Commit Graph

140 Commits

Author SHA1 Message Date
Benjamin Otte
19171c7a89 testsuite: Add a test for opacity + color-matrix nodes
These are 2x2 combinations that:
1. Use a texture child node vs a color child node
   This should force an offscreen vs straight up use a texture.
2. Switch opacity and color-matrix
   Either put the color matrix into the opacity node or put the opacity
   into the color matrix.

This is worth testing because renderers often combine opacity into the
color matrix to avoid offscreens.

And they do that because applications often create faded out symbolic
images, which end up as a combination of these nodes.
2023-12-09 19:32:39 +01:00
Benjamin Otte
a2e1e727c5 testsuite: Make texture-scale-magnify tests have roundable numbers
Use a number that's 2^N * 255 to get floating point awesomeness combined
with uint8_t awesomeness.

Fixes rounding errors in samplers.
2023-11-07 05:12:57 +01:00
Benjamin Otte
00ce51472c testsuite: Add render test for texture placement
Make sure that texture nodes sample from the texture properly.
2023-11-01 08:01:27 +01:00
Benjamin Otte
7ba4ba05e1 gl: Fix padding in icon library
The previous code would not pad the left side with the left column of
pixels but with the top row.

Test attached.
2023-10-31 00:50:00 +01:00
Benjamin Otte
85e1088171 gsk: Fix texture-scale node Cairo drawing
The code was interpreting x/y coordinates wrong sometimes and causing
things to not be drawn at the correct offset.

Testcase included.
2023-10-31 00:36:27 +01:00
Benjamin Otte
cc3e25b163 testsuite: Be more resistant against rounding errors
Make a test use numbers that are less likely to cause rounding
issues in GPUs (read: use powers of 2).
2023-10-31 00:36:27 +01:00
Benjamin Otte
bdb3e345c8 testsuite: Add test for scaling texture-scale node
Finally figured out a way to test that a texture-scale node using
NEAREST that is upscaled using a transform node doesn't use NEAREST but
LINEAR.
2023-10-31 00:36:27 +01:00
Benjamin Otte
a30e9dcfeb testsuite: Add a test for nearest vs linear scales 2023-10-31 00:36:27 +01:00
Benjamin Otte
c9b83dfa1d testsuite: Add a test for texture-scale filters
Check that the right filter is chosen and that that filter is
implemented correctly.

The test is disabled for Cairo because Cairo (or rather Pixman)
doesn't follow the filtering specifications for GL/Vulkan and in
particular the nearest filter picks a different pixel.
2023-10-24 01:41:25 +02:00
Benjamin Otte
402a51b876 testsuite: Use a better opacity in the test
Using the default opacity of 0.5 makes it unclear if 0xFF should be
mapped to 0x7F or 0x80.

0.6 should hopefully map to 0x99 always.
2023-10-19 13:38:47 +02:00
Benjamin Otte
d1e091279c testsuite: fix "empty" linear-gradient compare test
We need to provide color stops to avoid rounding errors with different
shaders.

That makes the empty linear gradient somewhat less empty, but I think
it's the emptiest we can make it.
2023-10-19 13:38:47 +02:00
Christian Hergert
d8bbe1c296 testsuite/gsk: add render test for mask(texture|color) 2023-10-06 10:52:53 -07:00
Benjamin Otte
95865cb1bf gsk: Fix clipping error when drawing shadows
When shadows were offset - in particular when offset so the original
source was out of bounds of the result - the drawing code would create a
pattern for it that didn't include enough of it to compose a shadow.

Fix that by not creating those patterns anymore, but instead drawing the
source (potentially multiple times) at the required offsets.

While that does more drawing, it simplifies the shadow node draw code,
and that's the primary goal of the Cairo rendering.

Test included.
2023-09-18 07:53:03 +02:00
Benjamin Otte
e9089f65e3 gl: Change rounded_rect_shrink()
The code now follows gsk_rounded_rect_shrink() and with it the behavior
of the Cairo renderer and Webkit.

The old code did what the GL renderer and Cairo do, but I consider that
wrong.

I did not test Chrome.

Test attached
2023-09-15 16:34:00 +02:00
Benjamin Otte
1c971c595f glrenderer: Shadows without offset do exist
Not for opaque contents, but stuff can be semi-transparent.

