Commit Graph

58 Commits

Author SHA1 Message Date
Benjamin Otte
c7fabe2897 gpu: Be more aggressive about GC'ing dead textures
When we encounter many dead textures, we want to GC. Textures can take
up fds (potentially even more than 1) and when we are not collecting
them quickly enough, we may run out of fds.

So GC when more then 50 dead textures exist.

An example for this happening is recent Mesa with llvmpipe udmabuf
support, which takes 2 fds per texture and the test in
testsuite/gdk/memorytexture that creates 800 textures of ~1 pixel each,
which it diligently releases but doesn't GC.

Related: #6917
2024-08-21 09:45:05 +02:00
Benjamin Otte
3bc1e0534f gpu: Clean up headers
After the device/cache split, this was forgotten.
2024-07-22 01:28:40 +02:00
Michael Catanzaro
4c40395a38 gpu: fix memory corruption in cache_gc_cb()
gsk_gpu_device_gc() may release the last ref on the GskGpuDevice,
leading to memory corruption when setting priv->cache_gc_source = 0.

Includes a bit of refactoring, so the ref/unref wraps nicely around the
actual code.

Fixes crashes seen after using the inspector and closing the window,
thereby closing all windows of a display and releasing all references to
the device.

Fixes #6861
2024-07-14 21:54:57 +02:00
Benjamin Otte
392f6855ca gpu: Add gsk_gpu_device_get_tile_size()
This allows managing tiling of images. And I'd like this value to live
somewhere prominent instead of as a hardcoded number in the
nodeprocessor.
2024-07-12 17:31:36 +02:00
Benjamin Otte
d85ec2cbb4 gpu: create SRGB images
If desired, try creating GL_SRGB images. Pass a try_srgb boolean down to
the image creation functions and have them attempt to create images like
that.

When it is not possible to create srgb images in the given format, just
fall back to regular images. The calling code is meant to check the
GSK_GPU_IMAGE_SRGB flags to determine the actual format of the resulting
image.
2024-07-11 14:57:20 +02:00
Benjamin Otte
d7308f2d73 gsk: Rename GSK_DEBUG=glyphcache to GSK_DEBUG=cache
1. I mistype it all the time
2. It's shorter
3. We use it for all caching these days, not just glyphs.
2024-07-07 05:24:45 +02:00
Benjamin Otte
9c249fefc3 gpu: Improve periodic cache debug message
I was watching the log in my terminal and nothing happened.
And I wasn't sure if that was because nothing was printed or because the
same thing was printed every few seconds.

Fix that by printing a timestamp, so that in a few seconds something
else will be printed.
2024-07-03 20:36:56 +02:00
Benjamin Otte
148d7bcc25 gpu: Don't remove gc timeout unless cache is empty
If the cache isn't empty, we want to rerun the GC.
2024-07-03 19:55:18 +02:00
Benjamin Otte
71161b6352 gpu: Split cache and device
This is for 3 reasons:

1. Separation of concerns
   The device is meant to manage the Vulkan/GL device and check stuff
   like image sizes.
   Caching is not part of that.

2. Refcounting
   Images etc want to reference the device, but the cache wants to
   reference images. If the cache is the device, that's a refcycle.

3. Flexibility
   It's now easier to implement >1 cache, say one per depth or one per
   color state.
2024-07-03 19:55:15 +02:00
Georges Basile Stavracas Neto
c45a6ad52d gsk/gpu: Use G_GSIZE_FORMAT for printing gsizes
On Windows, gsize is a long long unsigned. The compiler complains about
that.

Use G_GSIZE_FORMAT which translates to %llu on Windows, %lu on most
platforms, and sometimes just %u on rare cases.
2024-05-03 12:30:39 -03:00
Matthias Clasen
cc8db1805d gsk: Be safer against bad font options
Some combinations of hint-style and hint-metrics lead to bad glyph
placement in the glyph cache, so avoid them.
2024-04-09 19:12:49 -04:00
Matthias Clasen
d50b780551 gsk: Keep metrics hinting on when rendering
It turns out that we mispositioned glyphs with some cff fonts
when metrics hinting is off, and hinting is on. Since we don't
fully understand the interactions of these settings at this point,
lets preserve metrics hinting as it was on the font we got.

This at least gives folks a workaround for when they experience
clipped rendering with cff fonts: Turn on hint-metrics.

