We switched to using the Unicode (UTF-16) versions of the Windows API by
default, so we also obtain the display name in UTF-16 form as well.
This updates the implementation in the Windows backend so that we
properly acquire the names that we need in UTF-16, and then convert the
results to UTF-8, which is what we use in GTK/GLib.
We do this because:
a) The parent class (GdkGLContext) already stores the paint regions of
previous frames, no need to do the same.
b) The painted region passed to end_frame () includes the backbuffer's
damage region, so it's not really what we want.
This also fixes a leak of cairo_region_t that I introduced by mistake
in !7418
The current resizing implementation in the GDK-Win32 backend is not
telling GDK early enough for Vulkan that a resize in the surface (i.e.
HWND) is done, so that GDK can re-create swapchain in time, which is
apparent on nVidia drivers (and AMD drivers that utilize the mailbox
presentation mode on Windows) when the HWND is being enlarged
interactively.
To work around this, bar a refactor in the Windows resizing/presentation
code, is to call _gdk_surface_update_size() when we really did resize
the HWND when we handle queued resizes via SetWindowsPos().
The existing call in gdksurface-win32.c in
_gdk_win32_surface_compute_size() remains required, otherwise the
surface won't display initially.
Thanks to Benjamin Otte for pointing this possibility out.
The backbuffer's damage region is the region of the backbuffer
that doesn't contain up-to-date contents. This is determined
by the backbuffer's age and previous frame's paint regions.
This enables incremental rendering
We want to get PFD_SWAP flags as that's required to enable incremental
rendering. However, as documented on MSDN, ChoosePixelFormat ignores
PFD_SWAP flags.
We may get PFD_SWAP flags or not depending on the way the OpenGL driver
orders its pixel formats. While PFD_SWAP flags are very important for
GUI toolkits, they are best avoided by games, as most games render the
scene in its entirety on each frame. Drivers optimized for games tend
to order pixel formats with no PFD_SWAP flags first.
Se we implement our own method to select the best pixel format. We check
for usable pixel formats and assign penalties for each one, until we find
a format with 0 penalty or the sequence ends. Then the best pixel format
is selected.
Getting a defined swap method is necessary to enable incremental
rendering. We cannot just add a swap method attribute since
exchange is generally preferred, but is not always available.
Here we try to infer what the driver prefers, then ask for
exchange or copy, in sequence.
Make begin_frame() set a rendering colorstate and depth, and provide it
to the renderers via gdk_draw_context_get_depth() and
gdk_draw_context_get_color_state().
This allows the draw contexts to define their own values, so that ie the
Cairo and GL renderer can choose different settings for rendering (in
particular, GL can choose GL_SRGB and do the srgb conversion; while
Cairo relies on the renderer).
For completeness' sake, also specifiy in the PIXELFORMATDESCRIPTOR to use no
depth, stencil and accum bits to initializing WGL when we can't (yet) use
wglChoosePixelFormatARB(), as we must always fist have a base legacy WGL
context using ChoosePixelFormat() before we can use that to use
wglChoosePixelFormatARB(), or if wglChoosePixelFormatARB() is somehow not
available for us.
Some drivers, however, enforces enabling depth buffers, so if we can't
acquire a pixel format that disables depth buffers, retry acquiring one
with that, which sadly is not optimal but we must make do.
Attempts to complete fix for issue #6401.
Unspecified attributes are not interpreted as "leave this feature out",
rather as "pick a default value". For depth, stencil and accum bits the
defaults may be different than 0. For example, with AMD drivers we get:
* WGL_DEPTH_BITS_ARB: 32
* WGL_STENCIL_BITS_ARB: 8
* WGL_ACCUM_BITS_ARB: 0
Set the attributes to 0 as a hint that depth, stencil and accum buffers
should not be created.
The driver may still create them (matching criteria is "minimum" [1]),
but that's outside of our control (and unlikely to happen).
References:
[1] - WGL_ARB_pixel_format specification
https://registry.khronos.org/OpenGL/extensions/ARB/WGL_ARB_pixel_format.txt
See #6401
The 'icon_list' implementation of gtk+3 was somehow dropped
during the early conversion of GdkWindow to GdkSurface for gtk4.
Add it again, with minor tweaks to support GdkSurface.
Share the GdkTexture-to-HICON internal API with GdkCursor.
This allows 'gtk_window_set_icon_name()' to work on win32.
The default keymap and keymap layouts are calculated on request.
If done once a surface is setup and listening at win32 events,
we may then enter in a recursive loop.
To avoid this, precalculate the keymap as soon as displays are open.
Fixes#6203Closes#6203
This is a backport of !1143 to gtk4.
SetClipboardViewer() API is obsolete is prone to clipboard chain breaks
from other applications.
Use recommended AddClipboardFormatListener() instead.
Fixes#442
It started out as busywork, but it does many separate things. If I could
start over, I'd take them apart into multiple commits:
1. Remove G_ENABLE_DEBUG around GDK_DEBUG_*() calls
This is not needed at all, the calls themselves take care of it.
2. Remove G_ENABLE_DEBUG around profiling code
This now enables profiling support in release builds.
3. Stop poking _gdk_debug_flags and use GDK_DEBUG_CHECK()
This was old code that was never updated.
4. Make !G_ENABLE_DEBUG turn off GDK_DEBUG_CHECK()
The code used to
#define GDK_DEBUG_CHECK(...) false
#define GDK_DEBUG(...)
which would compile away all the code inside those macros. This
means a lot of variable definitions and debug utility functions
would suddenly no longer be used and cause compiler errors.
Gdk-Win32 uses GetClientRect() internally to query the surfaces coordinates,
but this API may fail in some transient contexts (observed when iconifying
a maximized window).
Check if the rect area is null, and don't update the surface position in
that case. This will keep the current surface size, until Win32 notifies
the new valid window state later.
This prevents using a nulled next_layout for toplevel size computation,
which would break widgets allocation once notified on gtk side.
Fixes#5724Closes#5724