Commit Graph

197 Commits

Author SHA1 Message Date
Luca Bacci
1a058a41c9 Do not keep HINSTANCE variables around
Use &__ImageBase for the GTK DLL and GetModuleHandle (NULL)
for the application module. Then remove DllMain as it's not
necessary anymore.

References:

 [1] Accessing the current module's HINSTANCE from a static library:
     https://devblogs.microsoft.com/oldnewthing/20041025-00/?p=37483
2023-05-30 19:31:54 +02:00
Jason Francis
cf79ad4433
win32: implement fullscreen_on_monitor
Track the HMONITOR so it can be used by the toplevel layout.
2023-05-24 18:48:37 -04:00
Chun-wei Fan
50ef36d387 gdkglcontext-win32-wgl.c: Fix using wglChoosePixelFormatARB()
If we are querying the best supported pixel format for our HDC via
wglChoosePixelFormatARB() (i.e. we have the WGL_ARB_pixel_format extension),
it may return a pixel format that is different from the pixel format that we
used for the dummy context that we have setup, in order to, well, run
wglChoosePixelFormatARB(), which sadly requires a WGL context (HGLRC) to be
current in order to use it, which means the dummy HDC already has a pixel
format that has been set (notice that each HDC is only allowed to have its
pixel format to be set *once*). This is notably the case on Intel display
drivers.

Since we are emulating surfaceless GL contexts, we are using the dummy GL
context (and thus dummy HDC that is derived from the notification HWND used in
GdkWin32Display) for doing that, we would get into trouble if th actual HDC
from the GdkWin32Surface has a different pixel format set.

So, as a result, in order to fix this situation, we do the following:

* Create yet another dummy HWND in order to grab the HDC to query for the
  capabilities the GL drivers support, and to call wglChoosePixelFormatARB() as
  appropriate (or ChoosePixelFormat()) for the final pixel format that we use.
* Ditch the dummy GL context, HDC and HWND after obtaining the pixel format.
* Then set the final pixel format that we obtained onto the HDC that is derived
  from the HWND used in GdkWin32Display for notifications, which will become our
  new dummy HDC.
* Create a new dummy HGLRC for use with the new dummy HDC to emulate surfaceless
  GL support.
2023-05-09 18:15:23 +08:00
Benjamin Otte
d6afcee1e4 wgl: Create context during WGL initialization
This way, we can realize it and either print success information about
it or return NULL if that fails.

This makes it more likely that we fail early, which means we can then
initialize EGL.
2023-04-27 02:16:46 +02:00
Benjamin Otte
9d0448756f display: Remove ::create_surface() vfunc
Instead, have a toplevel_type and popup_type in GdkDisplay and
call g_object_new() with those types.
2023-04-26 21:03:34 +02:00
Benjamin Otte
7ef5f6ef1a display: Remove x/y/w/h from create_surface() 2023-04-26 21:03:34 +02:00
Marc-André Lureau
9532657fa2 gdk: use GLES when on win32/ANGLE
When using GDK_DEBUG=gl-egl, we end up using GL, but that is not well supported:

Creating EGL context version 3.0 (debug:no, forward:no, legacy:yes, es:no)
Created EGL context[0000000000000004]
OpenGL version: 0.0 (legacy)
* GLSL version: (NULL)
* Max texture size: -1059701680
* Extensions checked:
 - GL_KHR_debug: no
 - GL_EXT_unpack_subimage: yes
 - OES_vertex_half_float: no

** (gtk4-demo.exe:14324): WARNING **: 19:16:41.468: Compile failure in
vertex shader:
ERROR: 0:7: 'gl_Position' : undeclared identifier
---8<---

Use GLES when EGL implementation is ANGLE.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2023-04-17 04:50:17 +00:00
Matthias Clasen
01054c9c79 Make the gl-gles debug flag always available
No need to restrict this to debug builds.
2022-09-21 21:12:22 -04:00
Marc-André Lureau
4b08570727 gdk/win32: add missing Since tag for gdk_win32_display_get_egl_display
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2022-08-25 17:33:25 +04:00
Marc-André Lureau
a53650d9da gdk/win32: annotate filter callbacks
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2022-08-23 12:57:20 +04:00
Chun-wei Fan
0fe37d1828 gdkdisplay-win32.c: Clean up GL initialization further 2022-01-19 11:56:32 +08:00
Chun-wei Fan
6f2848c311 Cleanup "GDK/Win32: Try to fix initializing GLES contexts"
As per Benjamin's suggestions, cleanup the previous implementation on
initializing the GLES context on Windows, so that we use more items that are
already in GDK proper and integrate two functions into one.
2022-01-19 11:56:32 +08:00
Chun-wei Fan
598c7d9cf4 GDK/Win32: Try to fix initializing GLES contexts
We are now able to create EGL contexts properly on Windows, but not GLES.  This
tries to fix things by doing the following:

