Commit Graph

287 Commits

Author SHA1 Message Date
Benjamin Otte
9f71528a05 gpu: Fix shadows even more
Math is hard.

But this time, it comes with a test!
2024-07-30 18:01:45 +02:00
Benjamin Otte
4a94c91772 gpu: Don't blur tiny blur radii
We get those wrong, and there's not really a visual effect.

And since we do a check anyway, just disallow them and treat them as
unblurred.
2024-07-30 01:50:56 +02:00
Benjamin Otte
cc3ed89e34 gpu: Draw proper shadows again
The fix in commit 5e7f227d broke shadows while trying to make them
faster.
So use a better way to make them faster.

With the normalized blur radius, we can now conclude that all the values
too far from p.y will cause the gauss() call to return close to 0, so we
can skip any y value that is too far from p.y.

And that allows us to put an upper limit on the loop iterations.

Tests included

Fixes #6888
2024-07-30 01:50:56 +02:00
Benjamin Otte
9e27acb0a6 gpu: Allocate Vulkan descriptor pools dynamically
Instead of allocating one large descriptor pool and hoping we never run
out of descriptors, allocate small ones dynamically, so we know we never
run out.

Test incldued, though the test doesn't fail in CI, because llvmpipe
doesn't care about pool size limits. It does fail on my AMD though.

A fun side note about that test is that the GL renderer handles it best
in normal operationbecause it caches offscreens per node and we draw the
same node repeatedly.
But, the replay test expands them to duplicated unique nodes, and then
the GL renderer runs out of command queue length, so I had to disable
the test on it.
2024-07-22 19:40:24 +02:00
Benjamin Otte
1001445d3e testsuite: Add test for empty glshader node
Everyone should draw the error pink here, because that's what the
renderers not supporting it do, and it's also what the default shader
does.

So no matter if a renderer supports GL shaders or not, it should draw
the same pink.
2024-07-11 13:34:36 +02:00
Benjamin Otte
efacf2ff09 testsuite: Add tests for dihedral transforms
Just to make sure stuff shows up in the right place.
2024-07-10 21:34:12 +02:00
Benjamin Otte
1dd905d976 gpu: Fix wrong rect check in occlusion fallback path
We need to check that the clip is inside the opaque region, not that the
opaque region is inside the clip.

Test included, using the only not that hits the fallback path with an
opaque region smaller than its bounds.
2024-07-08 23:07:36 +02:00
Benjamin Otte
cc25fdf602 testsuite: Add test runner for opacity tests
Tests are node files dumped into testsuite/gsk/opaque
They are named "name-X-Y-W-H.node" with X Y W H being the expected
opaque rectangle or "name.node" if there is no opacity.

A simple example is included here.
2024-07-08 15:28:14 +02:00
Matthias Clasen
880c33a777 offload: Don't assert things that might fail
We can in fact meet complex transforms here. Asserting that they
are simple doesn't make it so. Instead, simply bail out if a
transform is too complex; in this case we can't offload anyway,
so no need to walk the tree further.

Test included.

Fixes: #6824
2024-07-08 08:15:02 -04:00
Benjamin Otte
31a907be35 gpu: Make sure textures used as image are mipmapped
When getting a texture as image, we were always returning the texture
unconditionally.

However, we want to mipmap textures when the scale factor is too large,
and this code path did not do that.

The same codepath on the GL renderer doesn't do that either, so the test
is disabled for it.
2024-07-07 12:54:05 +02:00
Benjamin Otte
b80e33b209 testsuite: Add tests for empty mask children
The compare tests use an empty container node, but running them with
--replay ends up with empty nodes in snapshots due to how containers are
replayed.

Related: !7396
Related: #6761
2024-07-02 02:04:06 +02:00
Matthias Clasen
a05dd4d194 Isolate our nodeparser tests better
Add a custom fontconfig setup and ship Cantarell as part of it.
This should hopefully make it so that the tests always see the
same default font, as long as you have FONTCONFIG_FILE set up
correctly.

Update all affected tests.
2024-06-21 18:17:11 -04:00
Matthias Clasen
6ec4a2a4a5 Exclude some more gradient compare tests
These are prone to rounding errors.
2024-06-17 22:28:33 -04:00
Benjamin Otte
719021e1f4 gpu: Handle tiny offscreens
Due to rounding errors, it is possible after intersecting a lot of
rectangles to end up with a tiny size for an offscreen. And because we
allow an epsilon before ceil()ing to an integer (see commit afc7b46264
for details) it is now possible that we end up with a size of 0.

Avoid that by always enforcing a minimum size of 1px.

Test included

The test uses a different codepath to arrive at the same problem - it
specifies the small size instead of triggering it via rounding errors
and clipping like the original bug (and most likely the more common case
to encounter this problem.

