Commit Graph

11 Commits

Author SHA1 Message Date
Benjamin Otte
679c93e843 texture: Add private can_load() function
... and use it to load textures in gtk_picture_set_from_file().
2021-09-17 00:25:22 +02:00
Benjamin Otte
100b0bf7d9 texture: Remove declaration for nonexisting function 2021-09-17 00:25:22 +02:00
Benjamin Otte
53275481a5 texture: Add gdk_texture_download_float() 2021-09-12 05:54:37 +02:00
Benjamin Otte
4f17f3ac24 texture: Add gdk_texture_download_texture()
A private vfunc that downloads a texture as a GdkMemoryTexture in
whatever format the texture deems best.

There are multiple reasons for this:

 * GLES cannot download the Cairo format. But it can download some
   format and then just delegate to the GdkMemoryTexture implementation.

 * All the other download vfuncs (including the ones still coming) can
   be implemented via download_texture() and delegation, making the
   interface easier.

 * We want to implement image loading and saving support. By using
   download_texture(), we can save in the actual format of the texture.

 * A potential GdkCompressedTexture could be implemented by just
   providing this one vfunc as a compress() step.
2021-09-12 05:22:21 +02:00
Benjamin Otte
0ee3b1c861 texture: Remove unused argument from vfunc 2021-09-12 05:22:21 +02:00
Alexander Larsson
88b709d5ec texture: Unvirtualize download_surface
We only have one implementation, so why do all this vfunc work?
2020-09-25 09:31:43 +02:00
Benjamin Otte
13d943f763 texture: Change download vfunc
A problem with textures is that they can become too big for GPU memory,
which would require tiling. But for tiling we only need to download
the pixels needed by the tile.

Similarly, there might be interest to not upload full textures if a
renderer knows it only needs a small part.

Both of these methods require the ability to specify an area of the
texture to be downloaded. So change the download vfunc to include
this parameter now before we add even more textures later.

A private gdk_texture_download_area() function has also been added, but
nobody is using it yet.
2018-03-12 17:21:45 +01:00
Benjamin Otte
160e6ad6f6 gdk: Split out GL texture
Put GdkGLTexture into its own file and rename the API to
gdk_gl_texture_foo() instead of gdk_texture_foo_for_gl().

Apart from naming, no actual code changes.
2018-03-07 16:17:15 +01:00
Benjamin Otte
df0b4d6684 texture: Make the texture id a guint
Texture IDs are unsigned, so treat them like that.
2018-02-02 14:59:23 +01:00
Matthias Clasen
b366ea84a7 gdk: Add a gl texture implementation
This will be used to pass a GL textures from the application
(or rather, GtkGLArea) down to the GSK GL renderer.
2018-01-17 11:56:47 -05:00
Benjamin Otte
ca3c23662c GskTexture => GdkTexture
We want this thing to replace GdkPixbuf, so it has to live in GDK.
2017-11-04 00:07:13 +01:00