*  Record the GL context type in a more proper fashion, using an Enum.  This
   makes things a bit cleaner.
*  Force GLES-3.0+ contexts, since libANGLE requires this to properly work with
   the shaders-its 2.0 contexts don't work well with our shaders.
2022-01-19 11:56:32 +08:00
Philip Zander
ea65abc7e2
Rewrite GdkWin32Keymap (load table directly from layout DLL)
The old code used repeated calls to `ToUnicodeEx` to populate
the translation table, which is slow and buggy. The new code
directly loads the layout driver DLLs from Windows.

See https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/4338
2022-01-12 19:01:35 +01:00
Chun-wei Fan
41599e5e90 GDK-Win32: Make EGL a runtime opt-in
Use the debug envvar 'GDK_DEBUG=gl-egl' to determine whether we want to try to
initialize EGL first before trying WGL, as a means for people to more easily
enable EGL support on Windows to test EGL there (such as to debug the shaders,
for instance)
2021-11-08 15:40:59 +08:00
Chun-wei Fan
048fe84888 GDK-Win32: Port to common EGL handling code
This will port the EGL code in GDK-Win32 to use the common GDK code to
initialize EGL.  However, at the current state, although EGL is
correctly initialized, this code is disabled for now since
gdk_gl_context_make_current() fails as the shaders do not work for EGL
via libANGLE on Windows.

We can now clean things up in gdkglcontext-win32-egl.c as a result.
2021-11-08 15:25:24 +08:00
Chun-wei Fan
480031439f GDK-Win32: Drop GDK_WIN32_ENABLE_EGL flag
Instead, use HAVE_EGL check macro instead, which is used by the other
platforms as well.
2021-11-08 15:25:24 +08:00
Benjamin Otte
38461ee204 gdk: Make GDK_DEBUG GL backend selection global
We have a global GdkGLBackendType now, just set it.

This way, using the variable forces the backend type, and we don't need
special code handling the env vars in the backends.

It also means setting the env var will now "work" on GDK backends that
don't even support that GL backend and simualte another GDK backend
having registered that GL backend already. So you can run
  GDK_DEBUG=gl-wgl gtk4-demo
on test what Wayland will do when WGL is in use.
2021-10-05 04:48:15 +02:00
Matthias Clasen
2a3a1aaf1e Merge branch 'fix-wgl-cairo-fallback' into 'master'
Apply MR !3964 to master (fix WGL->Cairo fallback-related items)

Closes #4257

See merge request GNOME/gtk!3987
2021-10-01 00:29:40 +00:00
Benjamin Otte
d4f9d38368 win32: Fix gcc warnings 2021-09-24 22:50:29 +02:00
Chun-wei Fan
ece02317b9 gdkdisplay-win32.c: Don't retry WGL initialization
On Windows, GLES is not that widely available unless one installs wrapper
libraries such as libANGLE, so GLES/EGL support on Windows is used more like
a fallback mode if Desktop OpenGL (WGL) support is inadequate on the system.

Hence, unless one forces WGL or EGL, we will first try to initialize WGL, and
then try to initialize GLES if enabled and if WGL initialization failed, and
then just return whatever the last result we can obtain from these
initialization attempts, since unlike X11 EGL contexts, we do not have
separate modes for WGL except for legacy and non-legacy contexts.
2021-09-22 11:09:02 +08:00
Luca Bacci
edd73ffbed
Raise _WIN32_WINNT macro to target Windows 7 API 2021-08-19 15:57:33 +02:00
Chun-wei Fan
8acce5f294 gdk/win32: Drop local DnD protocol
It is basically not used by default and is pretty much broken at this point, so
it's about time to drop it.

Let's focus on fixing the OLE2 DnD protocol.
2021-08-06 17:16:27 +08:00
Chun-wei Fan
4b12dc6547 gdkdisplay-win32.c: Don't call ReleaseDC() unnecessarily
The dummy Win32 window that we use to capture display change events and
to create dummy WGL contexts was created with CS_OWNDC, so we really do
not need to (and should not) call ReleaseDC() on the HDC that we
obtained from it, so drop these calls.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
bd69d7e23f GDK-Win32: init_gl(): Default to WGL for now
Since the shaders need to be updated for using with GLES (libANGLE at
least), default to WGL for now.  Unfortunately it is not that common for
Windows to have GLES support, in which the easiest way to obtain such
support is via Google's libANGLE.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
6c00117119 Split out WGL/EGL stuff and simplify things
This commit attempts to split GdkWin32GLContext into two parts, one for
WGL and the other for EGL (ANGLE), and attempts to simplify things a
bit, by:

*  We are already creating a Win32 window to capture display changes,
   so we can just use that to act as our dummy window that we use to
   find out the pixel format that the system supports for WGL.  We also
   use it to obtain the dummy legacy WGL context that we will always
   require to create our more advanced Core WGL contexts.

