1MB textures can lead to 20s runtimes - which with asan CI being a lot
slower can be a loooong time and cause timeouts.
Limiting them to 16kB still allows hitting max texture size sometimes
but makes sure the test only runs for 3-4s worst case.
I hope that doesn't trigger timeouts even under asan.
Currently we only have sRGB, so it's a bit redundant, but we'll need this
for color-mix()
Once we have more color spaces, they should be added here (presumably the
enum would be in GDK instead, and instead of GdkRGBA these colors would
have a GdkColor.
Make calc() work in colors too, since we need to support degrees for hsl()
hue anyway and it goes through the same machinery. Make that work for
legacy syntax too, matching the spec.
Ignore missing components/none for now.
Ignore gdk_rgba_parser_parse(), that's also used outside css.
Warn for uses of @name colors, since these should be replaced with
CSS variables and custom properties. We don't issue deprecation
warnings for @define-color uses, since we may want to keep these
around in theme CSS for a while, for backwards compatibility.
Update all affected tests.
Implement the functions described in the "Mathematical
Expressions" section of the "CSS Values and Units Module
Level 4" spec, https://www.w3.org/TR/css-values-4/.
Beyond calc(), which we already had, this includes
min(), max(), clamp(),
round(), rem(), mod(),
sin(), cos(), tan(), asin(), acos(), atan(), atan2(),
pow(), sqrt(), hypot(), log(), exp(),
abs(), sign(),
e, pi, infinity and NaN.
Some tests included.
Copy what gcc's libstdc++ does for vectors to avoid overflows:
1. Define a max size macro and assert against it
Note that we don't assert but actually check, because this needs
to abort even if assertions are disabled.
2. Don't do fancy math to compute new capacity.
Just size *= 2 instead and be careful about overflow.
We'll need this to support variables in @keyframes, since styles will
need to combine their own variables and the ones from the keyframes.
See the next commit, this one is split out to avoid a huge diff.
We want to store some metadata in our symbolic pngs, so make it
possible to get options when loading a png, along with the texture.
Update all callers.
Due to rounding errors, it is possible after intersecting a lot of
rectangles to end up with a tiny size for an offscreen. And because we
allow an epsilon before ceil()ing to an integer (see commit afc7b46264
for details) it is now possible that we end up with a size of 0.
Avoid that by always enforcing a minimum size of 1px.
Test included
The test uses a different codepath to arrive at the same problem - it
specifies the small size instead of triggering it via rounding errors
and clipping like the original bug (and most likely the more common case
to encounter this problem.
Fixes#6656
Rename things so they make more sense. The dest/source naming got
a bit unclear when we added background into the mix. Now we're going
for:
source_rect - the texture region to display
texture_rect - dimensions of the subsurface showing the texture
background_rect - dimensions of the background subsurface
bounds - union of texture_rect and background_rect
Also use this opportunity to add some api docs.
Make it possible for subsurfaces to have a black background on a
secondary subsurface below the actual subsurface. Using a single-pixel
buffer for that background increases the changes that the compositor
will use direct scanout for the actual subsurface.
This changes the private subsurface API. All callers have been
updated to pass an empty background rect.
The goal is to generate an offscreen at 1x scale.
When not ceil()ing the numbers the offscreen code would do it *and*
adjust the scale accordingly, so we'd end up with something like a
1.01x scale.
And that would cause the code to reenter this codepath with the goal to
generate an offscreen at 1x scale.
And indeed, this would lead to infinite recursion.
Tests included.
Fixes#6553
Allow to specify a D₂ transform when attaching a texture to a
subsurface, to handle flipped and rotated content. The Wayland
implementation handles these transforms by setting a buffer
transform on the subsurface.
All callers have been updated to pass GDK_TEXTURE_TRANSFORM_NORMAL.
In a very particular situation, it could happen that our renderpass
reordering did not work out.
Consider this nesting of renderpasses (indentation indicates subpasses):
pass A
subpass of A
pass B
subpass of B
Out reordering code would reorder this as:
subpass of B
subpass of A
pass A
pass B
Which doesn't sound too bad, the subpasses happen before the passes
after all.
However, a subpass might be a pass that converts the image for a texture
stored in the texture cache and then updates the cached image.
If "subpass of A" is such a pass *and* if "subpass of B" then renders
with exactly this texture, then "subpass of B" will use the result of
"subpass of A" as a source.
The fix is to ensure that subpasses stay ordered, too.
The new order moves subpasses right before their parent pass, so the
order of the example now looks like:
subpass of A
pass A
subpass of B
pass B
The place where this would happen most common was when drawing thumbnail
images in Nautilus, the GTK filechooser or Fractal.
Those images are usually PNG files, which are straight alpha. They are then
drawn with a drop shadow, which requires an offscreen for drawing as
well as those images as premultipled sources, so lots of subpasses happen.
If there is then a redraw with a somewhat tricky subregion, then the
slicing of the region code could end up generating 2 passes that each draw
half of the thumbnail image - the first pass drawing the top half and the
second pass drawing the bottom half.
And due to the bug the bottom half would then be drawn from the
offscreen before the actual contents of the offscreen would be drawn,
leading to a corrupt bottom part of the image.
Test included.
Fixes: #6318
Add a --colorflip option to the compare-render test. This applies
a color matrix to the node, which has the intended side-effect of
convincing the Vulkan renderer to use its uber shader, so we get
test results comparing the uber output to its non-uber siblings.
Test included.
The test is disabled for Cairo because the Cairo blurring code can't
deal with scaling, which makes things come out wrong for the test that
checks that we do the right thing with the blur radius when scaling.
