-Use ApiVersion instead of GtkApiVersion for consistency's sake across
the board
-Add placeholder directives in the property sheets for building
introspection files using .bat files directly from the Visual Studio IDE.
Link to winmm.lib as well, as we are now using timeEndPeriod() and
timeBeginPeriod() since commit 5dbf814f (win32: Request higher
precision timers during animations).
This adds a PlatformToolset tag in the project configs so that we can
provide support for Visual Studio 2012 with relative ease as the format
of the VS 2012 projects are only slightly different from their VS 2010
counterparts.
We can then use a script like the one used in GLib[1] to copy the VS2010
projects and replace the necessary tags to create the VS2012 projects.
This also cleans up the projects and property sheets, as there were some
unwanted/unneeded entries in them.
[1]: http://git.gnome.org/browse/glib/commit/?id=76cecf061b377d30e5422cdddb1fb9d19c52421d
-Turn on Whole Program Optimization for all Release builds.
-Disable Incremental Linking for all Release builds.
-Use MultiByte character set for all configurations for consistency.
Remove the "-win32-" from the output file names for the GDK and GTK+ DLLs,
like what is now done for quite a while on other platforms
(and MinGW builds), for consistency reasons. This is due to GDK/GTK+
are buildable with multiple backends.
Note: For references, the Windows build only builds the Win32 backend
for the time being.
-Remove unneeded tags from projects
-Seperate intermediate directories for projects to avoid rebuilding/
linking on every rebuild and MSBuild errors (et al.) for not being
able to write into build log files as they are in use.
These are the VS2010 Project files to compile GDK and GTK+, using
the Win32 backend, along with a brief README.txt explaining the
process.
The GDK and GTK project/filter files are templates that are filled
in during "make dist" with up-to-date source file listings as far
as possible, to simplify maintenance.
Comments on their usage are most welcome.