*  Like what is done in X11, store up the WGL pixel format or the
   EGLConfig in our GdkWin32Display.

*  Ensure we do not create the dummy WGL context unnecessarily.

In this way, we can successfully create the WGL/EGL contexts, however
there are some issues at this point:

*  For WGL, the code successfully initializes and realizes the WGL
   Contexts, but for some reason things became invisible.  When running
   gtk4-demo, this can be verified by seeing the mouse cursor changing
   when moved to spots where one can resize the window, although they
   were invisible.

*  For EGL, the code initializes EGL but could not realize the EGL
   context as shaders failed to compile.  It seems like the shader issue
   is definitely outside the scope of this MR.
2021-07-22 16:28:16 +02:00
Chun-wei Fan
65c6af31e1 GDK-Win32: Move some functions out of gdkglcontext-win32.c
We want these to be out of the way as we split between WGL and EGL/ANGLE
GL contexts, so that they don't get in the way.
2021-07-22 16:28:16 +02:00
Benjamin Otte
9f1d6e1f44 gl: Move vfunc
Instead of
  Display::make_gl_context_current()
we now have
  GLContext::clear_current()
  GLContext::make_current()

This fits better with the backends (we can actually implement
clearCurrent on macOS now) and makes it easier to implement different GL
backends for backends (like EGL/GLX on X11).

We also pass a surfaceless boolean to make_current() so the calling code
can decide if a surface needs to be bound or not, because the backends
were all doing whatever, which was very counterproductive.
2021-07-22 16:27:32 +02:00
Chun-wei Fan
ac64d2d910 GDK-Win32: Clean up HiDPI support and WGL a bit
Make _gdk_win32_display_get_monitor_scale_factor() less complex, by:

*  Drop the preceding underscore.

*  Dropping an unused parameter.

*  Using a GdkSurface instead of a HWND, as the HWND that we pass into
   this function might have been taken from a GdkSurface, which are now
   always created with CS_OWNDC.  This means if a GdkSurface was passed
   in, we ensure that we only acquire the DC from the HWND once, and do
   not attempt to call ReleaseDC() on it.

*  Store the HDC that we acquire from the GdkSurface's HWND into the
   surface, and use that as the HDC we need for our GdkGLContext.

*  Drop the gl_hwnd from GdkWin32Display, as that is really should be
   stored in the GdkSurface.

*  For functions that were updated, name GdkWin32Display variables as
   display_win32 and GdkSurface variables as surface, to unify things.

*  Stop calling ReleaseDC() on the HDC that we use for OpenGL, since
   they were acquired from HWND's created with CS_OWNDC.
2021-07-19 18:30:42 +08:00
Matthias Clasen
fff2b3c710 gdk: Clean up docs syntax
Replace leftover gtk-doc syntax (#Type) with backquotes.
2021-05-22 17:25:26 -04:00
Matthias Clasen
7fe0610b68 introspection: Stop using allow-none
allow-none has been deprecated for a long time
already. Instead use optional and nullable everywhere.
2021-05-20 19:17:49 -04:00
Matthias Clasen
8ba16eb4f1 Documentation fixes
Mostly fixing up indentation of continuation lines,
and other small cleanups.
2021-05-20 19:17:49 -04:00
Matthias Clasen
929a56e53c Clean up lots of GTK+ -> GTK
Replace most remaining uses of GTK+ in the docs and
user-visible strings by GTK. Also remove some leftover
"Was added in 3.x" sentences from the docs.
2020-09-12 12:01:04 -04:00
Björn Daase
6315cd977c *: Fix spelling mistakes found by codespell 2020-08-21 15:29:34 +02:00
Matthias Clasen
1d7b273669 docs: Clean up dangling links in gdk docs
Clean up references to no-longer-existing APIs.
2020-08-05 15:45:43 -04:00
Chun-wei Fan
20388f83f5 GDK-Win32: Use SetProcessDpiAwarenessContext() where available
This allows us to use DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 for the
DPI awareness mode, which will help us to better support use cases with
multiple monitors.  This is actualy a more advaned version of the
current PROCESS_PER_MONITOR_DPI_AWARE via using SetProcessDpiAwareness().

Note that this is not enabled by default, but also enabled via using
GDK_WIN32_PER_MONITOR_HIDPI, as in the PROCESS_PER_MONITOR_DPI_AWARE
case.

