Commit Graph

63 Commits

Author SHA1 Message Date
Benjamin Otte
853e8719c6 testsuite: Add clip-translate-offscreen test
This was an experiment where an offscreen was translated inside an
existing clip.

Because renderers try to limit offscreens to the clip rect, this is
interesting, because they might get the translation wrong.
2023-05-16 18:53:27 +02:00
Benjamin Otte
fde3d2cd50 testsuite: Add testcase for z clipping
the near and far clipping plane are at -10000 and 10000 respectively.
Test that the renderers respect that.
2023-05-16 18:53:27 +02:00
Matthias Clasen
f29b24517e Add a test for rotated blend nodes 2023-05-01 13:45:20 -04:00
Matthias Clasen
f6e47b7eb0 Add a test for rotated cross-fade nodes
This one checks that we don't apply the modelview
transform twice with cross-fades.
2023-05-01 13:45:13 -04:00
Matthias Clasen
21df62f428 Add another test 2023-05-01 13:43:33 -04:00
Matthias Clasen
406b1e2e03 testsuite: Fix gsk test
The repeated tests were not careful enough to produce
the correct reference image to match what the repeat
node does.

With these changes, all cairo tests pass.
2023-05-01 13:43:33 -04:00
Matthias Clasen
3b2ba8ed99 Add more gsk tests
Add options to the gsk compare-render test for
modifying the node (and do a matching change to
the reference image).

flip: negative scale flipping things horizontally
rotate: 90 degree rotation
repeat: 2x2 grid
2023-05-01 13:35:35 -04:00
Benjamin Otte
cc9de42e70 testsuite: Fix broken test
The test was referencing a nonexisting image.

Plus, node parsing cannot reference relative URLs.
2023-03-29 03:53:52 +02:00
Matthias Clasen
24720307bb gsk: Tweak one test to pass
Clip away the problematic corners in this
artificial texture scaling test. The GL renderer
has problems getting them perfect.
2023-03-22 00:15:04 -04:00
Matthias Clasen
61b9be1c1a gsk: Add a test for scaled textures
GL and cairo disagree on this one, and have forever.
Whee!
2023-03-22 00:14:16 -04:00
Matthias Clasen
80730a4014 testsuite: Add some texture tests
In constrast to our other tests, these use
textures that are big enough to force slicing
with setting GSK_MAX_TEXTURE_SIZE, which we
will use in the following commits to improve
test coverage.
2023-03-19 10:05:52 -04:00
Matthias Clasen
ad84ee8352 tests: Add more tests for texture scale nodes 2023-03-14 01:14:57 -04:00
Benjamin Otte
0581e38b09 testsuite: Add a test for stripes
The GL renderer was creating sripes for nodes that were scaled in
particular ways, probably due to rounding errors.

This testsuite focuses on one of those stripes to make sure they are
gone.
2023-03-04 02:50:38 +01:00
Benjamin Otte
8bbf220fdf testsuite: Add a test for large scale nodes
This test fails if we naively create fullscale
intermediate offscreens. This was fixed in the
previous commits.

This tests the fixes in 22ba6b1f33 (for
cairo) and 3a0152b65f (for GL).
2023-03-03 11:33:57 -06:00
Matthias Clasen
7e18c2849b gsk: Add a render test for mask modes 2023-02-14 21:47:54 -05:00
Matthias Clasen
cb0aaf0b2c Add more mask node tests 2023-02-14 19:07:01 -05:00
Matthias Clasen
c8bfea7aa1 Add a test for mask nodes 2023-02-12 08:35:25 -05:00
Matthias Clasen
238e7ec351 Add a test for scaled textures 2023-02-11 15:09:38 -05:00
Matthias Clasen
b441c684ab gsk: Avoid a crash with negative scales
Don't crash when both scale_x and scale_y are -1.

A test is included.
2022-11-20 12:13:02 -05:00
Benjamin Otte
0410125f20 nodeparser: Fix parsing of color-matrix node
Negative offsets in the color matrix were inverted because it used the
rect parser.
2022-05-18 21:16:33 +02:00
Sebastian Keller
1c733857b3 testsuite: Add unaligned-offscreen test
Tests whether text rendered to an offscreen node unaligned with the
pixel grid introduces blurriness.
2022-04-04 23:48:58 +02:00
Benjamin Otte
b28c3ef3d9 renderers: Handle large viewports
When large viewports are passed to gsk_renderer_render_texture(), don't
fail (or even return NULL).

Instead, draw multiple tiles and assemble them into a memory texture.

Tests added to the testsuite for this.
2022-02-26 20:35:44 +01:00
Timm Bäder
fd6b3ef5a0 gl: Linear gradients don't support 3d transforms
Add another helper similar to the one for transforms, but that only
works on 2d transforms.

Fixes #4501
2021-12-12 12:57:44 +01:00
Benjamin Otte
62954a0338 ngl Fix bottom-right border render failure
The wrong index was used for offsetting the bottom border rect.

