don't leak.
2020-07-30 18:30:13 +02:00
Carlos Garnacho
9912c80d70 gdk: Drop gdk_device_get_associated_device()
Devices are no longer associated like this, the seat should be used
to resolve queries on other devices.
2020-07-30 18:30:13 +02:00
Carlos Garnacho
7991032aeb gdk/x11: Avoid gdk_device_get_associated_device()
Query the seat for that.
2020-07-30 18:19:44 +02:00
Carlos Garnacho
0cbc857ea4 gdk/win32: Avoid gdk_device_get_associated_device()
Query the seat for that.
2020-07-30 18:17:42 +02:00
Carlos Garnacho
398c1d1ad7 gdk/macos: Avoid gdk_device_get_associated_device()
Query the seat for that.
2020-07-30 18:17:42 +02:00
Carlos Garnacho
94982dbab7 gdk: Avoid gdk_device_get_associated_device()
Query the seat for that.
2020-07-30 18:17:42 +02:00
Benjamin Otte
4dc2ab61c9 Merge branch 'wip/otte/geometry' into 'master'
Some GdkGeometry cleanups

See merge request GNOME/gtk!2322
2020-07-30 15:31:27 +00:00
Benjamin Otte
13d3afa56e Remove unused GDK_HINT_POS 2020-07-30 17:06:15 +02:00
Benjamin Otte
3dd0e6d0b1 Remove gravity from GdkGeometry
It's always northwest
2020-07-30 17:06:15 +02:00
Benjamin Otte
11db6ad574 Remove aspect ratio from GdkGeometry
It's unused.
2020-07-30 17:06:15 +02:00
Benjamin Otte
ebcef256ab gdk: Remove unused flags 2020-07-30 17:06:15 +02:00
Benjamin Otte
b12b06e917 gdk: Remove base_size and increment from GdkGeometry
It's unused.
2020-07-30 16:55:45 +02:00
Chun-wei Fan
a481733b40 GDK/Win32: Force GLES if running on ARM64
If GLES support is enabled on Windows, force GLES mode if we are running
on a ARM64 version of Windows (i.e. Windows 10 for ARM).

This is required as ARM64 versions of Windows only provide a software
implementation of OpenGL 1.1/1.2, which is not enough for our purposes.
Thus, we could make instead use the GLES support provided via Google's
libANGLE (which emulates OpenGL/ES 3 with Direct3D 9/11), so that we
can run GtkGLArea programs under OpenGL/ES in ARM64 versions of Windows.

Note that eventually we could update the libepoxy build files for Windows
to not check nor enable WGL when building for ARM64 Windows, as the WGL
items do not work, although they do build.
2020-07-30 14:30:13 +08:00
Chun-wei Fan
cf0175ffce OpenGL/ES: Fix 'R' and 'B' bits inverted on Windows
We need to use GL_BGRA instead of GL_RGBA when doing glReadPixels() on
EGL on Windows (ANGLE) so that the red and blue bits won't be displayed
inverted.

Also fix the logic where we determine whether to bit blit or redraw
everything.
2020-07-30 14:30:13 +08:00
Chun-wei Fan
257fd990d1 Add a EGL renderer (via ANGLE) for Windows
This is for adding a EGL-based renderer which is done via the ANGLE
project, which translate EGL calls to Direct3D 9/11.  This is done as a
possible solution to issue #105, especially for cases where the needed
full GL extensions to map OpenGL to Direct3D is unavailable or
unreliable, or when the OpenGL implementation from the graphics drivers
are problematic.

To enable this, do the following:
-Build ANGLE and ensure the ANGLE libEGL.dll and libGLESv2.dll are
 available.  A sufficiently-recent ANGLE is needed for things to
 work correctly--note that the copy of ANGLE that is included in
 qtbase-5.10.1 is sufficient.  ANGLE is licensed under a BSD 3-clause
 license.
-Build libepoxy on Windows with EGL support enabled.
-Currently, prior to running GTK+ programs, the GDK_DEBUG envvar needs
 to be set with gl-gles as at least one of the flags.