Note also, that appliation compatibility settings and DPI-awareness
manifests takes precedence over this API call, as before.
2020-07-31 23:20:25 +08:00
Chun-wei Fan
a481733b40 GDK/Win32: Force GLES if running on ARM64
If GLES support is enabled on Windows, force GLES mode if we are running
on a ARM64 version of Windows (i.e. Windows 10 for ARM).

This is required as ARM64 versions of Windows only provide a software
implementation of OpenGL 1.1/1.2, which is not enough for our purposes.
Thus, we could make instead use the GLES support provided via Google's
libANGLE (which emulates OpenGL/ES 3 with Direct3D 9/11), so that we
can run GtkGLArea programs under OpenGL/ES in ARM64 versions of Windows.

Note that eventually we could update the libepoxy build files for Windows
to not check nor enable WGL when building for ARM64 Windows, as the WGL
items do not work, although they do build.
2020-07-30 14:30:13 +08:00
Chun-wei Fan
257fd990d1 Add a EGL renderer (via ANGLE) for Windows
This is for adding a EGL-based renderer which is done via the ANGLE
project, which translate EGL calls to Direct3D 9/11.  This is done as a
possible solution to issue #105, especially for cases where the needed
full GL extensions to map OpenGL to Direct3D is unavailable or
unreliable, or when the OpenGL implementation from the graphics drivers
are problematic.

To enable this, do the following:
-Build ANGLE and ensure the ANGLE libEGL.dll and libGLESv2.dll are
 available.  A sufficiently-recent ANGLE is needed for things to
 work correctly--note that the copy of ANGLE that is included in
 qtbase-5.10.1 is sufficient.  ANGLE is licensed under a BSD 3-clause
 license.
-Build libepoxy on Windows with EGL support enabled.
-Currently, prior to running GTK+ programs, the GDK_DEBUG envvar needs
 to be set with gl-gles as at least one of the flags.

Known issues:
-Only OpenGL ES 3 is supported, ANGLE's ES 2 does not support the needed
 extensions, notably GL_OES_vertex_array_object, but its ES 3 support is
 sufficient.
-There is no autodetection or fallback mechanism to enable using
 EGL/Angle automatically yet.  There are no plans to do this in this
 commit.
2020-07-30 14:26:33 +08:00
Matthias Clasen
7df070d681 gdk: Move default group api to the X11 backend
This is the only place where it is implemented.
2020-07-29 22:58:37 -04:00
Jonas Ådahl
c7c71137b2 gdk/monitor: Remove gdk_monitor_work_area and GdkMonitor::work-area
It's not a portable API, so remove it. The corresponding backend
specific functions are still available, if they were implemented, e.g.
gdk_macos_monitor_get_workarea() and gdk_x11_monitor_get_workarea().
2020-07-29 17:57:30 +02:00
Benjamin Otte
d375dce9f5 Replace "gchar" with "char" 2020-07-25 00:47:36 +02:00
Benjamin Otte
d7266b25ba Replace "gint" with "int" 2020-07-25 00:47:36 +02:00
Matthias Clasen
d6818475d7 gdk: Simplify gdk_display_supports_input_shapes
Make this a display property, and do away with
the vfunc in favor of a private setter, to match
how we handle other display characteristics.
2020-05-17 22:05:24 -04:00
Matthias Clasen
287c40276a gdk: Drop gdk_display_supports_shapes
The apis to set shapes on surfaces are gone,
so there is no point in providing this information
on GdkDisplay.
2020-05-17 21:52:15 -04:00
Benjamin Otte
4c7914dc49 display: Remove unneeded getters
Applications can use the listmodel instead.
2020-05-17 07:32:37 +02:00
Benjamin Otte
9a30019268 display: Remove the monitor signals
Applications can listen to GdkDisplay:monitors::items-changed if they
want to track monitor changes.
2020-05-17 07:10:34 +02:00
Benjamin Otte
e81a1db48c monitor: Add gdk_monitor_set_geometry()
Make it replace gdk_monitor_set_size() and gdk_monitor_set_position()
which used to be called in pairs anyway.
2020-05-17 07:10:34 +02:00
Benjamin Otte
dd7d76f389 gdk: Add gdk_display_get_monitors()
Returns a GListModel of GDK_TYPE_MONITOR.

This will replace the current andling of monitors in GdkDisplay.
2020-05-13 07:00:35 +02:00
Benjamin Otte
bc88f01165 win32: Use a GListStore for the monitors 2020-05-13 06:45:08 +02:00
Benjamin Otte
c0c8e93d90 display: Remove gdk_display_get_last_seen_time()
Replace the only usage - in the X11 backend - with an X11-specific call.
2020-05-13 04:48:22 +02:00