Fixes #6656
2024-04-28 13:51:42 +02:00
Matthias Clasen
5c892fa4ea offload: Add more tests
Include background in offload tests.
2024-04-15 19:53:46 -04:00
Benjamin Otte
3080e2974d gpu: ceil() offscreen size before generating offscreen
The goal is to generate an offscreen at 1x scale.
When not ceil()ing the numbers the offscreen code would do it *and*
adjust the scale accordingly, so we'd end up with something like a
1.01x scale.

And that would cause the code to reenter this codepath with the goal to
generate an offscreen at 1x scale.
And indeed, this would lead to infinite recursion.

Tests included.

Fixes #6553
2024-04-09 17:39:32 +02:00
Benjamin Otte
9fe9ea34fd vulkan: Handle generating mipmaps for 1x1 images
Testcase included.
2024-04-08 21:06:54 +02:00
Matthias Clasen
2408e227aa Add another xfail for clipped compare tests
These just keep happening.
2024-03-17 21:30:36 -04:00
Benjamin Otte
aff34e8d1b gpu: Sort passes correctly
In a very particular situation, it could happen that our renderpass
reordering did not work out.
Consider this nesting of renderpasses (indentation indicates subpasses):

pass A
  subpass of A
pass B
  subpass of B

Out reordering code would reorder this as:

subpass of B
subpass of A
pass A
pass B

Which doesn't sound too bad, the subpasses happen before the passes
after all.

However, a subpass might be a pass that converts the image for a texture
stored in the texture cache and then updates the cached image.
If "subpass of A" is such a pass *and* if "subpass of B" then renders
with exactly this texture, then "subpass of B" will use the result of
"subpass of A" as a source.

The fix is to ensure that subpasses stay ordered, too.

The new order moves subpasses right before their parent pass, so the
order of the example now looks like:

subpass of A
pass A
subpass of B
pass B

The place where this would happen most common was when drawing thumbnail
images in Nautilus, the GTK filechooser or Fractal.
Those images are usually PNG files, which are straight alpha. They are then
drawn with a drop shadow, which requires an offscreen for drawing as
well as those images as premultipled sources, so lots of subpasses happen.
If there is then a redraw with a somewhat tricky subregion, then the
slicing of the region code could end up generating 2 passes that each draw
half of the thumbnail image - the first pass drawing the top half and the
second pass drawing the bottom half.
And due to the bug the bottom half would then be drawn from the
offscreen before the actual contents of the offscreen would be drawn,
leading to a corrupt bottom part of the image.

Test included.

Fixes: #6318
2024-03-16 23:44:59 +01:00
Matthias Clasen
0f3fbed13c Merge branch 'wip/otte/for-main' into 'main'
Don't offscreen subsurface nodes

Closes #6499

See merge request GNOME/gtk!7009
2024-03-11 23:33:24 +00:00
Matthias Clasen
8b71fe4af6 Add an xfail for a rounded-clip test
This needs some changes in how we prevent offscreens from getting
too big. Filed as #6532.
2024-03-11 17:08:33 -04:00
Matthias Clasen
229b34d478 Add more offload tests
These test various clip scenarios.
2024-03-10 22:08:44 -04:00
Benjamin Otte
ef98912779 nodeparser: Print subsurface nodes properly
The nodes actually end.

Tests included.
2024-03-11 01:39:40 +01:00
Matthias Clasen
0194cadbc0 ci: Add more xfails
The gradient tests are prone to rounding errors when clipped,
so fail them.
2024-03-10 16:53:12 -04:00
Matthias Clasen
7323172755 ci: Add xfails for gl rotation+opacity problems
These are the topic of #6525. Lets xfail them for now.
2024-03-09 13:02:56 -05:00
Matthias Clasen
862afeffe0 Add another path fill test
This uses the other fill rule.
2024-03-09 07:03:55 -05:00
Matthias Clasen
f1a3235039 Add tests for uber rendering
Add a --colorflip option to the compare-render test. This applies
a color matrix to the node, which has the intended side-effect of
convincing the Vulkan renderer to use its uber shader, so we get
test results comparing the uber output to its non-uber siblings.
2024-03-08 20:44:42 -05:00
Matthias Clasen
59633a6781 Add an xfail
This is causing sporadic ci failures, so file an issue and xfail it.
2024-03-08 20:44:42 -05:00
Matthias Clasen
ef4ae61c66 ci: Update xfails
A number of the xfails that were added for the new renderers have
been fixed.
2024-03-06 19:03:43 -05:00
Matthias Clasen
77a2cd4d8d gsk: Fix mis-scaled text rendering
This was happening when rotated text was partially redrawn.

