GLContexts marked as surface_attached are always attached to the surface
in make_current().
Other contexts continue to only get attached to their surface between
begin_frame() and end_frame().
All our renderer use surface-attached contexts now.
Public API only gives out non-surface-attached contexts.
The benefit here is that we can now choose whenever we want to
call make_current() because it will not cause a re-make_current() if we
call it outside vs inside the begin/end_frame() region.
Or in other words: I want to call make_current() before begin_frame()
without a performance penalty, and now I can.
That's basically the "undefined" value. We need that when drawing
nothing, which so far only happens with empty container nodes.
But empty container nodes can be children of other nodes, and that makes
things propagate. So instead of catching them, force the whole rest of
the code to deal with an undefined depth.
We also can't just set a random depth, because that will cause merging
to fail.
For GDK_MEMORY_U8_SRGB depth, try to create an SRGB surface.
This requires the EXT_KHR_gl_colorspace extension, which
isn't super-common in the wild (37%), so we fall back to regular U8 if
that fails.
But if we have the extension, create our egl surface with the
srgb colorspace, and report that fact in gdk_surface_gl_is_srgb().
We still only differentiate between high bit depth or not, but we now
choose at the end instead of the start, which makes it easier to adapt
to a different method of choosing.
While it’s documented as being safe, it triggers warnings from ubsan.
While we work out the best way to deal with that inside the
implementation of `G_ADD_PRIVATE` in GLib, let’s pragmatically just
short-circuit the code which triggers the warning here. This is helpful
because `gdk_display_get_debug_flags()` is called from a number of
locations within GTK, so is likely to be hit if anyone is running a UI
app under ubsan.
See https://gitlab.gnome.org/GNOME/glib/-/issues/3267#note_2033550
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
Helps: https://gitlab.gnome.org/GNOME/glib/-/issues/3267
If shaders don't support nonuniform indexing, we emulate it via if/else
ladders (or switch ladders) which get inlined by the GLSL compiles and
massively blow up the code.
And that makes compilation of the shaders take minutes and results in
shader code that isn't necessarily faster.
So we disable it on GL entirely and on Vulkan if the required features
aren't available.
As it's only an optimization and does not fall back to Cairo anymore,
this should be fine.
This code does not add a downloader, so we do not claim support for all
the new formats.
It just queries the formats. But this can be used to import dmabufs
directly into the Vulkaan renderer.
This makes no sense by itself, but we want to create the EGLImage at
DmabufTexture construction so that we can actually reject dmabufs that
we can't create EGLImages for.
This will make it possible to bail when the stride limitation for AMD
GPUs hits.
Instead of having an add_formats() function, make the get_downloader()
function add the formats.
This allows putting the actual downloader in a different place from the
initialization code.
When we use the builtin downloads via mmap(), it's a special case where
we don't need to initialize subsystems and query them for support. We
know what we can and can't do.
Also, we want to use these formats with the lowest priority but pick the
downloader first for supported formats, and queueing it in the
downloaders list doesn't reflect that. So don't do it.
Make sure all our dmabuf debug messages are display-scoped so the
inspector doesn't trigger them, use the same formatting throughout,
and improve consistency of wording here and there.
It started out as busywork, but it does many separate things. If I could
start over, I'd take them apart into multiple commits:
1. Remove G_ENABLE_DEBUG around GDK_DEBUG_*() calls
This is not needed at all, the calls themselves take care of it.
2. Remove G_ENABLE_DEBUG around profiling code
This now enables profiling support in release builds.
3. Stop poking _gdk_debug_flags and use GDK_DEBUG_CHECK()
This was old code that was never updated.
4. Make !G_ENABLE_DEBUG turn off GDK_DEBUG_CHECK()
The code used to
#define GDK_DEBUG_CHECK(...) false
#define GDK_DEBUG(...)
which would compile away all the code inside those macros. This
means a lot of variable definitions and debug utility functions
would suddenly no longer be used and cause compiler errors.
Add an implementation of GdkDmabufDownloader that uses
gsk_renderer_render_texture + GL texture download.
Since gsk isn't threadsafe, we do the download in the main thread,
taking care to not disturb the current GL context of whatever is
going on there at the time.
And since gsk renderers are expensive to create, we cache it
in the display.
Note that gsk does not yet have any special support for
dmabuf textures, so for now, they will always get downloaded
and then reuploaded as GL textures.
When adding the formats of a downloader, allow them to return FALSE to
mean "This method is not supported", which is a useful way to opt out
when checking GL or Vulkan extensions and finding out that the desired
one isn't supported.
GdkDmabuf is a struct encapsulating all the values of a dmabuf, so
nothing to see here.
GdkDmabufDownloader is a vtable for a thing that can download dmabufs.
For now only one implementation exists, so this just looks like a ton
of work for no benefit.
The only neat thing is that gdkdmabuftexture.c got a whole lot tidier.
These are the dmabuf formats that we can import
into a GL context as an EGLImage, and successfully
download.
We skip the GdkDisplay:dmabuf-formats property
in the default value tests, since the nominal
default value is NULL, but the actual value is
constructed on demand.
This function is deprecated, but we should still document it properly.
It appends, not prepends. This is clear enough from its implementation,
but also we have practical experience with WebKit in:
https://github.com/WebKit/WebKit/pull/8663
Matthias prefers to avoid the prepend, append, start, and end
terminology altogether.
Pretty much copy what GL does and just use the default display to create
GPU-related resources without the need for a display.
This also adds gdk_display_create_vulkan_context() but I've
kept it private because the Vulkan API is generally considered in flux,
in particular with our pending attempts to redo how renderers work.
Public headers should mainly include gdktypes.h, which already include
the symbol visibility and versioning macros; we can also modify
gdktypes.h to include the enumerations.
GLES 2.0 version is fine now with current gtk according to B. Otte.
Let's use the same minimum requirement for all implementations.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>