Test included.
2021-09-16 23:59:37 +02:00
Benjamin Otte
46bb160923 testuite: Add opacity-overdraw test
Tests that overdrawing of content inside an opacity node happens before
the opacity is applied.

This is broken in the GL renderer and causes the opacity.ui reftest to
fail.
2021-09-16 23:59:37 +02:00
Matthias Clasen
8390363abe testsuite: Avoid negative scales with gl renderer
The fix in 1c90bb522e was only for the ngl renderer,
so don't use the test with the gl renderer, until it is
fixed as well.
2021-07-16 07:11:20 -04:00
Benjamin Otte
834d3749c6 testsuite: Add test for crasher
Test for the crasher in !4096
2021-07-15 23:43:28 +02:00
Matthias Clasen
08913deba5 Add some more gsk tests
The css-background test contains a node pattern that
is optimized in the ngl renderer.
2021-04-01 20:06:40 -04:00
Matthias Clasen
b5df1299ec gsk: Add another test
Compare clipped repeat nodes. Must skip cairo here
since it blurred the child by scaling after rendering.

Also skip the gl renderer, since it hasn't been fixed
for this yet. ngl passes this test.
2021-03-31 16:49:31 -04:00
Matthias Clasen
dff2aa20ff gl: Fixed clipped offscreen rendering
When we are rendering a texture node to an offscreen,
and we have a clip, we must force the offscreen rendering.
Otherwise, the code will notice: Hey, it already is a texture
node, so no need to render it to a texture again. But when
clipping is involved, that is exactly what we want to do.

Testcase included.

Fixes: #3651
2021-02-09 22:43:15 -05:00
Timm Bäder
79f273348d gl renderer: Fix viewport computation when rendering offscreen
Fixes #3615
2021-01-29 10:37:48 +01:00
Benjamin Otte
dee863dbb2 rendernode: Bail if matrix is invalid
Invalid matrices are okay in GSK (and GL), but not in Cairo.

Testcase included.
2020-12-24 06:38:45 +01:00
Matthias Clasen
60e37d3368 Update gsk tests
Add a clip-coordinates-2d test that is similar
to clip-coordinates-3d, but actually uses a 2D
transform.
2020-09-04 13:19:01 -04:00
Timm Bäder
d6b3ac850d testsuite: Fix test case indentation 2020-07-17 05:49:11 +02:00
Timm Bäder
d5bf3c2cd1 gl renderer: Improve clipping code
don't render a clip to a texture if the new clip does not intersect with
any of the corners of the currently rounded clip.

Fixes #2770
2020-05-24 15:59:05 +02:00
Timm Bäder
b9ed957af3 gl renderer: Fix nested rounded clip rendering
If the inner clip intersects with the corners of the outer clip, we
potentially need a texture. We should add more fine-grained checks for
this in the future though.

Test case included.
2020-05-13 08:07:55 +02:00
Timm Bäder
ac4e98f16a testsuite: Add test cases for last commit
Easy enough to test
2020-01-24 06:19:16 +01:00
Timm Bäder
262ac4247a testsuite: Add a testcase for blend nodes with invisible children 2020-01-07 17:27:19 +01:00
Timm Bäder
1dd31d58fb testsuite: Add a test case for rotated border node 2020-01-07 17:27:17 +01:00
Timm Bäder
ac1497eb2d testsuite: Add an inset shadow rendering test case 2019-12-03 08:40:35 +01:00
Timm Bäder
4f532224e0 testsuite: Add another repeat node test case 2019-11-26 09:09:25 +01:00
Timm Bäder
39a48de025 testsuite: Add a testcase for repeat nodes that don't repeat 2019-11-19 10:45:35 +01:00
Timm Bäder
0415574acf testsuite: Add another repeat node test case 2019-08-11 09:05:31 +02:00
Timm Bäder
4c70bf6c9c testsuite: Add a repeat node test case 2019-08-11 09:05:31 +02:00
Timm Bäder
b9b5072668 gl renderer: Fix opacity nodes with overlapping child nodes 2019-07-14 10:08:04 +02:00
Matthias Clasen
c7387a8e7f gsk: Test huge glyphs
These don't fit in the glyph cache.
2019-06-03 02:08:36 +00:00
Matthias Clasen
1c1d4f32c8 gsk: Test big glyphs
These are big, but still fit in the glyph cache.
Therefore, the test succeeds.
2019-06-03 02:08:36 +00:00
Timm Bäder
db548ee2a0 gl renderer: Fix scale computation
We don't need to just look at the scale of the new modelview matrix, but
at the one we get when multiplying the new one with the current one.

Test case attached.
2019-06-02 10:25:39 +02:00
Timm Bäder
f1996783ec gl renderer: Fix rounded rect intersection code
Test case attached.

Fixes #1920
2019-06-02 08:31:44 +02:00
Benjamin Otte
53f23f8ae9 rendernodeparser: Handle empty Cairo nodes
Cairo nodes can contain a NULL surface if they have never been drawn to.
Make this the default Cairo node.
2019-05-30 15:32:36 +02:00