Commit Graph

3251 Commits

Author SHA1 Message Date
Philip Withnall
e87b4dca71
gsk: Add autoptr cleanup function for GskStroke
It appeared to be missing, while other GSK types already have cleanup
functions defined.

Signed-off-by: Philip Withnall <pwithnall@gnome.org>
2024-09-03 16:50:10 +01:00
Benjamin Otte
563cce5530 gsk: Use gsk_rect_init_offset() everywhere
... and make it use a graphene_point_t as argument, because that's what
the callers want.
2024-09-02 00:22:37 +02:00
Benjamin Otte
b0e4be7fda rendernode: Colors should not influence depth decisions
Depth of a rendernode should be determined by the textures used and the
compositing colorstate requirements.
Colors influence the colorstate choice, so they indirectly influence the
depth, but they should not influence the depth directly.

Otherwise a single color in a border being rec2100-pq would make us
switch to 16bit float.

Also remove gdk_color_get_depth(), because it was only used here and
because again: Colors should not influence depth decisions.
2024-09-02 00:22:37 +02:00
Benjamin Otte
e29701a203 gl: Handle GDK_MEMORY_NONE depth
In rare circumstances a rendernode can be MEMORY_NONE and we don't want
to render it as a float texture then.
2024-09-02 00:22:37 +02:00
Benjamin Otte
6a1cd87480 gpu: Use builder for memory texture 2024-09-01 22:49:34 +02:00
Benjamin Otte
49ee69f316 gpu: Use right GL context when exporting texture
We want to use the display's context on the resulting texture,
but we do not want to use it for the stufff we need to do while
exporting - most importantly the GLsync.

Fixes #6976
2024-09-01 22:49:34 +02:00
Benjamin Otte
0defdc4af5 gpu: Plug fd leak in fallback path
If we can't construct a dmabuf texture, we need to clear the dmabuf fd.
2024-08-26 20:31:08 +02:00
Benjamin Otte
ea9b47f1b6 gpu: Use common cleanup function
Just simple cleanup, both functions do the same thing.
2024-08-26 20:31:08 +02:00
Benjamin Otte
65c8320a32 gpu: Fix fd leak in GL dmabuf export
The texture ID is not deleted on dmabuf export; a copy is made, the
GskGpuImage retains ownership.

However when doing GL export, the texture *does* take ownership, so we
need the stealing semantics for that case.
2024-08-26 20:31:08 +02:00
Benjamin Otte
4be1d754b7 vulkan: Don't spam stderr on failed Vulkan import
We write a debug message and then handle things using fallback.

Fixes error messages when trying to import incompatible dmabufs.
(in my case: llvmpipe dmabufs into radv)
2024-08-23 22:53:13 +02:00
Benjamin Otte
73c94cf1d6 gpu: Use the shared GL context when creating GL textures
The non-shared context's surface must survive the lifetime of the
GL texture, and when the renderer gets unrealized the surface goes away,
but we cannot guarantee that all GL textures have been destroyed by
then.

So better use a context we know will survive becuase it isn't bound to a
surface.

This is the same fix for NGL as f3ac0535f8
was for GL.
2024-08-23 20:04:46 +02:00
Benjamin Otte
6a986f03b6 gpu: Simplify the blur op a bit
I was looking through it and thought this looks better.

It's also 21 lineas of code less.
2024-08-23 19:01:05 +02:00
Benjamin Otte
54758bee1f gpu: Only run a single renderpass
Instead of running one renderpass per clip region, run one renderpass for
the whole clip extents, and just set the scissor to the individual clip
rects.

This means that we need to use LOAD_OP_LOAD in cases where we don't
redraw the full extents, but nonetheless, the eprformance wins of
avoiding renderpasses are worth it, in particualr on tilers like the
Raspberry Pi or other mobile chips and the Apple M1/2.
2024-08-21 21:13:34 +02:00
Benjamin Otte
cfe0da1eed gpu: Add GskGpuLoadOp
We want to differentiate between CLEAR, DONT_CARE and LOAD in the
future, and the current boolean doesn't allow that.

Also implement support for the the different ops in the Vulkan
renderpass code.
2024-08-21 21:13:34 +02:00
Benjamin Otte
1198dc76a4 gpu: Add gsk_gpu_first_node_begin_rendering()
This starts the renderpass at the given scissor rect.

