2005-03-16 Tor Lillqvist <tml@novell.com>
* gdk/win32/gdkprivate-win32.h
* gdk/win32/*.c: Drop global variable _gdk_root_window, just call
GetDesktopWindow(). Rename the GdkWindow* _gdk_parent_root to
_gdk_root.
* gdk/win32/gdkwindow-win32.h (GdkWindowImplWin32): Add
toplevel_window_type field.
* gdk/win32/gdkwindow-win32.c: As there is only one root
window in GDK on Win32, we can compare directly to _gdk_root
instead of checking the window type.
(gdk_window_reparent): When reparenting a child of the desktop
clear out the window decorations. Correspondingly, when
reparenting to the desktop, add decorations. As in the X11
backend, save the window type of a toplevel window when
reparenting, in case it is reparented back to toplevel.
Tue Dec 8 09:41:00 2003 Tim Evans <t.evans@aranz.com>
* gdk/win32/gdkwindow-win32.[ch]: Implement
gdk_window_set_icon_list() for Win32, with support for big and
small icons and support for alpha-channel icons under Windows
XP. Replaces the previous implementation of gdk_window_set_icon().
(#128762)
2003-08-04 Hans Breuer <hans@breuer.org>
* gdk/win32/gdkwindow-win32.c(gdk_window_set_modal_hint) :
set HWND_NOTOPMOST for modal==FALSE, fixes bug #118435
* gdk/win32/gdkwindow-win32.c : implement gdk_window_[un]fullscreen
(gdk_window_{move,resize,move_rezize})) : noop if FULLSCREEN
* gdk/win32/gdkwindow-win32.c (gdk_window_set_icon) :
against all expectations it is basically ony a call with WM_SETICON
needed (the visual effect is there, though colors or mask are
still somewhat wrong).
* gdk/win32/gdkwindow-win32.h : place to store the HICON
* gdk/win32/gdkdrawabke.win32.c : readded the conditional end
pixel drawing as it was fixed at 1999-08-23
gtk/gtk.def : updated
2003-08-02 Tor Lillqvist <tml@iki.fi>
Fix gdk/win32 window geometry handling again. The window position
in a GDK_CONFIGURE event should be that of the client area, not of
the window decorations. (I was confused by the term "window
border" in X11. It does *not* mean the window manager
decorations. There are no X11-style window borders in Win32.)
Also, this time do take the geometry hints into account
appropriately when moving windows. Now testgtk's gravity test's
move buttons work OK. There are stil problems with taking gravity
into account when showing a hidden window.
* gdk/win32/gdkwindow-win32.h: Keep a whole GdkGeometry as hints
instead of separate fields.
* gdk/win32/gdkevents-win32.c (handle_configure_event): Don't
adjust for decorations.
* gdk/win32/gdkwindow-win32.c (get_outer_rect,
adjust_for_gravity_hints): New functions.
(gdk_window_move, gdk_window_resize, gdk_window_move_resize): Use
above functions, take geometry hints into account.
(gdk_window_set_geometry_hints): Size hints specicy client area,
not including decorations.
2002-03-01 Tor Lillqvist <tml@iki.fi>
* gdk/win32/gdkwindow-win32.h (struct _GdkWindowImplWin32): Remove
the event_mask, it is now in GdkWindowObject.
* gdk/win32/gdkwindow-win32.c: Change accordingly. Set the
GDK_STRUCTURE_MASK in gdk_window_set_events(), as it is always set
in gdk_window_new(), too. (Bug#72921)
* gdk/win32/gdkevents-win32.c: Change accordingly here, too.
(vk_from_char): New function, calculates the virtual keycode
corresponding to the char in a WM_CHAR message.
(build_keypress_event, build_keyrelease_event): Use it.
(build_keypress_event): Call ImmReleaseContext() after using the
input context. This might plug a memory or resource leak.
(build_key_event_state): Remove #if 0 code.