Related: !6977
These tests check that we round glyph positions to integral device
pixel coordinates when hinting is enabled, and to device subpixel
positions if it isn't.
We want to test subpixel positioning, so turn off hinting, since
hinting and subpixel positioning are opposing forces.
This does not currently change test outcomes, but it will prevent
the tests from breaking in the future when we make changes to
improve hinting.
The glyph in this test has extents that will be made smaller
by hinting, which poses some challenge for our renderers.
The scaled glyph rendering is too big for the 'small texture'
text setup, so we allow the test to fail there.
The goal is to fix all the context that influences the rendering
of text nodes in the node file. This will help with better font
testing.
The newly accepted properties are
hint-style: none/slight/full
antialias: none/gray
We are omitting font options and values that aren't supported
in GSK or have no influence on the rendering.
Note that these settings will get incorporated in the PangoFont
that gets set on the resulting text node.
Parser tests included.
The pango code that is drawing hex boxes, invisible glyphs, etc,
is depending on the width being set in the PangoGlyphInfo. Once
we set that, everything falls into place.
Testcase included.
It is a bit annoying that one has to specify the glyph width
when specifying glyphs numerically for a text node, since this
information really is part of the font.
Make the parser more flexible, and allow to specify just the glyph
ids, without an explicit width. In this case, the width will be
determined from the font.
With this, glyphs can now be specified in any of the follwing
ways:
glyphs: "ABC"; (ASCII)
glyphs: 23, 45, 1001; (Glyph IDs)
glyphs: 23 10, 100 11.1; (Glyph IDs and advance widths)
glyphs: 23 10 1 2 color; (with offsets and flags)
Tests have been updated to cover these variants.
In an autobuilder environment, there will typically be no hardware GPU
available, so Mesa will fall back from hardware to Zink to software
rendering. Unfortunately, Zink logs to stderr during loading if no
hardware GPUs are available. This particular test asserts that stderr
has desired contents, which means Zink's extra output causes the test
to fail. We can bypass this by disabling use of Zink.
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6478
Signed-off-by: Simon McVittie <smcv@debian.org>
The text-mixed-color-nocairo test was using a 20pt font, which
results in 16.6 pixels, which is prone to triggering rounding
errors and problems with fractional node bounds. Make it use
20px instead.
Previously the code for calculating the cursor and anchor for the
flipped case was mixed up with the logic for the non-flipped case.
Additionally make the code more readable by making the anchor/selection
bound the start and the cursor/insert the end of a selection. Thus a
selection made from left to right goes from start to end. Selections
from right to left, i.e. end to start are considered flipped.
Also update the test to use the correct cursor/anchor and change some
variable names to make it more readable.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/6460
To make it work on macOS, do not add typelibdir to GI_TYPELIB_PATH.
While this change affects all the other jobs as well, it appears to
be of no consequence.
Avoids getting the scale wrong when due to a rounding error our
pixel-aligned rectangle is 5.000000003px big and we ceil() to 6px
and produce blurry output.
Fixes#6439
This tests that the result is suitably clipped for doing linear
blending - the rightmost green pixel that is technically offscreen
is blending into the red pixel and turning the test yellow.
Cairo gets this wrong for some reason I didn't investigate.
Add rounded rect intersection tests with difficult rounded rects
where the corners are not disjoint (the 'evil eye').
The first half of these tests were provided by Benjamin Otte
in #6440, the other half was added by me to cover the flipped
version of the evil eye.
g_test_init has the ugly habit of aborting if G_DISABLE_ASSERT
is defined, and we want to run our tests in a release build too.
Use gtk_test_init instead, which works around this issue.
It includes a fallback list of fourccs. Otherwise we might miss some
DRM_FORMAT definition.
This happens in SLES12:
```
../testsuite/gdk/dmabufformats.c: In function ‘test_dmabuf_formats_basic’:
../testsuite/gdk/dmabufformats.c:29:56: error: ‘DRM_FORMAT_ABGR16161616F’ undeclared (first use in this function); did you mean ‘DRM_FORMAT_ABGR2101010’?
29 | g_assert_true (gdk_dmabuf_formats_contains (formats, DRM_FORMAT_ABGR16161616F, DRM_FORMAT_MOD_LINEAR));
```
Look for nodes like subsurface { clip { texture {} } }, and use
the clip to provide a source rectangle for subsetting the texture.
Update affected tests, and add a new one.
This will let us use a subset of the full texture, which can
be necessary in the case that converters put padding around
content in dmabufs. The naming follows the Wayland viewporter
spec.
For now, make all callers pass the full texture rect.
We are going to introduce another rect, so better to be clear in
naming. We are following the naming of the Wayland viewporter spec
and call the rectangle that we drawing into the dest(ination).
We can just check if the subsurfaces contain content - and if they do,
they will be offloading and we can ignore the diff.
This essentially reverts 48740de71a
Instead of relying on diffing subsurface nodes, we track damage
generated by offloaded contents inside GskOffload.
There are 3 stages a subsurface node can be in:
1. not offloaded
Drawing is done by the renderer
2. offloaded above
The renderer draws nothing
3. offloaded below
The renderer needs to punch a hole.
Whenever the stage changes, we need to repaint.
And that can happen without the subsurface's contents changing, like
when a widget is put above the subsurface and it needs to to go from
offloaded above to below.
So we now recruit GskOffload for tracking these changes, instead of
relying on the subsurface diffing.
But we still need the subsurface diffing code to work for the
non-offloaded case, because then the offloading code is not used.
So we keep using it whenever that happens.
Not that when a subsurface transitions between being offloaded and not
being offloaded, we may diff it twice - once in the offload code and
once in the node diffing - but that shouldn't matter.