xndcn
34ffdc6e3f
gl: Fix implicit leaking of shader object
...
According to OpenGL spec, a shader object will only be flagged
for deletion unless it has been detached; when a program object
is deleted, those shader objects attached to it will be detached
but not deleted unless they have already been flagged for deletion.
So we shall detach a shader object before it is deleted, and delete
it before the program object is deleted best.
2020-12-29 23:50:45 +08:00
Timm Bäder
108933b655
Merge branch 'wip/chergert/volatile-fixes' into 'master'
...
types: fix various use of volatile in type registration
See merge request GNOME/gtk!2865
2020-12-29 07:49:12 +00:00
Emmanuel Gil Peyrot
28c4adac24
Fix gtk4-demo’s gears demo on OpenGL ES
...
Here is a command to reproduce this testcase:
GDK_DEBUG=gl-gles gtk4-demo --run gears
Without this patch, Mesa throws this compile error:
0:130(13): error: no matching function for call to `mod(error, float)'; candidates are:
This is caused by `u_rotation - 90` being of type error since
`u_rotation` is a float and it’s illegal to subtract it with an integer.
2020-12-25 01:21:08 +01:00
Matthias Clasen
7e579bb59a
Merge branch 'wip/otte/for-master' into 'master'
...
Wip/otte/for master
See merge request GNOME/gtk!2997
2020-12-24 07:13:22 +00:00
Benjamin Otte
dee863dbb2
rendernode: Bail if matrix is invalid
...
Invalid matrices are okay in GSK (and GL), but not in Cairo.
Testcase included.
2020-12-24 06:38:45 +01:00
Matthias Clasen
e854b90293
Merge branch 'wip/baedert/for-master' into 'master'
...
Wip/baedert/for master
See merge request GNOME/gtk!2990
2020-12-22 04:53:31 +00:00
Matthias Clasen
9cec9e4ce2
gsk: Export the glyph serialization privately
...
We want to use the same serialization in the inspector,
so export this function.
2020-12-21 13:11:08 -05:00
Matthias Clasen
26119af7a6
gsk: Improve glyph serialization
...
The special case for ASCII glyphs is unfortunately not
working very well, because of an oversight in pango:
When I added subpixel positioning, I made pango_shape()
default to not rounding, and make PangoLayout call
pango_shape_with_flags() and pass the rounding information
down. The upshot is that we need to use the _with_flags
variant here and tell it to round position, so it matches
what the text node contains.
2020-12-21 13:08:34 -05:00
Matthias Clasen
aa95ae774f
gsk: Fix serialization of glyphs
...
We were forgetting to put a space between two numbers
in some cases, confusing the parser.
Test included.
Fixes : #3496
2020-12-21 10:49:56 -05:00
Timm Bäder
526c76181e
gl renderer: Check for pointer equality in rounded_rect_equal
2020-12-21 15:22:08 +01:00
Timm Bäder
9fefa7b44c
rendernode: Different uniformity in border nodes
...
Means they are different and a diff is impossible.
2020-12-21 10:26:03 +01:00
Timm Bäder
a2a70c3b65
rendernode: Sort diff() requirements by complexity
2020-12-21 10:26:03 +01:00
Timm Bäder
fdda4e4e99
GskTransform: Add nullable annotations to _equals()
...
Both can be NULL here.
2020-12-21 10:26:03 +01:00
Timm Bäder
e1cf0cff26
gl renderer: Proper state tracking for color matrix ops
2020-12-21 10:26:03 +01:00
Timm Bäder
634fa772c9
gl renderer: Add missing debug output for repeat ops
2020-12-21 10:26:03 +01:00
Timm Bäder
4b3bbe0ecd
gl renderer: Create shader-global uniform ops on draw()
...
This way we can render the first frame of tests/testoutsetshadowdrawing
in 153 ops instead of 183.
And the first frame of gtk4-demo in 260 instead of 300.
2020-12-21 10:26:03 +01:00
Timm Bäder
cde43541d0
gl renderer: Unify new clip/viewport rects in blur_texture()
2020-12-21 10:26:03 +01:00
Timm Bäder
186287ecfb
GskTransform: Fix identity transform class name
2020-12-21 10:26:02 +01:00
Timm Bäder
bd5d1615ac
GskTransform: Avoid a ref+unref pair
...
If gsk_transform_is_identity() returned FALSE for the next transform,
the previous code did a ref + unref pair, even though it was unneeded.
2020-12-21 10:26:02 +01:00
Timm Bäder
a8213d7f45
gl renderer: Avoid setting modelview to identical values
...
The previous comment here was incorrect. We can save the op itself, we
just can't save us the entry in the modelview stack.
2020-12-21 10:26:02 +01:00
Matthias Clasen
d5143a1bf0
Revert "gl renderer: Render too big textures to the clipped area"
...
This reverts commit 7f6608cbed
.
2020-12-19 11:43:56 -05:00
Matthias Clasen
12611fa142
Revert "gl renderer: Take a out graphene_rect in blur_node()"
...
This reverts commit 7eece7e769
.