(gdk_event_translate): Actually, it would be preferrable to always
handle just the WM_KEYDOWN and WM_KEYUP messages, not WM_CHAR at
all, and thus drop the contorted logic with ignore_wm_char etc.
* gdk/win32/gdkkeys-win32.c: (gdk_keymap_get_entries_for_keyval):
Debugging output.
(gdk_keymap_translate_keyboard_state): Return correct value. (But
_gtk_key_hash_lookup() doesn't check the return value...)
2002-02-26 Tor Lillqvist <tml@iki.fi>
* gdk/win32/gdkkeys-win32.c: Implement the functions that until
now just were non-functional stubs. For "hardware keycodes", we
use Windows virtual keycodes. Not scancodes, although that at
first might seem more low-level and a better match to X11
keycodes.
The Windows API is really mixed up and confused with respect to
scancodes and virtual keycodes. (Surprised?) Some scancodes are
generated by two keys on the keyboard (!), and although the
keyboard messages do have a flag to indicate which key the user
pressed, other API that take a scan code as input don't let you
specify which actual key you mean.
(update_keymap): Function to build a X11-like representation of
the keyboard. Each key has four keysyms: two levels (nonshifted
and shifted) and two groups (normal and with AltGr).
(gdk_keymap_get_direction): Use the codepage corresponding to the
thread's input locale, not the system codepage.
* gdk/win32/gdkglobals-win32.c
* gdk/win32/gdkmain-win32.c
* gdk/win32/gdkprivate-win32.h
* gdk/win32/gdkwindow-win32.h
* gdk/win32/gdkwindow-win32.c: Remove the input_locale and
charset_info fields from GdkWindowImplWin32. Input locale is
per-thread in Windows, and as GDK on Windows really only works
when the GDI interaction all happens in just one thread anyway,
this state can be global. Use globals _gdk_input_locale and
_gdk_input_codepage instead. Set these based on the thread's input
locale (keyboard layout, or which IME is active).
* gdk/win32/gdkevents-win32.c: Set the group and hardware_keycode
fields in GDK key events. On input locale change messages, set
the global state variables, and inform update_keymap() that it
has to rebuild the keymap.
2002-02-17 Tor Lillqvist <tml@iki.fi>
* gdk/win32/*.c: Massive changes. Too many to list here, but I'll
try a summary:
1) Unify GdkPixmap and GdkImage implementation: For each
GdkPixmap, allocate a GdkImage, and vice versa.
GdkPixmapImplWin32Data has a pointer to the GdkImage.
GdkImage::windowing_data is a pointer to the GdkPixmap.
This simplifies many pixmap and image related functions a lot, and
reduces duplicated code snippets. For instance, there is only one
place in gdk/win32 where CreateDIBSection() is called, in the
function _gdk_win32_new_pixmap(). Converting a bitmap (GdkPixmap)
to a Windows region is almost trivial, with the bitmap bits being
readily accessible in the associated GdkImage.
All blitting between GdkPixmaps, GdkWindows and GdkImages goes
through handled the _gdk_win32_blit() function, which calls
different functions to handle the cases of blitting from pixmaps,
inside windows (scrolling), or from windows, which all require
somewhat different handling.
2) Support 256-color mode. This has long been very broken, now it
works more or less OK. Keep the logical palette for each colormap
as small as possible while allocating and freeing colors. Select
and realize the logical palette associated with a GdkColormap into
a DC before drawing or blitting.
When the display is in 256-color mode, make it possible for the
user to override the size of the palette(s) used with either the
GDK_WIN32_MAX_COLORS environment variable, or a -max-colors
command line option. It is possible to reduce the palette size all
the way down to using just the 16 static colors (which causes the
system visual to be of type GDK_VISUAL_STATIC_COLOR. This could
possibly be useful if one desperately wants to avoid color
flashing. (Note that in order for this to work properly, an as of
yet not commited fix to gdkrgb.c is needed.)