Testcase included.
2023-09-15 03:46:27 +02:00
Benjamin Otte
f8627755b5 rendernode: Shadow nodes need offscreen for opacity
Otherwise the shadow will not be properly computed as opaque regions
become translucent after applying opacity.

Testcase included.
2023-09-15 03:46:27 +02:00
Benjamin Otte
a05a021fd1 rendernode: Fix Cairo rendering of repeating gradients
Cairo and the GL renderer have a different idea of how to handle
transitioning of colors outside the defined range.

Consider these stops:
  black 50%, white 50%

What color is at 0%?

Cairo would transition between the last and first stop, ie it'd do a
white-to-black transition and end up at rgb(0.5,0.5,0.5) at 0%.
GL would behave as it would for non-repeating gradients and use black
for the range [0%..50%] and white for [50%..100%].
The web would rescale the range so the first stop would be at 0% and
the last stop would be at 100%, so this gradient would be illegal.

Considering that it's possible for code to transition between the
different behaviors by adding explicit stops at 0%/100%, I could choose
any method.
So I chose the simplest one, which is what the GL renderer does and
which treats repeating and non-repeating gradients the same.

Tests attached.
2023-09-07 16:19:20 +02:00
Michael Orlitzky
7a0e27b6e8 testsuite/gsk: add explicit dimensions to <svg> elements
Without an explicit width, height, and viewBox, there is no single
correct way to render an SVG. In the absense of said information,
librsvg is capable of making a guess by rendering the SVG to a Cairo
surface and then analyzing that surface; however, this process is
merely heuristic.

There are three GTK tests for SVG images that are missing dimensions.
While this is not a violation of the SVG specification, it does
implicitly couple the test to the librsvg rendering heuristic. In this
commit we add that dimension information so that the expected result
is unambiguous.
2023-08-28 17:14:18 -04:00
Sergey Bugaev
9f811ccee5 testsuite: Add color-matrix-merge testcase
This tests the merging of nested color matrix nodes feature of
GtkSnapshot, which was broken before commit 082fdfdb24.

Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
2023-08-25 15:54:05 +03:00
Matthias Clasen
02a4e5a457 Add compare tests for fill and stroke nodes 2023-08-07 13:02:57 -04:00
Benjamin Otte
c179013790 testsuite: Add a test for mask out of bounds effects
Inverted alpha masks have an effect on the source, even if the mask
doesn't cover the source at all - or worse, is completely clipped out.

The GL renderer handles this fine, but Cairo and Vulkan had
optimizations that got this wrong.
2023-07-03 22:02:44 +02:00
Benjamin Otte
c6eb7fd483 gsk: Fix luminance in Cairo and GL renderer
In particular, fix the combination of luminance and alpha. We want to do
  mask = luminance * alpha
and for inverted
  mask = (1.0 - luminance) * alpha
so add a test that makes sure we do that and then fix the code and
existing tests to conform to it.
2023-07-03 22:02:44 +02:00
Benjamin Otte
0a0f0d9e7e testsuite: Add a test for repeating gradients
Make sure scaling the image also scales the color stop lookup.
2023-06-08 22:16:18 +02:00
Benjamin Otte
9070c457d6 testsuite: Make clipped-repeat test work universally
Cover the rounded corners so that they cause no visible difference in
the end result.
2023-06-05 05:33:07 +02:00
Benjamin Otte
8c5e046574 testsuite: Adapt color-matrix testcase
Make it use an alpha value that is well defined, ie 0.4 instead of 0.5.

0.4 * 255 = 102
0.5 * 255 = 127.5

This avoids rounding issues where some math may cause the resulting
alpha value to be 127, and some other math ends up with 128.
2023-06-05 05:33:07 +02:00
Benjamin Otte
7f1bd1f047 vulkan: Handle empty child bounds in repeat node
Also add test to the testsuite for it.
2023-06-04 19:42:01 +02:00
Benjamin Otte
f5955feea1 testsuite: Add crossfade-clip-both-children test
This one tests a crossfade between two non-overlapping nodes with a clip
region that covers neither of the two nodes.

This tests that renderers can deal with clip regions that doesn't
overlap nodes in a situation where they will most likely want to create
an offscreen.
As offscreens are typically clipped to the clip region, this would cause
an empty offscreen and that can cause failures.
2023-05-16 18:53:27 +02:00
Benjamin Otte
853e8719c6 testsuite: Add clip-translate-offscreen test
This was an experiment where an offscreen was translated inside an
existing clip.

