Apparently time_t is used in gtkrecentmanager.h, which is a special type
that could not be recognized when Gtk-3.0.gir is built. Judging from the
ast.py from the gobject-introspection package, we can define time_t as
long, and this will allow pygobject to load the Gtk module from
gi.repository.
Integrate the utility projects to build the introspection files into the
main solution files, so that one can build the introspection files from the
IDE. This is not built by default, so one can build the introspection
files if he/she chooses to do so.
Add Windows .bat and Python script to call g-ir-scanner to build
introspection files for Visual Studio builds. This will read from the
autotools files using Python REGEX functionality to determine the headers
and sources for g-ir-scanner to process, so the autotools files will not
need to be updated except to distribute the necessary files. Thils will
also enable one to build introspection files on Windows without using a
BASH-style shell such as MSYS.
Also add an utility Visual Studio project to call the Windows .bat to
build the introspection files for GTK+/GDK, for convenience.
Since we are linking in the resource items by the source, we need to
disable WholeProgramOptimization so that the resource stuff does get linked
into the demo binaries, so that they can be loaded properly.
Also make sure that gtk3-demo-application is also built with the multibyte
character set, like the rest.
This should fix bug 694342, at least for Visual Studio builds.
-Use ApiVersion instead of GtkApiVersion for consistency's sake across
the board
-Add placeholder directives in the property sheets for building
introspection files using .bat files directly from the Visual Studio IDE.
This is used by the "Application Class" demo... so this should be built
as well especially as we are getting gspawn-win{32|64}-helper.exe fixed
on Visual Studio 2005 (and later) builds.
Update the Visual Studio projects for gtka11y and the completion of the
projects that go along with it. This have been distcheck'ed on my Ubuntu
12.04 system.
Link to winmm.lib as well, as we are now using timeEndPeriod() and
timeBeginPeriod() since commit 5dbf814f (win32: Request higher
precision timers during animations).
This adds a PlatformToolset tag in the project configs so that we can
provide support for Visual Studio 2012 with relative ease as the format
of the VS 2012 projects are only slightly different from their VS 2010
counterparts.
We can then use a script like the one used in GLib[1] to copy the VS2010
projects and replace the necessary tags to create the VS2012 projects.
This also cleans up the projects and property sheets, as there were some
unwanted/unneeded entries in them.
[1]: http://git.gnome.org/browse/glib/commit/?id=76cecf061b377d30e5422cdddb1fb9d19c52421d
-Rename the "libgail" projects to gtka11y, for consistency with the
autotools builds
-Update the projects completion in gtk/a11y/Makefile.am, as the sources are
now listed under $(libgtka11y_la_SOURCES) instead of $(libgail_la_SOURCES)
-Turn on Whole Program Optimization for all Release builds.
-Disable Incremental Linking for all Release builds.
-Use MultiByte character set for all configurations for consistency.
-Enhance optimization by turning on WholeProgramOptimization for all
Release builds
-Disable IncrementalLinking for all Release builds
-Make sure we are using MultiByte character set, to be consistent across
the board for all configurations
Remove the "-win32-" from the output file names for the GDK and GTK+ DLLs,
like what is now done for quite a while on other platforms
(and MinGW builds), for consistency reasons. This is due to GDK/GTK+
are buildable with multiple backends.
Note: For references, the Windows build only builds the Win32 backend
for the time being.
The file "installation" part needed a long-overdue update, especially
as some headers were simply moved into gtk/deprecated and some new headers
were introduced, and a new .gschema.xml file needed to be processed.
Bid farewell to G_DISABLE_DEPRECATED and the build errors it causes as
warnings are now used to deter people from using deprecated GLib items
in a more subtle manner
-Tell people about the GNOME Live! page which gives a more detailed
outline on building the GTK+ stack with Visual C++
-Update README.win32 as GAIL is now a standard part built into GTK+
for its a11y functions, and GAIL-Util is now built with the project
files too.
-Tell people about the VS2010 support that has been available for a
while
Copy the Win32-specific GDK backend headers during the "install" stage
as well, as they were missed in the install, causing trouble when
building other projects like WebKitGTK+.
Thanks to greg.hellings for pointing this out in Bug 653964.
-Change ATK dependency back to atk-1.0.lib, and the corresponding include
folder back to atk-1.0 for all projects as ATK-2.x will still retain the
1.0 suffixes. (ATK Commit 01cec72)
-Update corresponding description in the VS README.txt files
-Also fix up the VS2010 README.txt file a bit.
-Added projects to compile the a11y portion of GTK+. This is now necessary
as a11y/GAIL is now integrated into the main GTK+ library, and it must
be built before compiling/linking GTK+. This project is done like the
GDK/GTK+ projects, where the source file listings for the VS2008/2010
projects are fed into templates (.vcprojin, .vcxprojin and
.vcxproj.filtersin) during 'make dist'
-Added projects to compile the libgail-util DLL (no templates for this
as this does not have source files added/removed often)
-Added the new projects into distribution, and headers, DLLs and .LIB files
into the "install" stage
This time I realized that I needed to set autocrlf=false on my Windows side
... ugh...
This is one of those files that must have CRLF line endings to work
correctly :|
-Reinstate build/win32/vs10/gtk+.sln with the correct EOL (DOS/Windows), so
that it will be correctly recognized by Windows instead of having the
annoying "Unrecognized Visual Studio Version".
-Update property sheets to reflect on new headers added
-Change the demo program to be gtk3-demo.exe, to be consistent with the
names on other platforms, and updated/renamed related project/solution
files, and added overlay.c to the list of demo sources.