Benjamin Otte
8965d6c7f8
gl: Only allow RGB(A)8 on GLES2
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GLES2 has no idea what 16bit textures even are, let alone floating point.
2023-04-17 05:57:44 +02:00
Matthias Clasen
a1c5a806b3
Convert headers to #pragma once
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The conversion was done by guard2one.
2023-03-31 15:11:10 -04:00
Benjamin Otte
d726ecdb5d
gdk: Split enums from types
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Add gdkenums.h for enums and keep gdktypes.h for types.
Makes both files easier to read.
2021-10-26 20:59:37 +02:00
Benjamin Otte
dcba783389
gdk: Rework gdk_pixbuf_get_from_texture()
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Make it use gdk_memory_texture_from_texture().
Also make gdk_memory_format_alpha() privately available so that we can
detect if an image contains an alpha channel.
2021-10-18 12:08:57 +02:00
Benjamin Otte
7a50ebaa3f
gdk: Move GdkMemoryFormat enum to gdktypes.h
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It's used in too many places now.
2021-10-16 15:49:37 +02:00
Benjamin Otte
afa004fb8b
memoryformat: Add gdk_memory_format_prefers_high_depth()
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This is unused so far, but is part of preparations for high depth
support in renderers.
2021-10-06 22:50:07 +02:00
Benjamin Otte
149395c306
gl: Move memory <=> GL format mapping
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Put it into gdkmemoryformat.c, where all the mapping goes.
2021-10-06 22:50:07 +02:00
Benjamin Otte
48781cf7f7
memorytexture: Split out GdkMemoryFormat handling
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Also, now make gdk_memory_convert() the only conversion functions
and allow conversions between any 2 formats by going via a float[4].
This could be optimized via fast-paths, but so far it isn't.
2021-10-06 22:50:07 +02:00