Commit Graph

132 Commits

Author SHA1 Message Date
Emmanuele Bassi
cdeeb3275a build: Internal tests must set GTK_COMPILATION
Otherwise they won't be able to use the appropriate function visibility
on Windows.
2023-05-09 19:01:21 +01:00
Matthias Clasen
e56a539363 Add a masked variation to gsk tests
This improves test coverage for mask nodes.
2023-05-05 15:05:08 -04:00
Matthias Clasen
5e8e4130a5 Skip another failing gsk test with small textures 2023-05-04 15:36:57 -04:00
Matthias Clasen
f81aa14d93 Merge wayland_smalltexture and wayland_gles
We don't really need to have two full separate
test runs for these conditions, so combine them
into one test setup.
2023-05-04 15:13:09 -04:00
Matthias Clasen
a235b59089 Skip some tests with small textures
When textures are too large, we will scale them down
to fit the max texture size, which will cause comparisons
to fail.
2023-05-01 16:29:45 -04:00
Matthias Clasen
7200a93a88 gsk: Give up on one test
The rounded-clip-in-clip-3d test fails in GL when
flipped. Given that it was already excluded from cairo,
and also fails cairo when flipped, give up on it for now.
2023-05-01 13:45:20 -04:00
Matthias Clasen
f29b24517e Add a test for rotated blend nodes 2023-05-01 13:45:20 -04:00
Matthias Clasen
f6e47b7eb0 Add a test for rotated cross-fade nodes
This one checks that we don't apply the modelview
transform twice with cross-fades.
2023-05-01 13:45:13 -04:00
Matthias Clasen
21df62f428 Add another test 2023-05-01 13:43:33 -04:00
Matthias Clasen
5afd5cfec7 Add another gsk test 2023-05-01 13:43:33 -04:00
Matthias Clasen
f1729affa8 testsuite: Add more gsk tests
Add separate suites for running the gsk compare-render
tests with the --flip, --rotate or --repeat options.
A bunch of these fail currently, and need diagnosis.
2023-05-01 13:35:35 -04:00
Benjamin Otte
9dd050ff30 testsuite: Add parsing tests for node and texture naming 2023-03-29 03:53:52 +02:00
Benjamin Otte
1605b07ff5 rendernodeparser: Failing to parse a string is an error
Testcase included.
2023-03-29 03:53:52 +02:00
Matthias Clasen
61b9be1c1a gsk: Add a test for scaled textures
GL and cairo disagree on this one, and have forever.
Whee!
2023-03-22 00:14:16 -04:00
Matthias Clasen
80730a4014 testsuite: Add some texture tests
In constrast to our other tests, these use
textures that are big enough to force slicing
with setting GSK_MAX_TEXTURE_SIZE, which we
will use in the following commits to improve
test coverage.
2023-03-19 10:05:52 -04:00
Matthias Clasen
ad84ee8352 tests: Add more tests for texture scale nodes 2023-03-14 01:14:57 -04:00
Benjamin Otte
987b9cec3f testsuite: Add tests for the unknown enums
See commit 40e7a265a7
2023-03-05 18:35:02 +01:00
Benjamin Otte
a77beb39a1 testsuite: Add empty test for new node 2023-03-05 18:33:37 +01:00
Benjamin Otte
0581e38b09 testsuite: Add a test for stripes
The GL renderer was creating sripes for nodes that were scaled in
particular ways, probably due to rounding errors.

This testsuite focuses on one of those stripes to make sure they are
gone.
2023-03-04 02:50:38 +01:00
Benjamin Otte
8bbf220fdf testsuite: Add a test for large scale nodes
This test fails if we naively create fullscale
intermediate offscreens. This was fixed in the
previous commits.

This tests the fixes in 22ba6b1f33 (for
cairo) and 3a0152b65f (for GL).
2023-03-03 11:33:57 -06:00
Matthias Clasen
aec4bfcf3b gsk: Add a node parser test for mask modes 2023-02-14 21:47:54 -05:00
Matthias Clasen
7e18c2849b gsk: Add a render test for mask modes 2023-02-14 21:47:54 -05:00
Matthias Clasen
cb0aaf0b2c Add more mask node tests 2023-02-14 19:07:01 -05:00
Matthias Clasen
c8bfea7aa1 Add a test for mask nodes 2023-02-12 08:35:25 -05:00
Matthias Clasen
238e7ec351 Add a test for scaled textures 2023-02-11 15:09:38 -05:00
Matthias Clasen
3121f88265 build: Drop the install-tests option
We no longer use installed tests in CI,
so lets reap the benefit and simplify
our build setup for tests.
2022-12-19 23:12:47 -05:00
Emmanuele Bassi
ce9069c85f build: Add known to be failing gsk comparison tests
The unaligned-offscreen and upside-down-label-3d tests are failing after
upgrading our CI images, seemingly because of some font rendering issue
that is hard to track. Let's use the "failing" testsuite mechanism that
we also use for the reftests.
2022-12-14 17:40:04 +00:00
Matthias Clasen
b441c684ab gsk: Avoid a crash with negative scales
Don't crash when both scale_x and scale_y are -1.

A test is included.
2022-11-20 12:13:02 -05:00
Matthias Clasen
5064a8eac0 gsk: Improve test coverage 2022-07-15 16:41:05 -04:00
Benjamin Otte
0410125f20 nodeparser: Fix parsing of color-matrix node
Negative offsets in the color matrix were inverted because it used the
rect parser.
2022-05-18 21:16:33 +02:00
Sebastian Keller
1c733857b3 testsuite: Add unaligned-offscreen test
Tests whether text rendered to an offscreen node unaligned with the
pixel grid introduces blurriness.
2022-04-04 23:48:58 +02:00
Benjamin Otte
b28c3ef3d9 renderers: Handle large viewports
When large viewports are passed to gsk_renderer_render_texture(), don't
fail (or even return NULL).