Because renderers try to limit offscreens to the clip rect, this is
interesting, because they might get the translation wrong.
2023-05-16 18:53:27 +02:00
Benjamin Otte
fde3d2cd50 testsuite: Add testcase for z clipping
the near and far clipping plane are at -10000 and 10000 respectively.
Test that the renderers respect that.
2023-05-16 18:53:27 +02:00
Matthias Clasen
f29b24517e Add a test for rotated blend nodes 2023-05-01 13:45:20 -04:00
Matthias Clasen
f6e47b7eb0 Add a test for rotated cross-fade nodes
This one checks that we don't apply the modelview
transform twice with cross-fades.
2023-05-01 13:45:13 -04:00
Matthias Clasen
21df62f428 Add another test 2023-05-01 13:43:33 -04:00
Matthias Clasen
406b1e2e03 testsuite: Fix gsk test
The repeated tests were not careful enough to produce
the correct reference image to match what the repeat
node does.

With these changes, all cairo tests pass.
2023-05-01 13:43:33 -04:00
Matthias Clasen
3b2ba8ed99 Add more gsk tests
Add options to the gsk compare-render test for
modifying the node (and do a matching change to
the reference image).

flip: negative scale flipping things horizontally
rotate: 90 degree rotation
repeat: 2x2 grid
2023-05-01 13:35:35 -04:00
Benjamin Otte
cc9de42e70 testsuite: Fix broken test
The test was referencing a nonexisting image.

Plus, node parsing cannot reference relative URLs.
2023-03-29 03:53:52 +02:00
Matthias Clasen
24720307bb gsk: Tweak one test to pass
Clip away the problematic corners in this
artificial texture scaling test. The GL renderer
has problems getting them perfect.
2023-03-22 00:15:04 -04:00
Matthias Clasen
61b9be1c1a gsk: Add a test for scaled textures
GL and cairo disagree on this one, and have forever.
Whee!
2023-03-22 00:14:16 -04:00
Matthias Clasen
80730a4014 testsuite: Add some texture tests
In constrast to our other tests, these use
textures that are big enough to force slicing
with setting GSK_MAX_TEXTURE_SIZE, which we
will use in the following commits to improve
test coverage.
2023-03-19 10:05:52 -04:00
Matthias Clasen
ad84ee8352 tests: Add more tests for texture scale nodes 2023-03-14 01:14:57 -04:00
Benjamin Otte
0581e38b09 testsuite: Add a test for stripes
The GL renderer was creating sripes for nodes that were scaled in
particular ways, probably due to rounding errors.

This testsuite focuses on one of those stripes to make sure they are
gone.
2023-03-04 02:50:38 +01:00
Benjamin Otte
8bbf220fdf testsuite: Add a test for large scale nodes
This test fails if we naively create fullscale
intermediate offscreens. This was fixed in the
previous commits.

This tests the fixes in 22ba6b1f33 (for
cairo) and 3a0152b65f (for GL).
2023-03-03 11:33:57 -06:00
Matthias Clasen
7e18c2849b gsk: Add a render test for mask modes 2023-02-14 21:47:54 -05:00
Matthias Clasen
cb0aaf0b2c Add more mask node tests 2023-02-14 19:07:01 -05:00
Matthias Clasen
c8bfea7aa1 Add a test for mask nodes 2023-02-12 08:35:25 -05:00
Matthias Clasen
238e7ec351 Add a test for scaled textures 2023-02-11 15:09:38 -05:00
Matthias Clasen
b441c684ab gsk: Avoid a crash with negative scales
Don't crash when both scale_x and scale_y are -1.

A test is included.
2022-11-20 12:13:02 -05:00
Benjamin Otte
0410125f20 nodeparser: Fix parsing of color-matrix node
Negative offsets in the color matrix were inverted because it used the
rect parser.
2022-05-18 21:16:33 +02:00
Sebastian Keller
1c733857b3 testsuite: Add unaligned-offscreen test
Tests whether text rendered to an offscreen node unaligned with the
pixel grid introduces blurriness.
2022-04-04 23:48:58 +02:00
Benjamin Otte
b28c3ef3d9 renderers: Handle large viewports
When large viewports are passed to gsk_renderer_render_texture(), don't
fail (or even return NULL).

