Instead of associating the GdkWindow that created the GdkDrawingContext
we can directly bind the Cairo context to the GDK drawing context.
Cairo contexts created via gdk_cairo_create() go back to not having a
GdkWindow associated to them, like they did before we introduced the
gdk_window_begin_draw_frame() API.
https://bugzilla.gnome.org/show_bug.cgi?id=766675
Instead of giving out Cairo contexts, GdkWindow should provide a
"drawing context", which can then create Cairo contexts on demand; this
allows us to future proof the API for when we're going to use a
different rendering pipeline, like OpenGL.
https://bugzilla.gnome.org/show_bug.cgi?id=766675
Existing code drawing on a GDK window has to handle the direct drawing
and the buffered drawing by itself, by checking the window type and
whether or not the window is backed by a native windowing surface. After
that, the calling code has to create a Cairo context from the window and
keep an association between the context and the window itself.
This is completely unnecessary: GDK can determine whether or not it
should use a backing store to draw on a GdkWindow as well as create a
Cairo context, and keep track of it.
This allows to simplify the calling code, and enforce some of the
drawing behavior we want to guarantee to users.
https://bugzilla.gnome.org/show_bug.cgi?id=766675
We must emit the cancel event with the same semantics, and towards the GdkWindow
that is currently under the touchpoint, so make proxy_button_event() deal with
GDK_TOUCH_CANCEL.
Fixes the GDK_TOUCH_CANCEL event being emitted only on the toplevel, which is
usually non-sufficient.
When we invalidate a window we need to also invalidate all child windows
that are native (non-native are automatically invalidated as we track
invalidation once per native window only). This was done in a pretty
inefficient way, recursing over the entire tree.
This makes the invalidation much faster by only looking at the native
children of the native window we're in, filtering out those that
are not a descendant of the client side window we're interested in.
Given that there are very few native subwindows this is much faster.
And use it to handle kinetic scrolling in the GtkScrolledWindow.
However, dropping the delta check causes the X11-based kinetic
scroll to break since we don't have the stop event here. Correct handling of
xf86-input-libinput-based scroll events is still being discussed.
https://bugzilla.gnome.org/show_bug.cgi?id=756729
There's places where we still need to deal with floating devices, which are
unseen by seats. Ignore deprecations and keep using GdkDeviceManager until
we can forget about floating devices.
Our actions on ::device-removed only actually applied to master
pointers, so listening to GdkDisplay::seat-removed and operating
on the seat pointer is equivalent.
Add a variant of gdk_drag_begin that takes the start position
in addition to the device. All backend implementation have been
updated to accept (and ignore) the new arguments.
Subsequent commits will make use of the data in some backends.
When moving/scrolling a child window we can't use the current clip
region to limit what is invalidated, because there may be a pixel
cache that listens for changes outside the clip region. Instead
invalidate the entire area and rely on the invalidation code to limit
the repaint to the actually visible area.
There is no need to ref the windows we're ignoring, so collect and ref
only the affected child windows. Also, use a on-stack array rather
than allocating a linked list.
Also, we don't need to ref during the event emissions too, as we
already hold a ref.
https://bugzilla.gnome.org/show_bug.cgi?id=754687
This avoids a bunch of allocations, and additionally it has better
cache behaviour, as we don't follow pointers to the separate GList
node memory areas during traversal.
From Christian Hergert:
This machine is a Retina mac book pro so I've been working on getting
GtkTextView (GtkPixelCache) up to our performance level on
X11/Wayland. I'm seeing a jump from about 43 FPS to about 50 FPS.
https://bugzilla.gnome.org/show_bug.cgi?id=754687
Background patterns are often updated when style changes. In many cases,
the new pattern will match the previous. We can optimize out the
invalidation that will occur upon resetting the same pattern.
An pass_through window is something you can draw in but does not
affect event handling. Normally if a window has with no event mask set
for a particular event then input events in it go to its parent window
(X11 semantics), whereas if pass_through is enabled the window below
the window will get the event. The later mode is useful when the
window is partially transparent. Note that an pass-through windows can
have child windows that are not pass-through so they can still get events
on some parts.
Semantically, this behaves the same as an regular window with
gdk_window_set_child_input_shapes() called on it (and re-called any
time a child is changed), but its far more efficient and easy to use.
This allows us to fix the testoverlay input stacking test.
https://bugzilla.gnome.org/show_bug.cgi?id=750568https://bugs.freedesktop.org/show_bug.cgi?id=90917