Instead, draw multiple tiles and assemble them into a memory texture.

Tests added to the testsuite for this.
2022-02-26 20:35:44 +01:00
Timm Bäder
fd6b3ef5a0 gl: Linear gradients don't support 3d transforms
Add another helper similar to the one for transforms, but that only
works on 2d transforms.

Fixes #4501
2021-12-12 12:57:44 +01:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Benjamin Otte
62954a0338 ngl Fix bottom-right border render failure
The wrong index was used for offsetting the bottom border rect.

Test included.
2021-09-16 23:59:37 +02:00
Benjamin Otte
46bb160923 testuite: Add opacity-overdraw test
Tests that overdrawing of content inside an opacity node happens before
the opacity is applied.

This is broken in the GL renderer and causes the opacity.ui reftest to
fail.
2021-09-16 23:59:37 +02:00
Matthias Clasen
4439ff0c12 testsuite: Stop running tests for the gl renderer
It does not exist anymore.
2021-09-14 16:12:55 -04:00
Matthias Clasen
8390363abe testsuite: Avoid negative scales with gl renderer
The fix in 1c90bb522e was only for the ngl renderer,
so don't use the test with the gl renderer, until it is
fixed as well.
2021-07-16 07:11:20 -04:00
Benjamin Otte
834d3749c6 testsuite: Add test for crasher
Test for the crasher in !4096
2021-07-15 23:43:28 +02:00
Matthias Clasen
fab82a7c25 tests: Add some fp16 tests 2021-07-13 09:03:49 -04:00
Matthias Clasen
5cb5bdc4eb testsuite: Sort gsk compare tests
Easier to find things that way.
2021-04-01 20:07:13 -04:00
Matthias Clasen
08913deba5 Add some more gsk tests
The css-background test contains a node pattern that
is optimized in the ngl renderer.
2021-04-01 20:06:40 -04:00
Matthias Clasen
b5df1299ec gsk: Add another test
Compare clipped repeat nodes. Must skip cairo here
since it blurred the child by scaling after rendering.

Also skip the gl renderer, since it hasn't been fixed
for this yet. ngl passes this test.
2021-03-31 16:49:31 -04:00
Matthias Clasen
6f62107656 testsuite: Rename next to ngl
Use specific names for renderers in the gsk tests.
Otherwise the tests may use the wrong renderer, or
the same renderer twice.
2021-03-31 14:59:43 -04:00
Matthias Clasen
146069058f Add some tests for node diffing
Nothing deep yet, but more can be added.
2021-03-28 10:45:40 -04:00
Christian Hergert
2a38cecd33 gsk: add OpenGL based GskNglRenderer
The primary goal here was to cleanup the current GL renderer to make
maintenance easier going forward. Furthermore, it tracks state to allow
us to implement more advanced renderer features going forward.

Reordering

This renderer will reorder batches by render target to reduce the number
of times render targets are changed.

In the future, we could also reorder by program within the render target
if we can determine that vertices do not overlap.

Uniform Snapshots

To allow for reordering of batches all uniforms need to be tracked for
the programs. This allows us to create the full uniform state when the
batch has been moved into a new position.

Some care was taken as it can be performance sensitive.

Attachment Snapshots

Similar to uniform snapshots, we need to know all of the texture
attachments so that we can rebind them when necessary.

Render Jobs

To help isolate the process of creating GL commands from the renderer
abstraction a render job abstraction was added. This could be extended
in the future if we decided to do tiling.

Command Queue

Render jobs create batches using the command queue. The command queue
will snapshot uniform and attachment state so that it can reorder
batches right before executing them.

Currently, the only reordering done is to ensure that we only visit
each render target once. We could extend this by tracking vertices,
attachments, and others.

This code currently uses an inline array helper to reduce overhead
from GArray which was showing up on profiles. It could be changed to
use GdkArray without too much work, but had roughly double the
instructions. Cycle counts have not yet been determined.

GLSL Programs

This was simplified to use XMACROS so that we can just extend one file
(gskglprograms.defs) instead of multiple places. The programs are added
as fields in the driver for easy access.

Driver

The driver manages textures, render targets, access to atlases,
programs, and more. There is one driver per display, by using the
shared GL context.

Some work could be done here to batch uploads so that we make fewer
calls to upload when sending icon theme data to the GPU. We'd need
to keep a copy of the atlas data for such purposes.
2021-02-23 14:41:52 -08:00
Simon McVittie
1c6cf7a3b6 reftests: Share reftest-compare.[ch] between GSK and GTK tests
The only non-whitespace difference is that the copy in GSK does not
set the symbol's visibility.

Signed-off-by: Simon McVittie <smcv@debian.org>
2021-02-15 09:22:41 +00:00
Matthias Clasen
dff2aa20ff gl: Fixed clipped offscreen rendering
When we are rendering a texture node to an offscreen,
and we have a clip, we must force the offscreen rendering.
Otherwise, the code will notice: Hey, it already is a texture
node, so no need to render it to a texture again. But when
clipping is involved, that is exactly what we want to do.

Testcase included.

Fixes: #3651
2021-02-09 22:43:15 -05:00
Timm Bäder
79f273348d gl renderer: Fix viewport computation when rendering offscreen
Fixes #3615
2021-01-29 10:37:48 +01:00
Benjamin Otte
dee863dbb2 rendernode: Bail if matrix is invalid
Invalid matrices are okay in GSK (and GL), but not in Cairo.

Testcase included.
2020-12-24 06:38:45 +01:00