Commit Graph

26 Commits

Author SHA1 Message Date
Benjamin Otte
c7e36bcf22 gltexture: Fix conditions for glGetTexImage() call
The conditions were inverted, plus we failed to limit this call to
non-GLES.
2021-10-17 22:28:44 +02:00
Benjamin Otte
52e88ed4c8 gltexture: Determine format in current thread
Close widget-factory and observe:

Thread 1:
 * acquire main loop
 * handle close button
 * close window
 * dispose video and media stream
 * stop GstPlayer
WAIT on pipeline stopping

Thread 2:
 * prepare next image in pipeline
 * hand image to GtkGstSink
 * create GdkTexture from image
 * gdk_gl_texture_new() determines format
WAIT on acquiring main loop

Sounds like a deadlock?

Indeed, so don't do that.
2021-10-13 14:33:44 +02:00
Benjamin Otte
31e9072906 gl: Fix downloading textures *again*
It turns out glReadPixels() cannot convert pixels and you are only
allowed to pass a single value into the function arguments. You need to
know which ones or things will explode.

GL is great.
2021-10-13 14:33:44 +02:00
Benjamin Otte
b65b64628d texture: Refactor downloading
Pass a format do GdkTextureClass::download(). That way we can download
data in any format.

Also replace gdk_texture_download_texture() with
gdk_memory_texture_from_texture() which again takes a format.

The old functionality is still there for code that wants it: Just pass
gdk_texture_get_format (texture) as the format argument.
2021-10-12 02:06:43 +02:00
Benjamin Otte
8950c0dc96 texture: Make format a property of GdkTexture
For MemoryTexture, this is a simple change.

For GLTexture, we need to query the format at texture creation. This
sounds like a bad idea and extra work until one realizes that we'd
need to do that anyway when using the texure the first time - either
when downloading, or when trying to use it in a rendernode, where we
will soon need that information to determine if the texture prefers high
depth.
2021-10-07 02:41:30 +02:00
Benjamin Otte
48781cf7f7 memorytexture: Split out GdkMemoryFormat handling
Also, now make gdk_memory_convert() the only conversion functions
and allow conversions between any 2 formats by going via a float[4].

This could be optimized via fast-paths, but so far it isn't.
2021-10-06 22:50:07 +02:00
Benjamin Otte
551f76ea69 gltexture: Fallback in download_float()
GLES only allows downloading float if the texture matches specific
criteria and I'm too lazy to determine them, so always fall back.

And the custom stride fallback code isn't necessary, because falling
back does exactly that step already.
2021-09-16 23:59:37 +02:00
Benjamin Otte
a4f3fbbda1 gltexture: Fix download() for GLES
GLES can't do glGetTexImage(), so implement a version that does
glReadPixels() on GLES.
2021-09-16 23:59:37 +02:00
Benjamin Otte
6785461c26 gltexture: Make sure downloading textures works in a different thread
This happens in the real world when using the inspector to look at a
node recording of a GStreamer video while the video is still playing.

GStreamer will use the GL context in a different thread while we are
busy trying to download it.

A test is included.
2021-09-13 01:40:03 +02:00
Benjamin Otte
719eafa60c gl: Implement uploading and downloading HDR formats
Also refactor the GL uploading so it does the fallback in a
GLES-compatible way, which means we only need one fallback.
2021-09-12 05:54:37 +02:00
Benjamin Otte
53275481a5 texture: Add gdk_texture_download_float() 2021-09-12 05:54:37 +02:00
Benjamin Otte
c349ed9562 gltexture: Implement download() via glGetTexImage()
1. The download via gdk_cairo_draw_from_gl() was broken sometimes

2. We get easy conversion on fallback by chaining up and using
   download_texture().

3. One more place where Cairo is no longer necessary.
2021-09-12 05:22:21 +02:00
Benjamin Otte
74ce69a8a1 gltexture: Make release() use download_texture()
1. It avoids Cairo, and in particular conversion to Cairo.

2. Keeping a texture allows easy chaining in the vfuncs.

3. Using a texture means releasing will work for HDR formats
   too, once we add them.
2021-09-12 05:22:21 +02:00
Benjamin Otte
4f17f3ac24 texture: Add gdk_texture_download_texture()
A private vfunc that downloads a texture as a GdkMemoryTexture in
whatever format the texture deems best.

