Commit Graph

6 Commits

Author SHA1 Message Date
Benjamin Otte
f420c143e0 vulkan: Split textures and samplers
The idea here is that we can do more complex combinations and use that
to support texture-scale nodes or use fancy texture formats (suc as
YUV).

I'm not sure this is actually necessary, but for now it gives more
flexibility.
2023-06-04 19:42:01 +02:00
Benjamin Otte
8d19db6732 vulkan: Update the cross-fade shader
This also fixes it rendering weird things when the bounds of start and
end node don't match.
2023-06-04 19:42:01 +02:00
Benjamin Otte
0f1b039306 vulkan: Implement bindless texture rendering
Instead of having a descriptor set per operation, we just have one
descriptor set and bind all our images into it.

Then the shaders get to use an index into the large texture array
instead.

Getting this to work - because it's a Vulkan extension that needs to be
manually enabled, even though it's officially part of Vulkan 1.2 - is
insane.
2023-06-04 19:42:01 +02:00
Benjamin Otte
79a227bc64 vulkan: Remove a function from pipeline impls
That function is available already in the structs we feed to Vulkan.

Store it from there and reuse it.
2023-06-04 19:42:01 +02:00
Benjamin Otte
d8b9c3ae96 vulkan: Track offset in the renderpass
This avoids emitting lots of push constant updates as most of the
transforms we have are simple translations to adjust drawing for the
next widget.
2023-06-04 19:42:01 +02:00
Matthias Clasen
3771c95c72 gsk: Move Vulkan sources to a subdirectory
Following what was already done for GL.
2018-01-06 09:36:55 -05:00