Before this commit, adding GtkWidgetAction to class private data would
require copying the actions to each subclass as they were built or
modified. This was convenient in that it is a sort of "copy on write"
semantic.
However, due to the way that GTypeInstance works with base _init()
functions, the "g_class" pointer in GTypeInstance is updated as each
_init() function is called. That means you cannot access the subclasses
class private data, but only the parent class private data.
If instead we use a singly linked list of GtkWidgetAction, each subclass
has their own "head" yet all subclasses share the tail of the
GtkWidgetAction chain.
This creates one bit of complexity though. You need a stable way to know
which "bit" is the "enabled" bit of the action so we can track enabled
GAction state. That is easily solved by calculating the distance to the
end of the chain for a given action so that base classes sort ahead of
subclasses. Since the parent class always knows its parent's actions, the
position is stable.
A new dynamic bitarray helper also helps us avoid allocations in all the
current cases (up to 64 actions per widget) and dynamically switches to
malloc if that is to ever be exceeded.
For some reason, these tests are flaky in ci,
they always work locally for me. So, until
we use the data these tests produce for something,
lets just turn them off.
This makes meson actually parse the individual test
results. Most of the time, it does not make a difference,
but one case where it does is when all the individual
tests of a binary are skipped, meson will mark the
test as skipped.
The background-image-multiple.ref.ui file uses
non-existing properties, which gives us a g_warning,
and the glib test framework insists on treating
warnings as fatal, so we end up doing exit(133),
which in turn makes the meson TAP parser ignore
its xfails.
Comment out the nonexisting properties, so we can
fail properly, and then in turn xfail properly.
Reduce the amount of special casing by using a list model
for global and managed shortcuts, too.
This way, the ListModel API will work for the ShortcutController in the
GtkShortcutManager and GtkRoot.
The only special case remaining is shortcut activation, which needs to
pass the right widget to the controller in the global/managed case.
Similar to GtkShortcutTrigger, GtkShortCutAction provides all the
different ways to activate a shortcut.
So far, these different ways are supported:
- do nothing
- Call a user-provided callback
- Call gtk_widget_activate()
- Call gtk_widget_mnemonic_activate()
- Emit an action signal
- Activate an action from the widget's action muxer
- Activate a GAction
This is a huge reorganization of GtkDropTarget. I did not know how to
split this up, so it's unfortunately all one commit.
Highlights:
- Split GtkDropTarget into GtkDropTarget and GtkDropTargetAsync
GtkDropTarget is the simple one that only works with GTypes and offers
a synchronous interface.
GtkDropTargetAsync retains the full old functionality and allows
handling mime types.
- Drop events are handled differently
Instead of picking a single drop target and sending all DND events to
it, every event is sent to every drop target. The first one to handle
the event gets to call gdk_drop_status(), further handlers do not
interact with the GdkDrop.
Of course, for the ultimate GDK_DROP_STARTING event, only the first
one to accept the drop gets to handle it.
This allows stacking DND event controllers that aren't necessarily
interested in handling the event or that might decide later to drop
it.
- Port all widgets to either of those
Both have a somewhat changed API due to the new event handling.
For the ones who should use the sync version, lots of cleanup was
involved to operate on a sync API.