There are multiple reasons for this:

 * GLES cannot download the Cairo format. But it can download some
   format and then just delegate to the GdkMemoryTexture implementation.

 * All the other download vfuncs (including the ones still coming) can
   be implemented via download_texture() and delegation, making the
   interface easier.

 * We want to implement image loading and saving support. By using
   download_texture(), we can save in the actual format of the texture.

 * A potential GdkCompressedTexture could be implemented by just
   providing this one vfunc as a compress() step.
2021-09-12 05:22:21 +02:00
Benjamin Otte
51d0d13a9e gltexture: release() to a texture, not a cairo_surface
This makes forwarding vfuncs a lot easier, because we can just call them
on the texture.
2021-09-12 05:22:21 +02:00
Benjamin Otte
0ee3b1c861 texture: Remove unused argument from vfunc 2021-09-12 05:22:21 +02:00
Matthias Clasen
9132f1831c docs: Rework the gdk docs
Convert links, make things more concise.
2021-03-11 16:37:31 +00:00
Matthias Clasen
2de7f760e5 gl texture: fix a typo 2019-01-23 22:33:44 -05:00
Benjamin Otte
359bc7695c build: Reintroduce warning flags from autotools
Some of the flags got lost in the meson transition or were demoted from
error flags to warning flags.
This commit reintroduces them.

It also includes fixes for the code that had warnings with those flags.
The big one being -Wshadow.
2019-01-22 04:33:12 +01:00
Alexander Larsson
3dce0dcca7 GdkSurface: Rename lots of stuff from window->surface
Mostly these are internal things, but the major public change is
that event.window is now event.surface.
2018-03-20 15:14:10 +01:00
Alexander Larsson
9a7e721181 GdkSurface: Rename various functions and variables
This is an automatic rename of various things related
to the window->surface rename.

Public symbols changed by this is:
 GDK_MODE_WINDOW
 gdk_device_get_window_at_position
 gdk_device_get_window_at_position_double
 gdk_device_get_last_event_window
 gdk_display_get_monitor_at_window
 gdk_drag_context_get_source_window
 gdk_drag_context_get_dest_window
 gdk_drag_context_get_drag_window
 gdk_draw_context_get_window
 gdk_drawing_context_get_window
 gdk_gl_context_get_window
 gdk_synthesize_window_state
 gdk_surface_get_window_type
 gdk_x11_display_set_window_scale
 gsk_renderer_new_for_window
 gsk_renderer_get_window
 gtk_text_view_buffer_to_window_coords
 gtk_tree_view_convert_widget_to_bin_window_coords
 gtk_tree_view_convert_tree_to_bin_window_coords

The commands that generated this are:

git sed -f g "GDK window" "GDK surface"
git sed -f g window_impl surface_impl
(cd gdk; git sed -f g impl_window impl_surface)
git sed -f g WINDOW_IMPL SURFACE_IMPL
git sed -f g GDK_MODE_WINDOW GDK_MODE_SURFACE
git sed -f g gdk_draw_context_get_window gdk_draw_context_get_surface
git sed -f g gdk_drawing_context_get_window gdk_drawing_context_get_surface
git sed -f g gdk_gl_context_get_window gdk_gl_context_get_surface
git sed -f g gsk_renderer_get_window gsk_renderer_get_surface
git sed -f g gsk_renderer_new_for_window gsk_renderer_new_for_surface

(cd gdk; git sed -f g window_type surface_type)
git sed -f g gdk_surface_get_window_type gdk_surface_get_surface_type

git sed -f g window_at_position surface_at_position
git sed -f g event_window event_surface
git sed -f g window_coord surface_coord
git sed -f g window_state surface_state
git sed -f g window_cursor surface_cursor
git sed -f g window_scale surface_scale
git sed -f g window_events surface_events
git sed -f g monitor_at_window monitor_at_surface
git sed -f g window_under_pointer surface_under_pointer
(cd gdk; git sed -f g for_window for_surface)
git sed -f g window_anchor surface_anchor
git sed -f g WINDOW_IS_TOPLEVEL SURFACE_IS_TOPLEVEL
git sed -f g native_window native_surface
git sed -f g source_window source_surface
git sed -f g dest_window dest_surface
git sed -f g drag_window drag_surface
git sed -f g input_window input_surface