Instead, draw multiple tiles and assemble them into a memory texture.

Tests added to the testsuite for this.
2022-02-26 20:35:44 +01:00
Timm Bäder
fd6b3ef5a0 gl: Linear gradients don't support 3d transforms
Add another helper similar to the one for transforms, but that only
works on 2d transforms.

Fixes #4501
2021-12-12 12:57:44 +01:00
Benjamin Otte
62954a0338 ngl Fix bottom-right border render failure
The wrong index was used for offsetting the bottom border rect.

Test included.
2021-09-16 23:59:37 +02:00
Benjamin Otte
46bb160923 testuite: Add opacity-overdraw test
Tests that overdrawing of content inside an opacity node happens before
the opacity is applied.

This is broken in the GL renderer and causes the opacity.ui reftest to
fail.
2021-09-16 23:59:37 +02:00
Matthias Clasen
8390363abe testsuite: Avoid negative scales with gl renderer
The fix in 1c90bb522e was only for the ngl renderer,
so don't use the test with the gl renderer, until it is
fixed as well.
2021-07-16 07:11:20 -04:00
Benjamin Otte
834d3749c6 testsuite: Add test for crasher
Test for the crasher in !4096
2021-07-15 23:43:28 +02:00
Matthias Clasen
08913deba5 Add some more gsk tests
The css-background test contains a node pattern that
is optimized in the ngl renderer.
2021-04-01 20:06:40 -04:00
Matthias Clasen
b5df1299ec gsk: Add another test
Compare clipped repeat nodes. Must skip cairo here
since it blurred the child by scaling after rendering.

Also skip the gl renderer, since it hasn't been fixed
for this yet. ngl passes this test.
2021-03-31 16:49:31 -04:00
Matthias Clasen
dff2aa20ff gl: Fixed clipped offscreen rendering
When we are rendering a texture node to an offscreen,
and we have a clip, we must force the offscreen rendering.
Otherwise, the code will notice: Hey, it already is a texture
node, so no need to render it to a texture again. But when
clipping is involved, that is exactly what we want to do.

Testcase included.

Fixes: #3651
2021-02-09 22:43:15 -05:00
Timm Bäder
79f273348d gl renderer: Fix viewport computation when rendering offscreen
Fixes #3615
2021-01-29 10:37:48 +01:00
Benjamin Otte
dee863dbb2 rendernode: Bail if matrix is invalid
Invalid matrices are okay in GSK (and GL), but not in Cairo.

Testcase included.
2020-12-24 06:38:45 +01:00
Matthias Clasen
60e37d3368 Update gsk tests
Add a clip-coordinates-2d test that is similar
to clip-coordinates-3d, but actually uses a 2D
transform.
2020-09-04 13:19:01 -04:00
Timm Bäder
d6b3ac850d testsuite: Fix test case indentation 2020-07-17 05:49:11 +02:00
Timm Bäder
d5bf3c2cd1 gl renderer: Improve clipping code
don't render a clip to a texture if the new clip does not intersect with
any of the corners of the currently rounded clip.

Fixes #2770
2020-05-24 15:59:05 +02:00
Timm Bäder
b9ed957af3 gl renderer: Fix nested rounded clip rendering
If the inner clip intersects with the corners of the outer clip, we
potentially need a texture. We should add more fine-grained checks for
this in the future though.

Test case included.
2020-05-13 08:07:55 +02:00
Timm Bäder
ac4e98f16a testsuite: Add test cases for last commit
Easy enough to test
2020-01-24 06:19:16 +01:00
Timm Bäder
262ac4247a testsuite: Add a testcase for blend nodes with invisible children 2020-01-07 17:27:19 +01:00
Timm Bäder
1dd31d58fb testsuite: Add a test case for rotated border node 2020-01-07 17:27:17 +01:00
Timm Bäder
ac1497eb2d testsuite: Add an inset shadow rendering test case 2019-12-03 08:40:35 +01:00
Timm Bäder
4f532224e0 testsuite: Add another repeat node test case 2019-11-26 09:09:25 +01:00
Timm Bäder
39a48de025 testsuite: Add a testcase for repeat nodes that don't repeat 2019-11-19 10:45:35 +01:00
Timm Bäder
0415574acf testsuite: Add another repeat node test case 2019-08-11 09:05:31 +02:00
Timm Bäder
4c70bf6c9c testsuite: Add a repeat node test case 2019-08-11 09:05:31 +02:00
Timm Bäder
b9b5072668 gl renderer: Fix opacity nodes with overlapping child nodes 2019-07-14 10:08:04 +02:00
Matthias Clasen
c7387a8e7f gsk: Test huge glyphs
These don't fit in the glyph cache.
2019-06-03 02:08:36 +00:00
Matthias Clasen
1c1d4f32c8 gsk: Test big glyphs
These are big, but still fit in the glyph cache.
Therefore, the test succeeds.
2019-06-03 02:08:36 +00:00
Timm Bäder
db548ee2a0 gl renderer: Fix scale computation
We don't need to just look at the scale of the new modelview matrix, but
at the one we get when multiplying the new one with the current one.