We forced hint metrics off here because it made Pango do some
creative wfh for hex boxes at small sizes, but I've dropped that
on the Pango side.
2024-04-02 09:10:46 +02:00
Matthias Clasen
9454bad891 gsk: Rework font reloading again
Make a single gsk_reload_font helper that can tweak both
scale and font options, so we can ensure that our scaled
font has hint-metrics turned off (pango pays attention to
hint metrics when sizing and rendering hex boxes, and that
hurts us.
2024-03-12 00:45:14 -04:00
Matthias Clasen
16a476fe22 gsk: Stop passing scale to glyph upload op
It is always 1.0 now, so there is no point. Instead of the scale,
print the font when doing verbose logging.
2024-03-02 18:39:14 -05:00
Matthias Clasen
c8ca6930c5 gsk: Use a scaled font for glyph rendering
This changes the approach we take to rendering glyphs in the
presence of a scale transform: Instead of scaling the extents
and rendering to an image surface with device scale, simply
create a scaled font and use it for extents and rendering.

This avoids clipping problems with scaling of extents in
the presence of hinting.
2024-03-02 18:39:14 -05:00
Matthias Clasen
f93601ed2b Merge branch 'cache-weak-unref' into 'main'
gpu: Fix a problem with texture caches

Closes #6377

See merge request GNOME/gtk!6824
2024-01-29 13:24:56 +00:00
Matthias Clasen
89712fc750 gpu: Fix syntax confusion. 2024-01-29 08:12:27 -05:00
Matthias Clasen
9b62a5c931 gpu: Drop an unused argument
The timestamp wasn't used in atlas creation.
2024-01-29 08:12:27 -05:00
Matthias Clasen
fbf3836502 gpu: Drop excessive logging
This was logging every frame, which is too much.
2024-01-29 08:12:27 -05:00
Matthias Clasen
8d80f97597 gpu: free non-atlased glyphs
"Only free glyphs when their atlas is freed" works great for
glyphs that are on an atlas. Don't forget the others.
2024-01-29 08:12:27 -05:00
Matthias Clasen
e6ec8133a5 gpu: Don't weak unref too much
We can reach the code that removes the item from the hash table
before or after the weak unref has triggered. Just leave the
weakref in place and let it do its thing, if it hasn't gone
off yet. That matches what we do in free.

Fixes: #6377
2024-01-29 08:11:25 -05:00
Matthias Clasen
7b2b5469eb gpu: Call make current before gc
We do gc in a timeout, when an arbitrary GL context might be
current, so we need to make sure its ours and we don't free
random textures in another context.

Fixes: #6366
2024-01-29 07:39:57 -05:00
Matthias Clasen
1bac8b439a gpu: Be more aggressive about cache gc
Count dead pixels in textures (ie the number of pixels in GPU
textures that are no longer backed by an alive GdkTexture object),
and when the there's too many, do a gc before rendering the next
frame.
2024-01-28 11:00:07 -05:00
Matthias Clasen
ee52e98b7d gpu: Redo texture caching
Count the uses of cached texture - from the device (via the linked
list) and from the texture (via render data / weak ref), and only
free the item once the use count reaches zero.
2024-01-28 10:50:46 -05:00
Matthias Clasen
5e4eda15c9 gpu: Trigger cache gc from the renderer
Instead of forever running a timeout to do gc, ensure the timeout
is scheduled whenever we render a frame (this is done by calling
gsk_gpu_device_maybe_gc () before gsk_gpu_frame_render (), and
gsk_gpu_device_queue_gc () after).
2024-01-28 10:50:19 -05:00
Matthias Clasen
e861ea4bd2 gpu: Add a knob for cache GC
Read the GSK_CACHE_TIMEOUT environment variable to override the
default 15s timeout for cache gc. This is mainly meant for debugging.

Since we don't really need two knobs, reuse the gc timeout value
for the max age of items too.
2024-01-28 10:49:57 -05:00
Matthias Clasen
8009ed3a3c gpu: Add more details to debug spew
Print the number of items in the cache hash tables.
2024-01-27 19:50:45 -05:00
Matthias Clasen
1d95a171f6 gpu: Don't forget to unage cached textures
Whenever we successfully looking up a cached item, we need to
call use() on it to mark it as fresh.
2024-01-27 19:50:41 -05:00
Matthias Clasen
e0136b283a Cosmetics 2024-01-27 19:49:58 -05:00
Matthias Clasen
7624e6621a gpu: Add profiler marks around cache gc 2024-01-25 09:41:49 -05:00
Matthias Clasen
cdddb6cb96 gpu: Print more detailed cache statistics
Print out stale glyphs and dead pixel ratios.
2024-01-25 09:41:49 -05:00
Matthias Clasen
f6c01a7674 gpu: Fix ordering problem in clear_cache()
We must free the glyphs before their atlases, since we now maintain
the dead pixel count of the atlas when glyphs are freed.
2024-01-25 09:41:49 -05:00
Matthias Clasen
ffa5bf1b7d gpu: Fix atlas freeing
We need to unset current_atlas if we free that one.
2024-01-25 09:41:49 -05:00
Matthias Clasen
4c6e623ec5 gpu: Keep track of atlas use
Count how many dead pixels we have, and free the atlas if more than
half of its pixels are dead.