Handle the palette messages. On WM_PALETTECHANGED, call
UpdateColors() for the given window hierarchy. Do this only if a
window in some other top-level window hierarchy caused the palette
change (realized a palette). Do this max five times in a row (an
arbitrarily chosen limit), though, otherwise redraw by generating
expose events. On WM_QUERYNEWPALETTE, cause a redraw of the whole
window hierarchy by generating GDK_EXPOSE events.
3) Code cleanup in general. For instance, remove the "emulated"
X11 structs ColormapStruct, Visual and XStandardColormap. Use the
new GDK_DEBUG_* flags for debugging output in the relevant source
files. Remove the unused colormap hash table in gdkcolor-win32.c
4) Plug some resource leaks.
2002-02-14 Tor Lillqvist <tml@iki.fi>
* gdk/win32/gdkdnd-win32.c (gdk_dropfiles_filter): Use
g_filename_to_uri() to actually create legal URIs in the
text/uri-list data.
2001-10-28 Hans Breuer <hans@breuer.org>
* gdk/gdk.c gdk/gdkevents.c
gdk/win32/gdkcolor-win32.c gdk/win32/gdkdnd-win32.c
gdk/win32/gdkdrawable-win32.c gdk/win32/gdkevents-win32.c
gdk/win32/gdkfont-win32.c gdk/win32/gdkgc-win32.c
gdk/win32/gdkim-win32.c gdk/win32/gdkmain-win32.c
gdk/win32/gdkprivate-win32.h gdk/win32/gdkproperty-win32.c
gdk/win32/gdkselection-win32.c gdk/win32/gdkwin32.h
gdk/win32/gdkwindow-win32.c gdk/win32/gdkwindow-win32.h :
static correct-ness, underscore prefixing of library internal
functions
(applied the undisputed and the win32 part. Of the latter
I'm probably the one who will change it back again, if Owen
decides that the Gdk*Impl types should not be private to Gdk)
* gdk/gdk.def : added the remaining exported functions
2000-07-25 Tor Lillqvist <tml@iki.fi>
* Makefile.am: Include the build directory.
* configure.in: Generate build/Makefile and build/win32/Makefile.
* config.h.win32: Add USE_GMODULE and USE_MMX for gdk-pixbuf.
* gdk/gdk.def
* gtk/gtk.def: Updates.
* gdk/makefile.mingw.in: Define GDK_COMPILATION. Link with
PANGOWIN32_LIBS and gdk_pixbuf.
* gdk/win32: Compiles, but no doubt doesn't work at all.
* gdk/win32/makefile.mingw.in: Define GDK_COMPILATION.
* gdk/win32/gdkinput.c: New file, temporarily.
* gdk/win32/gdkinput-win32.h: New file
* gdk/win32/gdkinputprivate.h: Remove.
* gtk/gtkrc.[ch] (gtk_win32_get_installation_directory): Renamed and
made externally visible.
2000-07-23 Tor Lillqvist <tml@iki.fi>
More work on GDK for Win32. Still in an intermediate state.
* gdk/makefile.cygwin
* gdk/win32/makefile.cygwin: Removed.
* gdk/makefile.mingw.in
* gdk/win32/makefile.mingw.in: New files.
* gdk/Makefile.am
* gdk/win32/Makefile.am: Generate and distribute them.
* gdk/win32/gdkwindow-win32.h
* gdk/win32/gdkdrawable-win32.h
* gdk/win32/gdkpixmap-win32.h: New files.
* gdk/win32/gdkcolor-win32.c
* gdk/win32/gdkcursor-win32.c
* gdk/win32/gdkgc-win32.c
* gdk/win32/gdkimage-win32.c
* gdk/win32/gdkprivate-win32.h
* gdk/win32/gdkwin32.h: Update data structures. Cosmetics:
don't use fields and variables called xcursor, xid, etc (leftovers
from the X11 backend).