Known issues:
-Only OpenGL ES 3 is supported, ANGLE's ES 2 does not support the needed
 extensions, notably GL_OES_vertex_array_object, but its ES 3 support is
 sufficient.
-There is no autodetection or fallback mechanism to enable using
 EGL/Angle automatically yet.  There are no plans to do this in this
 commit.
2020-07-30 14:26:33 +08:00
Chun-wei Fan
12a23162b3 build: Check for EGL support in libepoxy on Windows
...EGL support needs to be explicitly enabled during the build of
libepoxy on Windows as it is not enabled by default on Windows.

With this, we can add an EGL renderer for Windows that make use of
Google's libANGLE, which is a library that translates OpenGL/ES calls
to Direct3D 9/11, which will provide better hardware compatibility
on Windows and would act as one of the foundations to resolve issue #105.
2020-07-30 14:26:33 +08:00
Matthias Clasen
0b11e78064 Merge branch 'display-cleanup' into 'master'
Display cleanup

See merge request GNOME/gtk!2319
2020-07-30 03:55:23 +00:00
Matthias Clasen
488722e7c4 docs: Don't refer to nonexisting functions
gdk_surface_input_shape_combine_mask() no longer
exists.
2020-07-29 23:00:57 -04:00
Matthias Clasen
7df070d681 gdk: Move default group api to the X11 backend
This is the only place where it is implemented.
2020-07-29 22:58:37 -04:00
Matthias Clasen
4d012a6d95 Rename gdk_surface_queue_expose
We don't have expose events anymore; instead, there
is a ::render signal. So rename queue_expose to
queue_render to match.

Update all callers.
2020-07-29 22:40:01 -04:00
Matthias Clasen
c1eedf6845 gdk: Stop exporting gdk_surface_freeze_updates
The only legitimate use for freezing the frame clock
is in GDK backends. Exporting this function for
applications makes no sense.
2020-07-29 22:30:44 -04:00
Jonas Ådahl
c7c71137b2 gdk/monitor: Remove gdk_monitor_work_area and GdkMonitor::work-area
It's not a portable API, so remove it. The corresponding backend
specific functions are still available, if they were implemented, e.g.
gdk_macos_monitor_get_workarea() and gdk_x11_monitor_get_workarea().
2020-07-29 17:57:30 +02:00
Matthias Clasen
fc47e79cb6 Document gdk_device_tool_get_axes 2020-07-28 21:58:06 -04:00
Matthias Clasen
2a92ee22da gdk: Small doc fixup
We no longer use <!-- --> for plurals, gtk-doc is smart
enough to detect them without that.
2020-07-28 21:53:56 -04:00
Matthias Clasen
b5f256937f Merge branch 'wip/carlosg/device-api-cleanup' into 'master'
Cleanups to device/event API

See merge request GNOME/gtk!2313
2020-07-28 23:49:35 +00:00
Carlos Garnacho
cab1dcb696 gdk: Conflate GDK devices
Make GdkEvents hold a single GdkDevice. This device is closer to
the logical device conceptually, although it must be sufficient for
device checks (i.e. GdkInputSource), which makes it similar to the
physical devices.

Make the logical devices have a more accurate GdkInputSource where
needed, and conflate the event devices altogether.
2020-07-29 01:27:51 +02:00
Carlos Garnacho
25ea17a6fc gdk: Drop source_device argument from _gdk_display_device_grab_update()
It's just passed around and used nowhere.
2020-07-29 01:27:51 +02:00
Carlos Garnacho
4a2bbed157 gdk: Make events hold an axis array matching GdkAxisUse
Instead of doing device-specific translations of array positions,
use GdkAxisUse as an array index right away.
2020-07-29 01:27:51 +02:00
Carlos Garnacho
7629f6d533 gdk: Make GdkDevice axis API internal
All outside interaction happens through gdk_event_get_axis(), no
device poking is necessary, nor axis to array index translations.
2020-07-29 01:27:51 +02:00
Carlos Garnacho
230ce9bfde gdk: Remove gdk_device_get_axes()
Besides the implicit x/y assumptions, devices don't have axes. Those
are actually provided by the GdkDeviceTool driving the device, and
different tools may have different axes.

