We add a custom im module for broadway that calls some broadway
specific APIs to show/hide the keyboard on focus in/out. We then forward this
to the browser, and on the ipad we focus an input field to activate
the keyboard.
-Don't include unistd.h unconditionally as it's not available in Visual
Studio, but include io.h where necessary.
-Avoid C99isms, and use _chsize_s in place of ftruncate when unistd.h is
not available (as in the case of Visual Studio)
This (shouldn't) change any behaviour, but it moves the
webserver parts to a separate file, making the broadway display file
smaller and preparing for later separating out the server to its own
process.
g_checksum_get_digest checks to ensure that the passed digest_len is long
enough to hold the digest, before setting it to the actual length of the
digest returned. Digest_len is uninitialized in the code, so if you're
lucky it will be larger than 20 and everything will work fine. If you're
unlucky, g_checksum_get_digest will return either -1 or some number less
than 20, and the g_assert(digest_len==20) will fail.
Allows more modern browsers eg. firefox 5+ to use gtk/broadway
Auto-detects protocol version, and can switch between them at
as you connect a different browser.
This works to some extent, but seems to hang sometimes, for
instance the "button box" test in testgtk never shows up.
The zlib compressed xmlhttprequest thing was a nice hack, but it doesn't
really work in production. Its not portable, doesn't have enought API
(missing notification for closed sockets) and having to synchronize
between two different connections in a reliable way is a pain.
So, we're going everything over the websocket. This is a pure switch,
but after this we want to modify the protocol to work better over
the uncompressed utf8 transport of websockets.
Event times come from the browser and may change weirdly when we reconnect
with another browser, so we normalize these to be strictly increasing
and with a 5 second gap for each reconnect.
Since we're really only initializing grabs (except for implicit
grabs at least) from the client side we might as well do all the grab
time checks on the client side to avoid unnecassary roundtrips.
We do this because we need to be able to switch to using sync reads
when we're doing a roundtripping call, and that is too complex
with the async code.