That's basically the "undefined" value. We need that when drawing
nothing, which so far only happens with empty container nodes.
But empty container nodes can be children of other nodes, and that makes
things propagate. So instead of catching them, force the whole rest of
the code to deal with an undefined depth.
We also can't just set a random depth, because that will cause merging
to fail.
This is an experiment for now, but it seems that encoding srgb inside
the depth makes sense, as we not just use depth to decide on the
GL fbconfigs/Vulkan formats to pick, depth also encodes how the [0...1]
color values are quantized when stored.
Let's see where this goes.
The new renderers don't support them due to the required complexity of
integrating them with Vulkan and the assumptions those nodes make about
the renderer (the GL renderer exports its internal APIs into the
GLShader).
There haven't been any complaints that I'm aware of since 4.14 was
released where the default renderer does not support the nodes, so usage
in public seems to be close to nonexistant.
The 2 uses I know of were workarounds about missing features in GTK that
have stopped since GTK now supports them:
1. GStreamer used in to do premultiplication when the old GL renderer
did not do so in hardware but on the CPU.
2. Adwaita used it for masking before the mask node wa added in 4.10.
Despite my best effort, it seems impossible to make ci and local
builds agree on what font subsetter and fonts to use, so make this
opt-in for now: If you want to produce a node file with embedded
fonts, set GSK_SUBSET_FONTS=1.
The rendernode parser creates its own fontmap for the fonts that
we deserialize from blobs. But we were using the system fontconfig
configuration for it, leading to system fonts still being found.
This is bad, and causes test failures in ci. Try with an empty
fontconfig configuration instead.
Even if we disable font fallback, after adding Cantarell Regular
to the custom fontmap, fontconfig will helpfully synthesize
Cantarell Bold for us. So, just don't check for the font at all.
If there is a url, add it to the fontmap and leave it up to the
serializing code to ensure that we don't end up with duplicate
fonts.
The hb face is is a wrapper around the font file, which is what
we need to track here, since we want to subset and serialize each
used font file exactly once.
When serializing nodes, collect the glyphs that are used from
each font, subset the font to that set of glyphs, and embed it
into the node file. We are careful to preserve the glyph IDs,
so our text nodes transparently work with the subsettted fonts.
Make a single gsk_reload_font helper that can tweak both
scale and font options, so we can ensure that our scaled
font has hint-metrics turned off (pango pays attention to
hint metrics when sizing and rendering hex boxes, and that
hurts us.
The goal is to fix all the context that influences the rendering
of text nodes in the node file. This will help with better font
testing.
The newly accepted properties are
hint-style: none/slight/full
antialias: none/gray
We are omitting font options and values that aren't supported
in GSK or have no influence on the rendering.
Note that these settings will get incorporated in the PangoFont
that gets set on the resulting text node.
Parser tests included.
It is a bit annoying that one has to specify the glyph width
when specifying glyphs numerically for a text node, since this
information really is part of the font.
Make the parser more flexible, and allow to specify just the glyph
ids, without an explicit width. In this case, the width will be
determined from the font.
With this, glyphs can now be specified in any of the follwing
ways:
glyphs: "ABC"; (ASCII)
glyphs: 23, 45, 1001; (Glyph IDs)
glyphs: 23 10, 100 11.1; (Glyph IDs and advance widths)
glyphs: 23 10 1 2 color; (with offsets and flags)
Tests have been updated to cover these variants.
When we don't have an embedded font file via a url, then we want
to parse fonts "as normal", i.e. allow fallback for aliases like
"Monospace 10". This was broken when the url support was added.
Make it work again.
Update affected tests. In particular, the output of the text-fail
test goes back to be the same it was before the url changes.
After the node-editor crashed on me once too often, I decided to take a
good hard look at the parsing code and add a bunch of weird corner
cases into the testsuite.
That meant redoing the parser so that the error paths cause neither
crashes nor duplicated or wrong error messages.
If we see custom fonts when serializeing text nodes, write data
url that contains the font file, the first time we see it.
This does not add blobs standard fonts, like Cantarell or Monospace.
Update all affected nodeparser tests.
This will let us store complete test fonts inside node files,
as data: urls. You can also use a file: url to refer to a local
file.
The syntax is as follows:
text {
font: "FONT DESCRIPTION" url("data:font/ttf;base64,FONT DATA");
}
with the url being optional.
asan randomly failed when this almost correct code wasn't quite correct.
Hopefully this is the correct incantation to compute the size.
Related: glib#205
Testcase included
The code was writing invalid memory, so this might not have always
crashed, but I did my best to write the test so it causes a SEGV.
Also included is a fix for the testsuite where the expected result was
wrong.
Take a rendernode as source and a GskPath and GskStroke,
and fill the area that is covered when stroking the path
with the given stroke parameters, like cairo_stroke() would.
We need them for mask-only textures.
For tiffs, we convert the formats to RGBA (the idea that tiff can save
everything needs to be buried I guess) as tiffs can't do alpha-only.
In particular, catch radius values being < 0 by return_if_fail()ing in
the rendernode creation code, and by erroring out in the rendernode
parser.
I try too much dumb stuff in the node editor.
If we encounter a node or texture the 1st time and they are going
to be used again, give them a name.
Then, when encountering them again, print them by name instead
of duplicating them.
We extend the syntax for nodes from:
<node-type> { ... }
to
<node-type> { ... }
<node-type> <string> { ... }
<string>;
where the first is the same as before, the 2nd defines a named node and
the last references a previously defined node.
Or to give an example:
color "node" {
bounds: 0 0 10 10;
color: red;
}
transform {
bounds: 20 0 10 10;
child: "node";
}
This will draw the red box twice, once at (0,0) and once at
(20,0).
The intended use for this is both shortening generated node files as
well as allowing to write tests that reuse nodes, in particular when
dealing with caches.
We extend the syntax for textures from just:
<url>
to
[<string>] <url>
<string>
where the first defines a named texture while the second references a
texture.
Or to give an example:
texture {
bounds: 0 0 10 10;
texture: "foo" url("foo.png");
}
texture {
bounds: 20 0 10 10;
texture: "foo";
}
This will draw the texture "foo.png" twice, once at (0,0) and once at
(20,0).
The intended use for this is both shortening generated node files as
well as allowing to write tests that reuse textures, in particular when
mixing them in texture and texture-scale nodes.