A test that failed before this change is included.

Fixes: #6504
2024-03-06 17:52:35 -05:00
Benjamin Otte
53786841cc snapshot: Fix wrong nodes with transformed shadows
Test included.

The test is disabled for Cairo because the Cairo blurring code can't
deal with scaling, which makes things come out wrong for the test that
checks that we do the right thing with the blur radius when scaling.

Related: !6977
2024-03-06 21:52:16 +01:00
Matthias Clasen
880e3ef289 Add tests for glyph positioning
These tests check that we round glyph positions to integral device
pixel coordinates when hinting is enabled, and to device subpixel
positions if it isn't.
2024-03-03 14:28:19 -05:00
Matthias Clasen
42fc165b94 Add glyph hinting tests
Add tests that demonstrate different rendering with and without
hinting, to prove that hinting has an effect.
2024-03-02 18:41:06 -05:00
Matthias Clasen
20a4e3f351 Add glyph antialiasing test
This test checks that the antialias font option has the indended
effect.
2024-03-02 18:41:02 -05:00
Matthias Clasen
f3f90e1d71 Add a glyph scaling test
The glyph in this test has extents that will be made smaller
by hinting, which poses some challenge for our renderers.

The scaled glyph rendering is too big for the 'small texture'
text setup, so we allow the test to fail there.
2024-03-02 18:39:14 -05:00
Matthias Clasen
b018da2acd gsk: Accept font options in node files
The goal is to fix all the context that influences the rendering
of text nodes in the node file. This will help with better font
testing.

The newly accepted properties are

hint-style: none/slight/full
antialias: none/gray

We are omitting font options and values that aren't supported
in GSK or have no influence on the rendering.

Note that these settings will get incorporated in the PangoFont
that gets set on the resulting text node.

Parser tests included.
2024-03-02 18:39:14 -05:00
Matthias Clasen
c7806eb908 gsk: Fix handling of hex boxes
The pango code that is drawing hex boxes, invisible glyphs, etc,
is depending on the width being set in the PangoGlyphInfo. Once
we set that, everything falls into place.

Testcase included.
2024-03-01 16:51:58 -05:00
Matthias Clasen
aec2f50d82 testsuite: Add a forgotten test 2024-03-01 09:23:41 -05:00
Matthias Clasen
a82de96e1a Add a testsuite for nodeparser tests
This helps when changing the node parser.
2024-02-29 21:59:04 -05:00
Matthias Clasen
5552b5c0ec ci: Add another xfail
This is reported in
https://gitlab.gnome.org/GNOME/gtk/-/issues/6450
2024-02-16 11:13:57 -05:00
Matthias Clasen
aaaddd1b47 testsuite: Mark the randomized path tests as flaky
They are, and having them run in ci is counterproductive for now.
2024-02-16 10:24:58 -05:00
Benjamin Otte
afc7b46264 gpu: Add an epsilon before ceil()ing for offscreen size
Avoids getting the scale wrong when due to a rounding error our
pixel-aligned rectangle is 5.000000003px big and we ceil() to 6px
and produce blurry output.

Fixes #6439
2024-02-14 20:11:59 +01:00
Benjamin Otte
1afc7a9210 testsuite: Add a test for scaled texture clipping
This tests that the result is suitably clipped for doing linear
blending - the rightmost green pixel that is technically offscreen
is blending into the red pixel and turning the test yellow.

Cairo gets this wrong for some reason I didn't investigate.
2024-02-14 20:11:30 +01:00
Benjamin Otte
cb6c720d37 gpu: Render enough of a scaled texture offscreen
We were not thinking about pixel alignment and the potential later
linear blend for the final composite.

Fixes #6428
2024-02-14 20:11:29 +01:00
Matthias Clasen
a246d1a995 ci: Add an xfail
Add an xfail for the issue reported in #6444.
2024-02-14 13:32:37 -05:00
Matthias Clasen
3b794c4951 Add a test for node bounds normalization
This tests the fixes in the previous commits for some node types.
2024-02-13 20:06:16 -05:00
Matthias Clasen
1e8d7c7891 tests: Add a new xfail for a failing test
This is filed as #6439
2024-02-13 18:35:13 -05:00
Matthias Clasen
73316a83c4 tests: Remove xfails for tests that work now
We fixed some things, yay.
2024-02-13 17:31:18 -05:00
Benjamin Otte
d4203d147a testsuite: Add a test for shadow offset clipping 2024-02-13 21:56:01 +01:00
Benjamin Otte
f9b66dff8b testsuite: Add a test for shadows with large offset
This was causing crashes in the GPU renderer.

Related: #6425
2024-02-13 21:56:01 +01:00