Commit Graph

6 Commits

Author SHA1 Message Date
Matthias Clasen
9a30ea1f69 subsurface: Have a source rectangle
This will let us use a subset of the full texture, which can
be necessary in the case that converters put padding around
content in dmabufs. The naming follows the Wayland viewporter
spec.

For now, make all callers pass the full texture rect.
2024-02-11 21:44:27 -05:00
Matthias Clasen
0495359eca subsurface: Rename rect to dest
We are going to introduce another rect, so better to be clear in
naming. We are following the naming of the Wayland viewporter spec
and call the rectangle that we drawing into the dest(ination).
2024-02-11 21:43:51 -05:00
Benjamin Otte
dac56dd757 offload: Change the way we compute damage regions
Instead of relying on diffing subsurface nodes, we track damage
generated by offloaded contents inside GskOffload.

There are 3 stages a subsurface node can be in:

1. not offloaded
   Drawing is done by the renderer
2. offloaded above
   The renderer draws nothing
3. offloaded below
   The renderer needs to punch a hole.

Whenever the stage changes, we need to repaint.
And that can happen without the subsurface's contents changing, like
when a widget is put above the subsurface and it needs to to go from
offloaded above to below.

So we now recruit GskOffload for tracking these changes, instead of
relying on the subsurface diffing.

But we still need the subsurface diffing code to work for the
non-offloaded case, because then the offloading code is not used.
So we keep using it whenever that happens.

Not that when a subsurface transitions between being offloaded and not
being offloaded, we may diff it twice - once in the offload code and
once in the node diffing - but that shouldn't matter.
2024-02-11 20:24:28 -05:00
Matthias Clasen
ef6ed31853 offload: Drop unused api 2023-11-18 08:19:43 -05:00
Matthias Clasen
f9fd78b67e offload: Keep was-raised for each subsurface
We need this information for proper diffing.
2023-11-18 08:19:43 -05:00
Matthias Clasen
34c16b0df2 gsk: Add code to offload to subsurfaces
This code walks the node tree, finds subsurface nodes, determines
if we can offload to the subsurface, and if yes, does so. This
isn't used yet.
2023-11-13 22:17:35 +01:00