As part of this, change when glyphs are freed. We now keep them
in the hash table until their atlas is freed and we only do dead
pixel accounting when should_collect is called. This keeps the
glyphs available for use from the cache as long as are in the atlas.

If a stale glyph is sused, we 'revive' it by removing its pixels
from the dead.

This matches more closely what the gl renderer does.
2024-01-25 09:41:48 -05:00
Matthias Clasen
621ef0703a gpu: Make atlas freeing more robust
Currently, we don't free an atlas before all its glyphs are gone,
but we might revisit that in the future, so be prepared for it.
2024-01-25 09:40:58 -05:00
Matthias Clasen
f514caadb0 gpu: Evict stale glyphs from the cache
Same story as for textures: if it hasn't been used for 4 seconds,
it is stale and can go.
2024-01-25 09:40:58 -05:00
Matthias Clasen
4d92093c67 gpu: Fix texture eviction
If we gc a cached texture for which the GdkTexture is still alive,
the cached texture object will remain accessible via the render
data, so need to make sure not to leave a dangling pointer behind
here.
2024-01-25 09:40:58 -05:00
Matthias Clasen
bd9ea05ebb gpu: Evict stale textures from the cache
This is straightforward. If a texture hasn't been used for 4 seconds,
we consider it stale, and drop it the next time gc comes around.

The choice of 4 seconds is arbitrary.

Fixes: #6346
2024-01-25 09:40:58 -05:00
Matthias Clasen
e8599bd36e gpu: Start doing cache gc
Call the gc function periodically from a timeout to collect
stale cached items.
2024-01-25 09:40:58 -05:00
Matthias Clasen
1accd0c1ba gpu: Print some cache stats
This reuses the GLYPHCACHE debug flag that is used for the same
purpose in the gl renderer.
2024-01-25 09:40:58 -05:00
Matthias Clasen
14488041bc gpu: Add a static assertion
Stating the obvious, maybe.
2024-01-25 09:40:58 -05:00
Benjamin Otte
c31b6ff1d5 gpu: Implement subpixel positioning
This makes glyph rendering match the Cairo and GL renderers.
2024-01-23 06:17:14 +01:00
Benjamin Otte
183d712252 gpu: Handle a full cache
Previously, we only checked if the cache had exhausted the maximum
number of slices.
But we also need to check that the height of the slices doesn't exceed
the height of the texture.
2024-01-22 07:47:10 +01:00
Matthias Clasen
b4b7e9b040 gpu: Fix up gc
Make the gc loop free the the right item.
2024-01-20 08:04:43 -05:00
Matthias Clasen
c3fcf0f7b0 gpu: Plug a memory leak
This looks like just a leftover line.
2024-01-20 08:02:20 -05:00
Matthias Clasen
60fc48e71f gpu: Cosmetics
s/timestsamp/timestamp/
2024-01-20 08:01:59 -05:00
Matthias Clasen
7b66bc45aa Cosmetics
Add some vim modelines.
2024-01-19 09:26:32 -05:00
Matthias Clasen
93715b963e gsk: Fix big glyphs getting clipped
We were inadvertedly shifting the rendering by one pixel.
2024-01-12 15:55:27 -05:00
Benjamin Otte
683878c733 gpu: Add gsk_gpu_device_create_download_image()
This way, we can differentiate between regular offscreens and images
that are meant to be used for gsk_renderer_render_texture() or similar.
2024-01-07 07:22:52 +01:00
Benjamin Otte
35bc08da5e gpu: Rework caching layer
Instead of using an enum, use a usual custom class struct like we use
for GskGpuOp.

As a side effect of that refactoring, the display gained a hash table
for textures where we can't use the render data because the texture is
used in multiple renderers.
The goal here is that a texture is always cached and we can ensure that
there is a 1:1 relation between textures and their GskGpuImage. This is
important in particular for external textures - like dmabufs - where we
absolutely don't want 2 images with 2 device memories, and where we use
toggle references to keep them alive.
2024-01-07 07:22:52 +01:00