2020-12-19 11:43:43 -05:00
Timm Bäder
7eece7e769
gl renderer: Take a out graphene_rect in blur_node()
2020-12-16 09:13:12 +01:00
Timm Bäder
7f6608cbed
gl renderer: Render too big textures to the clipped area
2020-12-16 08:26:46 +01:00
Timm Bäder
f816a8fb82
gl renderer: Unify viewport setting in add_offscreen_ops()
...
We use the same rect here a few times.
2020-12-16 08:26:46 +01:00
Matthias Clasen
e1df9a043f
Add a doc comment for GskConicGradientNode
2020-12-15 14:18:26 -05:00
Emmanuele Bassi
99e0929d6c
build: Use a consistent style for Meson files
2020-12-15 12:46:59 +00:00
Emmanuele Bassi
7975bbfcaa
build: Remove linker flags from static libraries
...
We only need hardening linker flags on the libgtk shared library;
internal static libraries don't really need them.
2020-12-15 11:36:20 +00:00
Emmanuele Bassi
11bca98a29
build: Remove unused variable
...
We don't need a `gsk_source` variable after all.
2020-12-15 11:35:27 +00:00
Timm Bäder
33ed42d985
gl renderer: Remove RESET_OPACITY flag
...
We always need to do that (and always passed the flag to
add_offscreen_ops() anyway).
2020-12-06 20:03:35 +01:00
Timm Bäder
1ee4f6138b
gl renderer: Reset opacity when rendering blend node children
...
We render those on a texture, so we need to reset the opacity because
that will be applied when rendering the resulting texture.
2020-12-06 20:01:36 +01:00
Timm Bäder
7b61ef9e0f
gl renderer: Initialize rounded rect early
2020-12-06 19:57:48 +01:00
Timm Bäder
b46d077b3a
gl renderer: Fix rendering clipped blurred inset shadow nodes
2020-12-06 19:18:10 +01:00
Timm Bäder
e32331d002
gl renderer: Ignore crossfades between equal texture nodes
2020-12-06 19:18:10 +01:00
Timm Bäder
05928608ec
gl renderer: Use scale_x and scale_y everywhere
...
Try to handle two different values for scale in horizontal and vertical
direction better.
Fixes #3431
2020-12-06 19:18:05 +01:00
Christian Hergert
a47c0065fb
macos: enable GL renderer by default
...
Now that the attribute locations are fixed for the GL renderer, we can
enable it by default on macOS.
Fixes #3420
2020-12-04 13:41:31 -08:00
Christian Hergert
6883c2214b
gl: specify attribute locations for vUv and aPosition
...
These positions are not guaranteed to be in a specific order when linked
into the final GPU program. They need to be specified so that our code
in gskglrenderer.c can use known positions for them to match up with
our GskQuadVertex.
This fixes the GL renderer on macOS's OpenGL shader compiler.
Fixes #3420
2020-12-04 13:33:34 -08:00
Benjamin Otte
2c1bd399d2
glrenderer: Implement a shader for conic gradients
2020-12-03 13:07:17 +01:00
Benjamin Otte
fac5fba0dc
rendernode: Fix some wrong constants for conic gradients
...
copy/paste from other nodes left some wrong values in there and that
screwed things up quite a bit.
2020-12-03 13:07:17 +01:00
Benjamin Otte
c907ad83b0
glrenderer: Emit more useful error messages
...
Catch the error when it happens, so that we can emit a specific and more
helpful error message.
Also verify that all branches in the code now do indeed set a proper
GError when they fail, so that the final catch-all is no longer needed.
Instead, assert that the error is set so that we catch future code
additions early that do not set the GError.
2020-12-03 13:07:17 +01:00
Matthias Clasen
35d2cbefe6
Merge branch 'wip/otte/conic' into 'master'
...
Add support for conic gradients
See merge request GNOME/gtk!2911
2020-12-03 03:54:24 +00:00
Benjamin Otte
55a242bd81
gsk: Add GskConicGradientNode
2020-12-03 00:47:54 +01:00
Benjamin Otte
71cb7c2063
rendernodeparser: Split out a function
2020-12-02 21:48:35 +01:00
Emmanuele Bassi
2fcd0e21bd
Merge branch 'ebassi/for-master' into 'master'
...
Various documentation fixes
See merge request GNOME/gtk!2900
2020-12-02 13:40:25 +00:00
Christian Hergert
9e1dd15e31
macos: use Cairo renderer by default
...
Until the GL renderer is working on macOS OpenGL, we need to default
to the Cairo renderer.
2020-12-01 16:24:15 -08:00
Emmanuele Bassi
37f11ab77d
docs: Annotate GskRenderer
2020-12-01 15:51:52 +00:00
Emmanuele Bassi
8b898818c2
docs: Annotate the GL shader objects
2020-12-01 15:51:52 +00:00
Emmanuele Bassi
0f62ab6c42
docs: Annotate all render node types
2020-12-01 15:51:52 +00:00
Emmanuele Bassi
c524b72d13
docs: Annotate structure types used by GskRenderNodes
2020-12-01 15:51:52 +00:00
Timm Bäder
da514187f5
gl renderer: Make minimal rounded rects more minimal
2020-11-30 09:21:34 -05:00