Commit Graph

10 Commits

Author SHA1 Message Date
Matthias Clasen
9818ec4ad9 gsk: Use the new debug macros 2022-09-23 18:11:48 -04:00
Sophie Herold
a546ae32d7 Remove all nicks and blurbs from param specs
Those property features don't seem to be in use anywhere.
They are redundant since the docs cover the same information
and more. They also created unnecessary translation work.

Closes #4904
2022-05-11 18:16:29 +02:00
Matthias Clasen
48dbbbc099 gl: Don't leak big glyphs
We were never resetting the accessed bit of
glyphs that are big enough to be stored individually,
so these would just accumulate and never be dropped.
2022-04-04 23:00:45 -04:00
Christian Hergert
c64836e1c9 gsk/gl: make texture libraries more autonomous
This moves a lot of the texture atlas control out of the driver and into
the various texture libraries through their base GskGLTextureLibrary class.

Additionally, this gives more control to libraries on allocating which can
be necessary for some tooling such as future Glyphy integration.

As part of this, the 1x1 pixel initialization is moved to the Glyph library
which is the only place where it is actually needed.

The compact vfunc now is responsible for compaction and it allows for us
to iterate the atlas hashtable a single time instead of twice as we were
doing previously.

The init_atlas vfunc is used to do per-library initialization such as
adding a 1x1 pixel in the Glyph cache used for coloring lines.

The allocate vfunc purely allocates but does no upload. This can be useful
for situations where a library wants to reuse the allocator from the
base class but does not want to actually insert a key/value entry. The
glyph library uses this for it's 1x1 pixel.

In the future, we will also likely want to decouple the rectangle packing
implementation from the atlas structure, or at least move it into a union
so that we do not allocate unused memory for alternate allocators.
2022-03-18 14:59:46 -07:00
Christian Hergert
6b23fe3aa7 gsk/gl: pin atlases to single texture library
This removes the sharing of atlases across various texture libraries. Doing
so is necessary so that atlases can have different semantics for how they
allocate within the texture as well as potentially allowing for different
formats of texture data.

For example, in the future we might store non-pixel data in the textures
such as Glyphy or even keep glyphs with color content separate from glyphs
which do not and can use alpha channel only.
2022-03-18 12:48:43 -07:00
Christian Hergert
1b9da2bb17 gsk/gl: allow configuring atlas size 2022-03-18 12:34:27 -07:00
Christian Hergert
a66a0dde81 gsk/gl: only clear glyph cache durign reclaimation
We don't need to clear the front cache on every frame as we can clear it
specifically when we do reclaimation to avoid unnecessary memset() calls.
2022-03-18 12:33:33 -07:00
Christian Hergert
7062411bad gsk/gl: ignore max_entry_size when zero
If the max_entry_size is zero, then assume we can add anything to the
atlas. This allows for situations where we might be uploading an arc list
to the atlas instead of pixel data for GPU font rendering.
2022-03-18 12:33:33 -07:00
Christian Hergert
9dbd137ec8 gsk/gl: make max-frame-age configurable
This is nice for some texture libraries that we might want to keep around
for longer than say 60 frames such as a glyph cache.
2022-03-18 12:33:33 -07:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00