It just splits out the gsk_gpu_render_pass_begin_op() call into a
simpler function, so it's harder to mess up.
2024-08-21 21:13:34 +02:00
Benjamin Otte
bed3e9918b gpu: Add GskGpuFirstNodeInfo
Just encapsulate all the data for the add_first_node() call into a
single struct.
2024-08-21 21:13:34 +02:00
Benjamin Otte
d76bb2991a gpu: Refactoring: Pull out nodeprocessor
Add gsk_gpu_node_processor_set_scissor() that allows resetting the
nodeprocessor's scissor and clip rectangle.
That in turn allows using the same nodeprocessor instance for all the
rects we draw for the clip region.
2024-08-21 21:13:34 +02:00
Benjamin Otte
e962e86fcd gpu: Split out a function
converting an image to any colorstate (not just ccs-capable default
colorstates) can go in its own function.
2024-08-21 21:13:34 +02:00
Benjamin Otte
dd59c90842 rendernode: repeeat nodes with empty child bounds are transparent
So they must not copy the fully_opaque flag from the child.

Adapted the testcase that accidentally caught it do now always catch it
by setting a proper background.
2024-08-21 21:13:26 +02:00
Benjamin Otte
c7fabe2897 gpu: Be more aggressive about GC'ing dead textures
When we encounter many dead textures, we want to GC. Textures can take
up fds (potentially even more than 1) and when we are not collecting
them quickly enough, we may run out of fds.

So GC when more then 50 dead textures exist.

An example for this happening is recent Mesa with llvmpipe udmabuf
support, which takes 2 fds per texture and the test in
testsuite/gdk/memorytexture that creates 800 textures of ~1 pixel each,
which it diligently releases but doesn't GC.

Related: #6917
2024-08-21 09:45:05 +02:00
Matthias Clasen
740965016f Merge branch 'matthiasc/for-main' into 'main'
Add a GDK_DISABLE env var

See merge request GNOME/gtk!7632
2024-08-20 01:58:54 +00:00
Matthias Clasen
26a2966a7b gdk: Beef up gdk_parse_debug_var
Add a docstring for the variable itself, and print it as part
of the help message. Update all callers to provide a docstring.
2024-08-19 20:40:32 -04:00
Matthias Clasen
2d230f79a6 Change the offload-disable flag
Move this from GSK_DEBUG=offload-disable to GDK_DISABLE=offload.
2024-08-19 20:40:32 -04:00
Benjamin Otte
2fb3dc8c90 Merge branch 'wip/otte/for-main' into 'main'
wayland: Create EGL window in make_current() if necessary

Closes #6930

See merge request GNOME/gtk!7633
2024-08-19 23:34:35 +00:00
Benjamin Otte
f6a8ba0ccb gpu: The colorstate op doesn't need a colorstates arg
It's using the same colorstate all the time: any premultiplied.

So just hardcode it.
2024-08-20 01:05:20 +02:00
Benjamin Otte
f3ac0535f8 gl: Use the shared GL context when creating GL textures
the non-shared context's surface must survive the lifetime of the
GL texture, and when the renderer gets unrealized the surface goes away,
but we cannot guarantee that all GL textures have been destroyed by
then.

So better use a context we know will survive becuase it isn't bound to a
surface.
2024-08-20 01:05:20 +02:00
Matthias Clasen
d4e730db0c node parser: Move parse_color even earlier
It will be used by parse_stops in the future, so move it above.

No functional change.
2024-08-17 16:24:20 -04:00
Benjamin Otte
96139a902d gsk: Don't print any sRGB color as rgb() or rgba()
If the color value is not inside the proper range for rgb() or rgba()
values being integers, use color() instead.

Tests added/adapted.
2024-08-17 21:09:25 +02:00
Benjamin Otte
a6233ac852 rendernodeparser: Check color values aren't out of range
Use the clamp() API from the previous commit to:

1. Clamp values into range
2. Emit an error if values were out of range

Unlike CSS, which just clamps and doesn't emit an error, we do want to
emit one because we care about colors being correct in our node files.
2024-08-17 18:12:23 +02:00
Benjamin Otte
585f31fa2e rendernodeparser: Rename function
There's no need to name a function parse_color2() when parse_color()
doesn't exist.
2024-08-17 16:03:46 +02:00
Benjamin Otte
69e7838461 rendernodeparser: Don't have unnecessary forward declarations
Reorders functions to not have them.

