Commit Graph

128 Commits

Author SHA1 Message Date
Matthias Clasen
b95eceea60 Don't fall back to cairo for software rendering
The experience with gl+llvmpipe is not great, in particular on
fractional scales. But it is less broken than cairo in that
situation.
2024-03-03 12:28:20 -05:00
Matthias Clasen
2104d7b062 fixup! gsk: Don't use gpu renderers with llvmpipe 2024-02-12 14:41:14 -05:00
Matthias Clasen
6c4739a2f1 gsk: Don't use gpu renderers with llvmpipe
Unless the renderer has been explicitly selected via the
GSK_RENDERER environment variable, don't use it with llvmpipe.

It is important that we allow explicit setting to override
this, so we can continue to use ngl in ci, where we don't
have hw and want to test with llvmpipe.

This should address many of the "performance is terrible in
GNOME OS" complaints that are coming from people running in
VMs, etc.
2024-02-12 14:19:57 -05:00
Matthias Clasen
5b55456b75 Rework diffing one more time
Pass the surface along. We need it to identify the inspector case
in gsk_subsurface_node_diff.
2024-02-11 20:48:59 -05:00
Benjamin Otte
30afac9a6b offload: No need to pass the offload to the diff
We can just check if the subsurfaces contain content - and if they do,
they will be offloading and we can ignore the diff.

This essentially reverts 48740de71a
2024-02-11 20:24:28 -05:00
Benjamin Otte
dac56dd757 offload: Change the way we compute damage regions
Instead of relying on diffing subsurface nodes, we track damage
generated by offloaded contents inside GskOffload.

There are 3 stages a subsurface node can be in:

1. not offloaded
   Drawing is done by the renderer
2. offloaded above
   The renderer draws nothing
3. offloaded below
   The renderer needs to punch a hole.

Whenever the stage changes, we need to repaint.
And that can happen without the subsurface's contents changing, like
when a widget is put above the subsurface and it needs to to go from
offloaded above to below.

So we now recruit GskOffload for tracking these changes, instead of
relying on the subsurface diffing.

But we still need the subsurface diffing code to work for the
non-offloaded case, because then the offloading code is not used.
So we keep using it whenever that happens.

Not that when a subsurface transitions between being offloaded and not
being offloaded, we may diff it twice - once in the offload code and
once in the node diffing - but that shouldn't matter.
2024-02-11 20:24:28 -05:00
Matthias Clasen
98e3fca284 gsk: Change the default renderer
The intent of this change to get wider testing and verify that the
new renderers are production-ready. If significant problems show
up, we will revert this change for 4.14.

The new preference order is ngl > gl > vulkan > cairo.

The gl renderer is still there because we need it to support gles2
systems, and vulkan still has some rough edges in application support
(no gl area support, webkit only works with gl).

If you need to override the default renderer choice, you can
still use the GSK_RENDERER environment variable.
2024-01-25 14:41:04 -05:00
Benjamin Otte
d0bf33339e API: Add gsk_renderer_realize_for_display()
This makes realizing a renderer without a surface explicit.

And more importantly, it allows passing a different display than the
default one.
2024-01-07 14:47:22 +01:00
Benjamin Otte
df09975753 renderer: Pass the display as part of the vfunc
We allow realizing renderers without surfaces. But they still need a
display, so pass it explicitly.
2024-01-07 14:47:22 +01:00
Benjamin Otte
5f03053569 gsk: include Vulkan renderer in public header
The Vulkan renderer can just be public API, because it doesn't expose
any Vulkan-specific APIs.
And it can just exist when compiled without Vulkan, because it can fail
to realize.

Also move get rid of the gsk/vulkan/gskvulkanrenderer.h header. It was
experimental and isn't necessary now that the renderer is included via
gsk.h.
2024-01-07 14:47:22 +01:00
Benjamin Otte
8bdc7a3289 renderer: Add Vulkan renderer to the list of renderers
It's better than the Cairo renderer, so use it instead.

It's still only picked once GL fails, so it will probably only ever be
picked when people use GDK_DEBUG=gl-disable, but at least it will be
picked.
2024-01-07 07:22:52 +01:00
Benjamin Otte
57521e6242 renderer: Split function
per-backend renderers and GL renderers are a different thing, so treat
them as such.

Also, try the GL renderer unconditionally. The renderer initialization
code will take care of GL not being available.
2024-01-07 07:22:52 +01:00
Benjamin Otte
7a1f764910 gsk: Add new renderers to the GSK_RENDERER env var
Use:
  "ngl" for the new GL renderer
  "vulkan" for the new Vulkan renderer
2024-01-07 07:22:49 +01:00
Benjamin Otte
1e54e838e0 vulkan: Remove GskVulkanRenderer
We want to introduce a new one next.

