This detection code is not 100% reliable, but it should fare much better
than the current code, which just compares the device name to a fixed
set of strings. Many applications depend on erasers being recognized
reliably, so we start by checking for a device name containing the
substring 'eraser'.
Signed-off-by: Thomas Jaeger <ThJaeger@gmail.com>
This has two advantages:
1) In many backends, this is faster as we can terminate the window
hierarchy traversal earlier
2) When used in gdkdisplay.c::get_current_toplevel() to get the
current toplevel that has the pointer we now correctly return
a toplevel with the pointer in it where the pointer is inside
some foreign subwindow of a toplevel window.
The second advantage fixes some bugs in client side event generation
when the pointer is inside such a foreign child window.
When filtering out the events for "window" from the events we got for
our "impl_window", don't forget to adjust the returned number of
events because it might be smaller than what XGetMotionEvents has
returned, and free coords we allocated too much. Also if we filtered
away *all* events, return FALSE and get rid of the allocated history
entirely. Together fixes all sorts of mishehavior when painting in
GIMP, from coords going wild to plain crashes and infinite loops.
The X11 queue_translation operation uses NextRequest to get the serial
of the XCopyArea operation where the translation should end. However,
if the gc passed to gdk_draw_drawable has a non-flushed clip region
(which it commonly has now for the window clipping) then the next
operation will be the GC flush, not the XCopyArea.
To handle this right we now pass in the GC to be used to
queue_translation and ensure that it is flushed before calling
NextRequest().
This is more important in the client side windows world, as clip masks
may be used for clipping to non-native subwindows. This fixes a bug
in aisleriot where it uses masked pixbuf drawing and it ends up drawing
over the moving card subwindow.
Turns out pygtk build broke due to the argument addition to draw_drawable.
So, we now add a new vfunc for the new draw_drawable and are thus
backwards compat.
Last commit was bad, as it didn't clip against client side
children. This implements such clipping first and then
only clears the rectangles that need to be cleared.
Without this we can't draw to them, which caused problems for e.g.
gnome-settings-daemon clearing the background when the desktop
background changed.
Note: We don't actually clip away child windows from the root window,
the clip is just based on the size of the root window.
Use g_*gettext functions in gdk-pixbuf instead direct gettext
calls to benefit from the maybe-dont-translate functionality
in GLib. Also, replace a hand-rolled version by g_dpgettext2
in gtkbuilderparser.c. Fixes bug 585791.
We want to be able to map any window coordinate to a root coordinate, not
just the origin, because you can't rely anymore on a simple translation
from window coordinates to parent with offscreen windows. This lets
us e.g. pop up menus in the right place even if they are popped up from
a no-window widget.
This also removes the (unimplemented) possibility to change a window to
non-native. This seems generally not very useful, and there are some problems
with it, for instance if two "users" need a window to be native and then
one of the "users" doesn't need it anymore it can't change it back, because
it is unaware of the other reason the window is native.
Calling gdk_window_get_events() had the side-effect of letting
property change notification through to the application, which
was not intended. Now we keep StructureNotify and PropertyNotify
filtered out when they were before. Reported in bug 582003.
Change gdk_window_set_icon_name to allow using NULL to unset a
previously set icon title, so that the icon title tracks the normal
title again. Bug #535557.
When RandR 1.2 X driver doesn't return any usable multihead data the
monitors array is freed, without freeing the memory allocated by the array
elements before. Fixes bug #578354
It turns out that XCopyArea handling of obscured source regions is
buggy. It clears the destination area even outside the GC clip
region. We work around this for the pixmap->window case as that
can happen in gtk+ and is easy to work around.
X Bug report at:
http://lists.freedesktop.org/archives/xorg/2009-February/043318.html
To avoid drawing the window background of other windows in the area
where the window was we set the bg to none recursively. However, this
is quite costly it the moved window has many siblings. Furthermore, it
is uncommon that siblings overlap, so this cost has little gain.
So, we only set bg None on the parent, which means that there will
be some more flicker in the uncommon case of overlapping siblings.
After a successful grab/ungrab we wait for an xserver
roundtrip until we change the tracked grab in GdkDisplay.
This way that data is always up-to-date wrt events comming in.
Replace them with two new functions
_gdk_windowing_{before,after}_process_all_updates() that are called
around the guts of gdk_window_process_all_updates(). Add empty ones
for X11 (nothing more needed), quartz ones will be implemented next.
We use this in the added windowing function
_gdk_windowing_window_process_updates_recurse. The X11 implementation
just calls _gdk_window_process_updates_recurse directly, but at least
quartz will need to do some more work.
This reverts commit 7cc15ec6ea1504133dfe6febbdb12615550bb966.
Its risky to convert all the events in a go like this, as it
increases the out-of-order issues. It also isn't a full solution
to the motion hint issue as it will only work for the events
we happen to convert. It would be better to use serials to
handle motion hinting.
This is the first stage in tracking keyboard grabs in the common code.
This lets us handle destroying or unmapping virtual window with a
keyboard grab.
If we only convert the first then motion hint emulation won't
work since we don't see the next motion even until we've
fully handled this one.
However, this changes a behaviour that has been like this since
the mists of time. I don't know if it could cause other issues.
I haven't seen any yet though.