Add a new debug flag for dmabuf-related information,
and use it in gdkdmabuftexture.c.
This will let us separate out dmabuf debug spew from
opengl debug spew.
These are the dmabuf formats that we can import
into a GL context as an EGLImage, and successfully
download.
We skip the GdkDisplay:dmabuf-formats property
in the default value tests, since the nominal
default value is NULL, but the actual value is
constructed on demand.
Add an implementation of GdkDmabufTexture.
For now, this implementation is rather minimal,
since we need a roundtrip through GL to convert
most nottrivial formats.
Add a builder for a new GdkTexture subclass that
wraps dmabuf buffers on Linux. For now, this is
just an API. The implementation will follow in
subsequent commits.
The C standard does not specify whether the underlying type of an enum
is signed or unsigned, and until C23 there was no way to control this
explicitly. GCC appears to make enums unsigned unless there is a
negative value among cases of the enum, in which case it becomes signed.
MSCV appears to make enums signed by default.
A bitfield of an enum type (which is not specificied in the C standard
either) behaves as if it was an instance of a numeric type with a
reduced value range. Specifically, a 'signed int val : 2;' bitfield will
have the possible values of -2, -1, 0, and 1, with the usual wraparound
behavior for the values that don't fit (although this too is
implementation-defined).
This causes the following issue, if we have:
typedef enum
{
GTK_ZERO,
GTK_ONE,
GTK_TWO
} GtkFoo;
struct _GtkBar
{
GtkFoo foo : 2;
};
and then assign bar.foo = GTK_TWO and read it back, it will have the
expected value of 2 (aka GTK_TWO) on GCC, but a value of -2 (not
matching any of the enum variants) on MSVC.
There does not seem to be any way to influence signedness of an enum
prior to C23, nor is there a 'unsigned GtkFoo foo : 2;' syntax. The only
remaining options seems to be never using enums in bitfields, which is
what this change implements.
In practice, this fixes GdkPipeIOStream crashing with an assertion when
trying to copy-paste in-app in MSVC builds on GTK.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
Using "1 << x" means that we are shifting a signed 32bit integer, but we
want a gsize, which is an unsigned 64bit integer.
So now we don't overflow anymore if the array reaches a size of 2GB.
Gdk-Win32 uses GetClientRect() internally to query the surfaces coordinates,
but this API may fail in some transient contexts (observed when iconifying
a maximized window).
Check if the rect area is null, and don't update the surface position in
that case. This will keep the current surface size, until Win32 notifies
the new valid window state later.
This prevents using a nulled next_layout for toplevel size computation,
which would break widgets allocation once notified on gtk side.
Fixes#5724Closes#5724
At the moment of launching/activating an application, the
keyboard focus may be on a transient surface that quickly
disappears after activation. If this happens, and the
compositor handles surface destruction before the activated
application gets to reply, the activation request may be
deemed outdated, and the "demands attention" paths be taken.
Peek the toplevel from the focus surface, as that has larger
guarantees to remain valid for the whole duration of the
operation.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/5820
We need to inist on the nonuniform access beuing available and that
requires Vulkan 1.2.
Also simplifies the descriptor indexing stuff, because that's all part
of Vulkan 1.2, too.
This function is deprecated, but we should still document it properly.
It appends, not prepends. This is clear enough from its implementation,
but also we have practical experience with WebKit in:
https://github.com/WebKit/WebKit/pull/8663
Matthias prefers to avoid the prepend, append, start, and end
terminology altogether.
Texture downloads can be initiated due to the weirdest reasons - and if
they cause a GL context to be changed, it'd be basically unpredictable
when the GL context changes.
An example is the Cairo renderer - if it needs to draw a GL texture, it
will download it.
Now that no longer changes the GL context.