Technically, this breaks API, because gsk_vulkan_renderer_new() is going
away, but practically, we're gonna bring it back once we introduce that
renderer in a few commits.
2024-01-07 07:22:49 +01:00
Benjamin Otte
ce04dfad41 renderer: Move function into only caller
The convert_texture() path only works for the GL renderer, the new
renderers potentially use dmabuf textures as result of render_texture(),
so they need to be smarter here.
2023-12-20 10:59:25 +01:00
Benjamin Otte
1b08fda93e renderer: Remove offload argument from render()
It turns out it's not needed, because all relevant information for
subsurfaces is already available by querying the subsurface itself.
2023-11-14 21:54:35 +01:00
Benjamin Otte
5bdc9f71fd renderer: Remove priv->root_node
It's not used anywhere.
2023-11-14 15:04:38 +01:00
Benjamin Otte
9185f15cd9 renderer: Add a supports_offload flag
This flag must be set when creating the class or offloading
will be disabled for this renderer.

Set that flag for the GL renderer.

Fixes the Cairo and Vulkan renderer not showing Video.
2023-11-14 13:06:05 +01:00
Benjamin Otte
efec30babb renderer: Don't crash with offload disabled 2023-11-14 13:06:05 +01:00
Matthias Clasen
b7c2528ad1 gsk: Prepare subsurface offload
Use a GskOffloadInfo to update subsurfaces (and collect info about
them). Pass that info to both the diff and the render vfuncs.
2023-11-13 22:17:36 +01:00
Matthias Clasen
48740de71a gsk: Add a subsurface mode to node diffing
Add an extra argument to pass offload info to the diffing code.
This is then used for diffing subsurface nodes differently,
depending on their offloading status.
2023-11-13 22:17:35 +01:00
Benjamin Otte
310ab7b531 Remove G_ENABLE_DEBUG around debug checks
It started out as busywork, but it does many separate things. If I could
start over, I'd take them apart into multiple commits:

1. Remove G_ENABLE_DEBUG around GDK_DEBUG_*() calls
   This is not needed at all, the calls themselves take care of it.

2. Remove G_ENABLE_DEBUG around profiling code
   This now enables profiling support in release builds.

3. Stop poking _gdk_debug_flags and use GDK_DEBUG_CHECK()
   This was old code that was never updated.

4. Make !G_ENABLE_DEBUG turn off GDK_DEBUG_CHECK()
   The code used to
     #define GDK_DEBUG_CHECK(...) false
     #define GDK_DEBUG(...)
   which would compile away all the code inside those macros. This
   means a lot of variable definitions and debug utility functions
   would suddenly no longer be used and cause compiler errors.
2023-11-05 11:16:23 +01:00
Matthias Clasen
adde188eca gsk: Add a helper for converting textures
This is a simple helper that feed a GdkTexture
through a renderer and returns the resulting
texture. This will be used to convert dmabuf
textures to 'native' textures.
2023-10-22 16:39:24 -04:00
Benjamin Otte
cfeaa0ac72 renderer: return_if_fail() if the given texture size is 0
All renderers SEGV currently when that happens.
2023-06-04 19:42:00 +02:00
Matthias Clasen
aee214b09d gsk: Fix some renderer gotchas
unrealize() needs to clean up the surface that was set
in realize(), and both need to emit property change
notification.
2023-05-10 20:21:54 -04:00
Matthias Clasen
845f4b1536 gsk: Drop an unused function 2023-05-10 20:21:12 -04:00
Matthias Clasen
051b463c9a Fix various bitfield warnings
clang rightly complains about using gboolean
as type for bitfields, since it is signed.
Avoid that.
2023-04-27 13:42:03 +02:00
Matthias Clasen
9818ec4ad9 gsk: Use the new debug macros 2022-09-23 18:11:48 -04:00
Sophie Herold
a546ae32d7 Remove all nicks and blurbs from param specs
Those property features don't seem to be in use anywhere.
They are redundant since the docs cover the same information
and more. They also created unnecessary translation work.

Closes #4904
2022-05-11 18:16:29 +02:00
Chun-wei Fan
3e9d858af1 gskrenderer.c: Use GL renderer on Windows by default
Since now we have the shaders working on Windows under GLES with libANGLE using
a 3.0+ context, drop the check to fall back to the Cairo renderer when GLES is
being used.
2022-01-19 11:56:32 +08:00
Niels De Graef
e566ba54d9 gsk: Document gsk_renderer_realize()
Document the return value and more importantly, specify that a call to
`gsk_renderer_realize()` needs to be matched with a call
`gsk_renderer_unrealize()`.