Test case attached.
2019-06-02 10:25:39 +02:00
Timm Bäder
f1996783ec gl renderer: Fix rounded rect intersection code
Test case attached.

Fixes #1920
2019-06-02 08:31:44 +02:00
Benjamin Otte
53f23f8ae9 rendernodeparser: Handle empty Cairo nodes
Cairo nodes can contain a NULL surface if they have never been drawn to.
Make this the default Cairo node.
2019-05-30 15:32:36 +02:00
Benjamin Otte
1e0c0c0ba7 rendernodeparser: Parse cairo script
Use cairo-script-interpreter to parse the scripts that generate cairo
nodes.

This requires libcairoscriptinterpreter.so to work properly, but if
it isn't found we disable this (unimportant for normal functioning)
code and just emits a parser warning.
The testsuite requires it however or it will fail.

A new test is included that tests all of this.
2019-05-30 15:32:36 +02:00
Benjamin Otte
928c85ccc3 rendernodeparser: Parse Cairo nodes
We also print the script, but we don't parse it yet.
2019-05-26 00:50:13 +02:00
Benjamin Otte
0a32305f01 testsuite: Add render tests for all the empty nodes
Test that rendering empty nodes succees. For a lot of nodes the
resulting rendering isn't clearly defined, in those cases we overdraw
those regions (sometimes the whole image) with black.
2019-05-21 06:43:59 +02:00
Timm Bäder
2979aea3ae testsuite: Add a color matrix test case
Color matrix nodes with an identity matrix and no offset should still
produce the expected image.
2019-05-18 13:47:59 +02:00
Benjamin Otte
3a373b9b33 rendernodeparser: Parse images differently
Instead of encoding the raw data, encode the full image to a PNG.
And instead of stuffing that encoding into a string, use a full
data: url.
And then remove the width and height properties, because they're now
implicitly included in the data.
And then change the parser to match.
And because the parser now parses regular urls on top of data: urls, we
can now load any random file.
2019-05-12 17:27:01 +02:00
Timm Bäder
730b52b084 testsuite: Add blur node testcase
Renderers need to handle blur radius 0 as well. Currently broken in GL
and (I guess, unless it's my driver) Vulkan.
2019-05-07 17:21:16 +02:00
Timm Bäder
c8865459fc testsuite: Add blend-difference test case
Comparing blend nodes with mode: difference
2019-05-06 17:34:48 +02:00
Timm Bäder
8559593a18 testsuite: Add a blend node test case
This is currently broken in the GL renderer.
2019-05-06 17:34:48 +02:00
Benjamin Otte
5530331b35 testsuite: Black out parts of reftest 2019-05-05 07:18:39 +02:00
Timm Bäder
58666c6210 testsuite: Add another gl renderer test 2019-05-05 07:18:39 +02:00
Timm Bäder
1000d971f9 testsuite: Add cross-fade-in-opacity test
Making sure that an opacity node doesn't end up reviving a node that's
hidden because the cross-fade has progress 0 or 1.
2019-05-05 07:18:39 +02:00
Benjamin Otte
1d6134f87d testsuite: Add a broken test
This also adds some build magic so all tests that contain "-3d" in them
won't be added to the Cairo renderer.

Of course, this new test is such a test.
2019-05-05 07:18:39 +02:00
Benjamin Otte
08e9725797 Move working tests to new directory
These are tests that are working on both GL and Cairo now.

Some tests got black boxes over the areas that aren't easy to compare.
2019-05-05 07:18:39 +02:00