git checkout NEWS* po-properties po docs/reference/gtk/migrating-3to4.xml
2018-03-20 12:05:26 +01:00
Alexander Larsson
391727bd0d GdkWindow -> GdkSurface initial type rename
This renames the GdkWindow class and related classes (impl, backend
subclasses) to surface. Additionally it renames related types:
GdkWindowAttr, GdkWindowPaint, GdkWindowWindowClass, GdkWindowType,
GdkWindowTypeHint, GdkWindowHints, GdkWindowState, GdkWindowEdge

This is an automatic conversion using the below commands:

git sed -f g GdkWindowWindowClass GdkSurfaceSurfaceClass

git sed -f g GdkWindow GdkSurface
git sed -f g "gdk_window\([ _\(\),;]\|$\)" "gdk_surface\1" # Avoid hitting gdk_windowing
git sed -f g "GDK_WINDOW\([ _\(]\|$\)" "GDK_SURFACE\1" # Avoid hitting GDK_WINDOWING
git sed "GDK_\([A-Z]*\)IS_WINDOW\([_ (]\|$\)" "GDK_\1IS_SURFACE\2"
git sed GDK_TYPE_WINDOW GDK_TYPE_SURFACE
git sed -f g GdkPointerWindowInfo GdkPointerSurfaceInfo

git sed -f g "BROADWAY_WINDOW" "BROADWAY_SURFACE"
git sed -f g "broadway_window" "broadway_surface"
git sed -f g "BroadwayWindow" "BroadwaySurface"
git sed -f g "WAYLAND_WINDOW" "WAYLAND_SURFACE"
git sed -f g "wayland_window" "wayland_surface"
git sed -f g "WaylandWindow" "WaylandSurface"
git sed -f g "X11_WINDOW" "X11_SURFACE"
git sed -f g "x11_window" "x11_surface"
git sed -f g "X11Window" "X11Surface"
git sed -f g "WIN32_WINDOW" "WIN32_SURFACE"
git sed -f g "win32_window" "win32_surface"
git sed -f g "Win32Window" "Win32Surface"
git sed -f g "QUARTZ_WINDOW" "QUARTZ_SURFACE"
git sed -f g "quartz_window" "quartz_surface"
git sed -f g "QuartzWindow" "QuartzSurface"

git checkout NEWS* po-properties
2018-03-20 11:40:08 +01:00
Benjamin Otte
82a99a3643 texture: Expose subclasses as subclasses
This is necessary so that bidnings work properly and don't make
gdk_gl_texture_release() a function on GdkTexture.
It also allows code to identify what type of texture they are dealing
with.

Finally, we can now decide to add getters later without screwing
anything up, if we want to allow people to access GL textures directly.
2018-03-18 05:57:07 +01:00
Emmanuele Bassi
9d045db142 Annotate gdk_gl_texture_new() appropriately
This is a constructor, and it needs a transfer annotation.

Sadly, the resulting introspection representation is going to be a less
than satisfactory `Gdk.gl_texture_new()`, because there is no such thing
as a GdkGLTexture in the public API.
2018-03-13 16:00:55 +00:00
Benjamin Otte
13d943f763 texture: Change download vfunc
A problem with textures is that they can become too big for GPU memory,
which would require tiling. But for tiling we only need to download
the pixels needed by the tile.

Similarly, there might be interest to not upload full textures if a
renderer knows it only needs a small part.

Both of these methods require the ability to specify an area of the
texture to be downloaded. So change the download vfunc to include
this parameter now before we add even more textures later.

A private gdk_texture_download_area() function has also been added, but
nobody is using it yet.
2018-03-12 17:21:45 +01:00
Benjamin Otte
160e6ad6f6 gdk: Split out GL texture
Put GdkGLTexture into its own file and rename the API to
gdk_gl_texture_foo() instead of gdk_texture_foo_for_gl().

Apart from naming, no actual code changes.
2018-03-07 16:17:15 +01:00