Commit Graph

6 Commits

Author SHA1 Message Date
Matthias Clasen
9fd4feef0c gsk: Use some GLES extensions
Allow our shaders to use samplerExternalOES, by declaring
that we use the relevant extension. Unfortunately, this
only works for gles, and requires different extensions for
gles2 and gles3. Yay
2023-10-22 16:42:17 -04:00
Matthias Clasen
ad65db901a gsk: Normalize rects in GLSL
Our coverage computation only works for well-behaved
rects and rounded rects. But our modelview transform
might flip x or y around, causing things to fail.

Add functions to normalize rects and rounded rects,
and use it whenever we transform a rounded rect in GLSL.
2023-05-01 13:43:33 -04:00
Benjamin Otte
ade7509b97 GL renderer: Remove noperspective usage
It causes issues with compilation of GLES shaders and isn't in any
way correct.
2021-11-30 14:12:10 +01:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Matthias Clasen
e9e373913e gsk: Drop the gl renderer
ngl supports all the same platforms as gl
now, and has seen more improvements in the
last cycle.
2021-08-20 22:58:30 -04:00
Matthias Clasen
900a4e4d31 gsk: Move shader resources
Move the resources of each renderer to its subdirectory.
We've previously done that for the ngl renderer, but it
is better to be consistent and do it for all the renderers.
2021-04-03 08:24:58 -04:00