Before, right click events were still let through into GDK. In this
case, also middle/right button events with x-coordinates in the range
[-3, 0] are processed, resulting in failures/crashes in the window
finding code because no GdkWindows are present in this range.
In the Quartz backend, there are two methods by which windows are
resized. The first method is fully handled by Quartz and does not appear
in the event stream the application resizes. The second method is when
we resize windows by ourselves. In OS X this happens when a GTK+ resize
grip is used. This resize grip is larger than the Quartz resize grip.
When the resize is started outside the "Quartz area", we have to handle
it by ourselves.
This patch fixes this manual window resizing by ignoring events while we
are in the process of resizing (such that the events actually arrive at
the sendEvent handler of GdkQuartzWindow where this resize is handled).
When the resize has finished we break all grabs such that GDK is not
stuck thinking the cursor is still in the resize window.
Don't try to remember the current keyboard modifier and mouse button
states from the last event, because that isn't always right, and don't
set event.state = 0 for generated events. Instead, add private functions
to get the current states, and implement them with API that retrieves
these states independently from an event.
When an NSEvent does not have the window field set, we already assumed
the event was not for us and discarded it. But for NSMouseMoved events
we now make an exception, because such events generated after
using/clicking the main menu bar have the window field set to NULL while
the application window still has focus.
We used to experience a loss of motion events after using the menu bar,
this could be seen in buttons that stopped prelighting and first
clicks often being ignored unless you clicked somewhere else first.
These issues are fixed by this patch.
This is an adapted version of commit
bde0f9a8f6 on master.
Mainly fixes to properly differentiate bewteen toplevel and offscreen
windows, since these sometimes need different treatment. Furthermore,
usage of gdk_window_get_effective_foo() instead of gdk_window_get_foo()
where applicable.
There is an drawing issue left when scrolling e.g. tree views in
offscreen windows. I think this is likely an issue with
gdk_quartz_draw_drawable() which is used for the copy area code in
offscreen windows. It works fine in master, since this was converted
to Cairo.
On X11 we receive enter notify and motion notify events for a window
regardless of its focus state. On Mac OS X this is not the case. This
commit improves the semantics to overcome this difference. It improves
on my earlier patch that sent a motion notify event when a window became
main.
Instead of sending a motion notify when a window becomes main, we now
send one when a window becomes key, which comes closest to a window
getting focus in X11. This motion notify is needed because Mac OS X does
not send motion events when an application is inactive (none of its
windows have focus), these events are sent in X11. This dummy motion
notify event (with current coordinates of the mouse cursor) allows an
application to get its prelight and other state right when it gets focus
and thus user attention.
Another change is to send an enter notify event when updating the
tracking rectangle of a GdkQuartView and the mouse cursor is currently in
this rectangle. This rectangle is at least updated on window creation.
This enter notify event is important for the case where a new window
appears right below the mouse cursor. The window has to receive an enter
notify event for the subsequent events to be processed correctly. Mac
OS X does not send one in this case, so we generate it ourselves.
Both of these synthesized events have to go through
_gdk_windowing_got_event() for updating statekeeping, etc.
append_event() has a boolean flag now to make this convenient.
These have been introduced in Leopard and default to int and unsigned int.
In 64-bit Snow Leopard they are long and unsigned long. This caused issues
with the getRectsBeingDrawn message which needs a pointer to a NSInteger
(long on 64-bit!) but we passed in an integer. Surprisingly this problem
was visible when compiling with -O0 (segfault), but *not* when compiling
with -O1. Other messages were NSInteger is now needed have also been
adapted.
Since NSInteger and NSUInteger are not available on Tiger, a define
has been added to add typedefs for these when they have not been defined
by the system headers.
The root window contains all the monitors attached to a Mac. The
coordinate transformation now both translates the x and y coordinate,
translating it from the Cocoa monitor coordinate space to the GDK
coordinate space. How monitors are laid out in the root window differs
between Cocoa and GDK, which is why it is important to translate based
on the root window to get multi monitor setups to work properly.
We have replaced the old y coordinate transformation function with
new functions that translate both the x and y coordinate.
When creating new toplevels, we have to determine the Cocoa screen on
which the toplevel should appear and translate the coordinates according
to that screen.
This change also fixes event handling in case there is a monitor left
of the screen containing the menu bar. In such a case all coordinates
on the left monitor are negative. Event handling broke, because of
_gdk_quartz_window_find_child() checking bounds. Now that coordinates
are always properly translated to GDK coordinate space, in which negative
coordinates do never occur, the checks here will work properly.
Explicitly handle resizing by leaving all events in the lower right 15x15
corner to Cocoa, if the window shows a resizing indicator. Some
applications may have widgets allocated in this area. Generally, these
widgets are likely larger than 15x15 so they can still be hit. Often
scroll bars are found in this area and these can also be manipulated by
other means. Since this is the only way of resizing windows on Mac OS X,
it is too important to keep it broken.
The quartz backend simulates the semantics of XGrabPointer, as a part of
this it checks the event mask of the grab. However, implicit grabs on X
do not go through XGrabPointer and thus the quartz backend should not check
the event mask for these. This fixes various "the UI got stuck" cases.