Commit Graph

8 Commits

Author SHA1 Message Date
Benjamin Otte
832ddb31b7 gpu: Add a repeat node renderer
The ubershader has some corner cases where it can't be used, in
particular when the child is massively larger than the repeat node and
the repeat node is used to clip lots of the source.
2024-01-07 07:22:52 +01:00
Benjamin Otte
c29237c75d gpu: Add support for texture-scale nodes
This adds GSK_GPU_IMAGE_CAN_MIPMAP and GSK_GPU_IMAGE_MIPMAP flags and
support to ensure_image() and image creation functions for creating a
mipmapped image.

Mipmaps are created using the new mipmap op that uses
glGenerateMipmap() on GL and equivalent blit ops on Vulkan.

This is then used to ensure the image is mipmapped when rendering it
with a texture-scale node.
2024-01-07 07:22:51 +01:00
Benjamin Otte
0876089f8f gpu: Add repeat nodes
They're done using the pattern shader.

The pattern shader now gained a stack where vec4's can be pushed and
popped back later, which allows storing the position before computing
the new position inside the repeat node's child.
2024-01-07 07:22:50 +01:00
Benjamin Otte
1a85d569e3 gpu: Add ability to run shaders
This heaves over an inital chunk of code from the Vulkan renderer to
execute shaders.

The only shader that exists for now is a shader that draws a single
texture.
We use that to replace the blit op we were doing before.
2024-01-07 07:22:49 +01:00
Matthias Clasen
36314f28e2 gsk: Some more rect inlining 2023-11-24 10:35:57 -05:00
Matthias Clasen
f7fc90daa0 Add another inline rect helper 2023-11-13 22:15:35 +01:00
Benjamin Otte
418f6b35af gsk: Add gsk_rect_to_float()
... and use it.
2023-08-21 05:23:42 +02:00
Benjamin Otte
d30a9e7fa9 gsk: Add gskrectprivate.h
Add a bunch of inline functions for graphene_rectangle_t.

We use those quite extensively in tight loops so making them as fast as
possible via inlining has massive benefits.

The current render-heavy benchmark I am playing (th paris-30k in node-editor)
went from 49fps to 85fps on my AMD.
2023-07-22 01:33:44 +02:00