Use xdg_surface_set_window_geometry() to tell the compositor about the
shadow widths, this makes some gnome-shell/mutter features (edge resistance,
frames around windows in the overview, side maximization, ...) work alright
with GTK+.
In order to add this, some other places in gdkwindow-wayland had to gain
some knowledge about margins:
- xdg_surface_configure() now syncs the shadow after applying the state,
and gdk_wayland_window_set_shadow_width() possibly reconfigures the
window in order to preserve window geometry. This is necessary to keep
shadows in sync with state/geometry changes, as this does not happen
all at once.
- xdg_popups relative to an xdg_surface are shown relative to buffer
coordinates, so the left/top margins must be added there.
https://bugzilla.gnome.org/show_bug.cgi?id=736742
It's unused. At the same time, rename "begin_paint_region" to
"begin_paint". This will help us clean up how GDK painting works
in the future to allow more creative use of double-buffering.
Instead of possibly calling wl_surface_commit() out of
GdkFrameClock::after-paint, tick the transient parent clock so ::after-paint
can be eventually run.
This ensures that the subsurface coordinates (considered part of the state
of the parent) aren't committed untimely, and guaranteed to be orderly with
the wl_subsurface-relative state.
This is a gtk-side fix for https://bugzilla.gnome.org/show_bug.cgi?id=738887
cairo_region_copy(NULL) will effectively return an empty region, as this
function is always meant to return valid memory. This however inverts the
meaning of the NULL region and results in entirely non-clickable windows.
We make user facing gl contexts not attached to a surface if possible,
or attached to dummy surfaces. This means nothing can accidentally
read/write to the toplevel back buffer.
A surface may be hidden when a frame is already scheduled, which may cause
crashes on on_frame_clock_after_paint() when calling commit() on a NULL
surface. To fix this, ensure commit_pending is also set to FALSE when the
surface is gone.
https://bugzilla.gnome.org/show_bug.cgi?id=735226
This has been made to work similarly to X11, requests for the data device
contents are notified through GDK_SELECTION_REQUEST events, the data stored
in the GDK_SELECTION property as a reaction to that event is then stored
into the wayland selection implementation, and written to the fd when
requested/available.
https://bugzilla.gnome.org/show_bug.cgi?id=697855
Subsurface position is deemed part of the state of the parent surface, so
ensure wl_surface_commit() happens on the parent surface if none is
scheduled, so the repositioning takes place.
The latest implicit grab serial is used in order to start the compositor
grab, If it belongs to a touch event, remove that touch sequence, as the
rest of the sequence will be gone for good.
This avoids stale sequences (and implicit grab info) after a window is
moved/resized.
https://bugzilla.gnome.org/show_bug.cgi?id=731380
_gdk_wayland_device_get_button_press_serial() has been replaced by
_gdk_wayland_device_get_implicit_grab_serial(), which takes a touch/pointer
event and figures out the relevant serial, and
_gdk_wayland_device_get_last_implicit_grab_serial() which returns
the most recent serial.
The button press serial was currently used when operating popping up
xdg_shell/surface popups and window menus, so this is now touch aware, of
some sort.
https://bugzilla.gnome.org/show_bug.cgi?id=734374
To all effects each window has its own "root" coordinates system, so set
toplevels at 0,0 in that coordinate system, so root coordinate calculations
are locally right.
https://bugzilla.gnome.org/show_bug.cgi?id=729215
xdg-shell has moved on and replaced set_margin with set_window_geometry.
To properly support set_window_geometry requires a full rewrite of how
we've been dealing with toplevel windows for now, so just don't set any
margin until we can have a proper toplevel window abstraction in GTK+.
Traditionally, the way painting was done in GTK+ was with the
"expose-event" handler, where you'd use GDK methods to do drawing on
your surface. In GTK+ 2.24, we added cairo support with gdk_cairo_create,
so you could paint your graphics with cairo.
Since then, we've added client-side windows, double buffering, the paint
clock, and various other enhancements, and the modern way to do drawing
is to connect to the "draw" signal on GtkWidget, which hands you a
cairo_t. To do double-buffering, the cairo_t we hand you is actually on
a secret surface, not the actual backing store of the window, and when
the draw handler completes we blit it into the main backing store
atomically.
The code to do this is with the APIs gdk_window_begin_paint_region,
which creates the temporary surface, and gdk_window_end_paint which
blits it back into the backing store. GTK+'s implementation of the
"draw" signal uses these APIs.
We've always sort-of supported people calling gdk_cairo_create
"outside" of a begin_paint / end_paint like old times, but then you're
not getting the benefit of double-buffering, and it's harder for GDK to
optimize.
Additionally, newer backends like Mir and Wayland can't actually support
this model, since they're based on double-buffering and swapping buffers
at various points in time. If we hand you a random cairo_t, we have no
idea when is a good time to swap.
Remove support for this.
This is technically a GDK API break: a warning is added in cases where
gdk_cairo_create is called outside of a paint cycle, and the returned
surface is a dummy that won't ever be composited back onto the main
surface. Testing with complex applications like Ardour didn't produce
any warnings.
Weston releases buffers almost immediately after they're done, which
means that GTK+ doesn't use a temporary surface and instead paints
directly onto the SHM backing store that Weston will use.
Normally, after painting to the temporary surface, GTK+ *replaces*
the existing backing surface with CAIRO_OPERATOR_SOURCE. However,
if we immediately paint to the backing surface, it might have junk
from the last paint in it. So clear out the backing surface whenever
somebody calls begin_paint_region().
Maybe we should just always use the temporary surface like the X11
codepath, since that prevents us from having to do weird things like
this, but oh well.
wl_surfaces can't switch roles, so destroying the xdg_surface but not
the wl_surface means that we could get an error when trying to re-map
the surface.
We could fix this by not destroying the xdg resource and only do it at
finalization time, but it's just as easy to just create a new wl_surface.
Since the xdg roles are a special case of the surface, some compositors
like Weston destroy them automatically when the wl_surface is destroyed.
Thus, we need to destroy these first.
The Wayland compositor is completely allowed to send us configure
events for the same size, and this validly happens if we're changing
states. Fizzle these out.
Since you can't take grabs on unmapped windows, GtkMenu takes a grab on
the menu in a convoluted way: it first grabs another window, shows the
menu window, and then transfers the grab over to the GtkMenu widget.
For normal menubars, this is perfectly fine, as the first window it grabs
is our toplevel, and that gets picked up in our transient path. For
GtkMenuButton or other spurious uses of gtk_menu_popup, it creates a new
temporary input-only window which it takes the grab on, known as the "grab
transfer window". Since this window isn't a transient-for of our new menu
widget window, the grab isn't noticed when we go to show it, and thus the
menu ends up as a new toplevel.
Add a special hack to GtkMenu and the Wayland backend which lets us notice
this "grab transfer window", and include it in our grab finding path.
It's sort of terrible to have to hack up the widgets instead of just the
backend, but the alternative would be an entirely new window type which is
managed correctly by GDK. I don't want to write that.