It does not make sense to offer this API that can change beneath
someone's feet, we now have gdk_device_tool_get_axes() which is static
to the tool.
2020-07-29 01:27:51 +02:00
Carlos Garnacho
b52ad33031 gdk: Add gdk_seat_get_tools() API call
There's GdkSeat::tool-added and ::tool-removed, but there's no
API to query the known tools. Add this call.
2020-07-29 00:11:34 +02:00
Carlos Garnacho
254007a142 gdk: Add gdk_device_tool_get_axes()
Axes are actually a per-tool property, we just adapt devices to the
current tool.
2020-07-28 17:37:09 +02:00
Carlos Garnacho
a2876b5cb4 gdkdevice: Remove gdk_device_get_state()
This is not needed nor recommended anymore, all reasons to maybe
need this were all kept within gdk.
2020-07-28 17:36:18 +02:00
Carlos Garnacho
3285f52dc8 gdk: Drop GDK_SOURCE_CURSOR
Looking at the xf86-input-wacom driver code, this is not even a thing
anymore. Drop this device type, in modern days there's
GDK_DEVICE_TOOL_TYPE_MOUSE for this.
2020-07-28 15:25:28 +02:00
Timm Bäder
9cdf9847c2 gl: Add a gdk_gl_context_has_debug accessor
Check if the label_object_ etc. functions are gonna do anything at all.
The g_type_name_from_instance calls keep poppoing up in profiles.
2020-07-28 05:34:12 +02:00
Christian Hergert
0243736003 macos: support ARM/PowerPC time conversion for DisplayLink times
When converting DisplayLink frame presentation times, we need to take into
account the arch-specific types. This tracks changes in GNOME/GLib!1566 so
that precision is not lost.
2020-07-27 12:49:57 -07:00
Matthias Clasen
73f4f518b8 gdk: Improve struct packing in places
Plug some holes in our structs by rearranging
a few fields. This is was done looking at
pahole output.
2020-07-25 11:57:37 -04:00
Benjamin Otte
3078b180fe Replace "gdouble" with "double" 2020-07-25 00:47:36 +02:00
Benjamin Otte
d375dce9f5 Replace "gchar" with "char" 2020-07-25 00:47:36 +02:00
Benjamin Otte
d7266b25ba Replace "gint" with "int" 2020-07-25 00:47:36 +02:00
Chun-wei Fan
89f7d841ab gdk/gdkarrayimpl.c: Fix build on Visual Studio
It seems like initializing something to an empty array using `{}` is a GCCism,
so just stuff a 0 within the braces to accomplish the same thing.
2020-07-24 16:25:24 +08:00
Matthias Clasen
2e07fcd680 Merge branch 'wip/chergert/quartz4u' into 'master'
Merge GDK macOS branch

See merge request GNOME/gtk!2272
2020-07-21 22:22:41 +00:00
Christian Hergert
9dbf99d91a macos: prototype new GDK backend for macOS
This is fairly substantial rewrite of the GDK backend for quartz and
renamed to macOS to allow for a greenfield implementation.

Many things have come across from the quartz implementation fairly
intact such as the eventloop integration design and discovery of
event windows from the NSEvent.

However much has been changed to fit in with the new GDK design and
how removal of child GdkWindow have been completely eliminated.
Furthermore, the new GdkPopup allows for regular NSWindow to be used
to provide popovers unlike the previous implementation.

The object design more closely follows the ideal for a GDK backend.

Views have been broken out into subclasses so that we can support
multiple GSK renderer paths such as GL and Cairo (and Metal in the
future). However mixed mode GL and Cairo will not be supported. Currently
only the Cairo renderer has been implemented.

A new frame clock implementation using CVDisplayLink provides more
accurate information about when to draw drawing the next frame. Some
testing will need to be done here to understand the power implications
of this.

This implementation has also gained edge snapping for CSD windows. Some
work was also done to ensure that CSD windows have opaque regions
registered with the display server.

     ** This is still very much a work-in-progress **

Some outstanding work that needs to be done:

 - Finish a GL context for macOS and alternate NSView for GL rendering
   (possibly using speciailized CALayer for OpenGL).
 - Input rework to ensure that we don't loose remapping of keys that was
   dropped from GDK during GTK 4 development.
 - Make sure input methods continue to work.
 - Drag-n-Drop is still very much a work in progress
 - High resolution input scrolling needs various work in GDK to land
   first before we can plumb that to NSEvent.
 - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need
   to be updated to use the macOS backend.

But this is good enough to start playing with and breaking things which
is what I'd like to see.
2020-07-21 14:45:12 -07:00
Christian Hergert
0154a7f528 gdk: disable file transfer portal on macOS 2020-07-21 14:45:12 -07:00