No functional changes.
2024-08-17 16:03:46 +02:00
Matthias Clasen
436989d745 gsk: Apply the same transfer fixes
These are copied from gdkcolordefs.h.
2024-08-14 13:21:28 -04:00
Benjamin Otte
824ccfc562 gpu: Add an assertion
If the wrong color states get passed, we need to figure that out, before
we run shaders with junk values doing god knows what.
2024-08-14 08:30:55 +02:00
Benjamin Otte
79c2df8392 color: Handle negative values in all transfer functions
Make sure that for all eotfs/oetfs, eotf(x) == -eotf(-x)

In particular, don't pass negative values to pow() and cause undefined
behavior.
2024-08-13 20:47:40 +02:00
Matthias Clasen
13d415f2f6 Add a comment 2024-08-11 16:31:18 -04:00
Matthias Clasen
0436801a9c Merge branch 'matthiasc/for-main' into 'main'
docs: Mark the docs check as failing

See merge request GNOME/gtk!7598
2024-08-11 19:43:16 +00:00
Matthias Clasen
5dbce5ce9b docs: Add a missing bit 2024-08-11 14:47:59 -04:00
Benjamin Otte
68d73dcce5 nodeparser: Handle disallowed values for radial gradients
Make sure the radii are strictly positive.

Also handle the case where start >= end.
We can't really underline that error, because we don't track the
locations of the start/end properties until we know that there's an
error.
So just underline the whole radial gradient declaration.

Test included
2024-08-11 19:07:40 +02:00
Benjamin Otte
9643a21827 gl: Interpolate gradient colors as premultiplied
Tests included
2024-08-11 19:07:40 +02:00
Matthias Clasen
23922eebf1 gl: Handle text colors with color states
Since we don't have proper color management here, just convert
any color we meet to sRGB and hope for the best.
2024-08-10 07:48:18 -04:00
Matthias Clasen
92bd85ba30 nodeparser: Support color states in text nodes
Test included.
2024-08-10 07:37:01 -04:00
Matthias Clasen
ca7aa30bc5 gsk: Use private text node api 2024-08-10 07:37:01 -04:00
Matthias Clasen
d17972427a gsk: Add private text node api
Add a constructor that takes a GdkColor and a corresponding getter.
2024-08-10 07:37:01 -04:00
Matthias Clasen
25f0c81530 Fix a copy-paste error
This was introduced in ea28dc8cff.
2024-08-10 07:11:56 -04:00
Matthias Clasen
310196cc59 gl: Handle box shadow colors with color states
Since we don't have proper color management here, just convert
any color we meet to sRGB and hope for the best.
2024-08-09 22:27:57 -04:00
Benjamin Otte
04ee41d7b0 Merge branch 'wip/otte/for-main' into 'main'
lots of small things

See merge request GNOME/gtk!7585
2024-08-10 01:10:12 +00:00
Benjamin Otte
23af1cd8ad gpu: When transforming to simpler transform, we might be all clipped
When transforming back from a complex transform to a simpler transform,
the resulting clip might turn out to clip everything, because clips can
grow while transforming, but the scissor rect won't. So when this
process happens, we can end up with an empty clip by transforming:

1. Set a clip that also sets the scissor
2. transform in a way that grows the clip, say rotate(45)
3. modify the clip to shrink it
4. transform in a way that simplifies the transform, say another
   rotate(45)
5. Figure out that this clip and the scissor rect do no longer overlap

Catch this case and avoid drawing anything.
2024-08-10 02:38:13 +02:00
Matthias Clasen
0f7c0f616c nodeparser: Handle shadows with color state
Test included.
2024-08-09 20:09:31 -04:00
Matthias Clasen
5551f30400 gsk: Use private shadow node api 2024-08-09 20:09:31 -04:00
Matthias Clasen
2c10d72fe5 gsk: Add private shadow node api
Add a new GskShadow2 struct that has a GdkColor instead of
a GdkRGBA, and a new constructor and getter to go along with
it.

With this commit, my_color_get_depth is no longer used and
has been dropped.
2024-08-09 20:09:31 -04:00