Commit Graph

8 Commits

Author SHA1 Message Date
Benjamin Otte
153b78e2bc gpu: Add a ShaderOp.print_instance vfunc
... and add gsk_shader_op_print() to do the generic stuff.
2024-03-15 19:49:17 +01:00
Benjamin Otte
6ed4eece04 gpu: debug-print the used shader clip
When using GSK_DEBUG=verbose, print the clip mode used in the shader.

Use cute little unicode indicators to not overload the debug output.
2024-02-11 20:04:54 +01:00
Benjamin Otte
1723ab34e1 gpu: Setup attribute locations
Make the generator generate calls for the correct glBindAttribLocation()
calls.

Usually this was done correctly, but we can't rely on it. So do it
explicitly.
2024-01-07 07:22:53 +01:00
Benjamin Otte
48c1f5fd27 gpu: Add supersampling for gradients
Unless GSK_GPU_SKIP=gradients is given, we sample every point 4x instead
of 1x. That makes the shader run slower (by roughly a factor of 2.5x)
but it improves quality quite a bit.
2024-01-07 07:22:53 +01:00
Benjamin Otte
8032e30a76 gpu: Make linear gradients use variations 2024-01-07 07:22:53 +01:00
Benjamin Otte
d900407a18 gpu: Introduce the concept of "variation"
A variation is a #define/specialization constant that every shader can
use to specialize itself as it sees fit.

This commit adds the infrastrcture, future commits will add
implementations.
2024-01-07 07:22:53 +01:00
Benjamin Otte
8361949ba1 gpu: Handle >7 color stops
If there are more than 7 color stops, we can split the gradient into
multiple gradients with color stops like so:
  0, 1, 2, 3, 4, 5, transparent
  transparent, 6, 7, 8, 9, 10, transparent
  ...
  transparent, n-2, n-1, n
and use the new BLEND_ADD to draw them on top of each other.

Adapt the testcae that tests this to use colors that work with the fancy
algorithm we use now, so that BLEND_ADD and transitions to transparent
do not cause issues.
2024-01-07 07:22:52 +01:00
Benjamin Otte
a031011e5e gpu: Add a linear-gradient shader
The shader can only deal with up to 7 color stops - but that's good
enough for the real world.

Plus, we have the uber shader.

And if that fails, we can still fall back to Cairo.

The code also doesn't handle repeating linear gradients yet.
2024-01-07 07:22:52 +01:00