Prevents issues like https://gitlab.gnome.org/GNOME/gtk/-/issues/4625
2022-01-11 13:09:53 +01:00
Benjamin Otte
cb03fe8f31 gsk: Allow gsk_renderer_realize (renderer, NULL, NULL)
That way, we can use renderers without surfaces.
2021-10-20 21:49:32 +02:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Matthias Clasen
e9e373913e gsk: Drop the gl renderer
ngl supports all the same platforms as gl
now, and has seen more improvements in the
last cycle.
2021-08-20 22:58:30 -04:00
Matthias Clasen
2d266d107b gsk: Clean up docs syntax
Replace leftover gtk-doc syntax (#Type) with backquotes.
2021-05-22 17:25:26 -04:00
Matthias Clasen
7fe0610b68 introspection: Stop using allow-none
allow-none has been deprecated for a long time
already. Instead use optional and nullable everywhere.
2021-05-20 19:17:49 -04:00
Matthias Clasen
8ba16eb4f1 Documentation fixes
Mostly fixing up indentation of continuation lines,
and other small cleanups.
2021-05-20 19:17:49 -04:00
Matthias Clasen
19d9c78514 gsk: Make ngl the default OpenGL renderer
We will keep the original GL renderer around for
a while, to have an alternative. But we want to
get wider testing of the new renderer.
2021-03-18 15:00:39 -04:00
Matthias Clasen
458bc5500c gskrenderer: Add property annotations
Connect properties, getters, and setters with annotations
2021-03-11 16:37:32 +00:00
Matthias Clasen
e9ed874231 gsk: Replace a last instance of "next"
The output of GSK_RENDERER=help was still talking about
the "next" renderer, while actually looking for "ngl".
2021-02-23 18:36:41 -05:00
Christian Hergert
2a38cecd33 gsk: add OpenGL based GskNglRenderer
The primary goal here was to cleanup the current GL renderer to make
maintenance easier going forward. Furthermore, it tracks state to allow
us to implement more advanced renderer features going forward.

Reordering

This renderer will reorder batches by render target to reduce the number
of times render targets are changed.

In the future, we could also reorder by program within the render target
if we can determine that vertices do not overlap.

Uniform Snapshots

To allow for reordering of batches all uniforms need to be tracked for
the programs. This allows us to create the full uniform state when the
batch has been moved into a new position.

Some care was taken as it can be performance sensitive.

Attachment Snapshots

Similar to uniform snapshots, we need to know all of the texture
attachments so that we can rebind them when necessary.

Render Jobs

To help isolate the process of creating GL commands from the renderer
abstraction a render job abstraction was added. This could be extended
in the future if we decided to do tiling.

Command Queue

Render jobs create batches using the command queue. The command queue
will snapshot uniform and attachment state so that it can reorder
batches right before executing them.

Currently, the only reordering done is to ensure that we only visit
each render target once. We could extend this by tracking vertices,
attachments, and others.

This code currently uses an inline array helper to reduce overhead
from GArray which was showing up on profiles. It could be changed to
use GdkArray without too much work, but had roughly double the
instructions. Cycle counts have not yet been determined.

GLSL Programs

This was simplified to use XMACROS so that we can just extend one file
(gskglprograms.defs) instead of multiple places. The programs are added
as fields in the driver for easy access.

Driver

The driver manages textures, render targets, access to atlases,
programs, and more. There is one driver per display, by using the
shared GL context.

Some work could be done here to batch uploads so that we make fewer
calls to upload when sending icon theme data to the GPU. We'd need
to keep a copy of the atlas data for such purposes.
2021-02-23 14:41:52 -08:00
Christian Hergert
a47c0065fb macos: enable GL renderer by default
Now that the attribute locations are fixed for the GL renderer, we can
enable it by default on macOS.

Fixes #3420
2020-12-04 13:41:31 -08:00
Christian Hergert
9e1dd15e31 macos: use Cairo renderer by default
Until the GL renderer is working on macOS OpenGL, we need to default
to the Cairo renderer.
2020-12-01 16:24:15 -08:00
Matthias Clasen
03fec389f4 docs: Add details for gsk_renderer_new_for_surface
Mention the GSK_RENDERER variable here.
2020-10-29 18:21:44 -04:00
Matthias Clasen
d595c6ab12 gsk: Complain if we fail to realize a renderer
The only likely place where this is going to happen
is if a renderer was explicitly requested with the
GSK_RENDERER environment variable, and in that case,
it is misleading to silently use a different renderer.
2020-09-07 11:18:45 -04:00
Matthias Clasen
2738d5bc93 gsk: Mention gl as valid value for GSK_RENDERER 2020-09-07 11:18:45 -04:00
Chun-wei Fan
d6955d4427 gskrenderer.c: Default to the GL renderer on Windows too
Since we have now made the Win32 GL contexts share the global context as
the other backends have, we are more ready to use the GL renderer by
default on Windows as well.

Note that currently we can only enable this when not running on
OpenGL/ES as the OpenGL/ES shaders are not ready at this point, and the
OpenGL/ES support that we have from libANGLE does not support full
desktop OpenGL operations.
2020-07-31 23:20:14 +08:00
Christian Hergert
9dbf99d91a macos: prototype new GDK backend for macOS
This is fairly substantial rewrite of the GDK backend for quartz and
renamed to macOS to allow for a greenfield implementation.

Many things have come across from the quartz implementation fairly
intact such as the eventloop integration design and discovery of
event windows from the NSEvent.

However much has been changed to fit in with the new GDK design and
how removal of child GdkWindow have been completely eliminated.
Furthermore, the new GdkPopup allows for regular NSWindow to be used
to provide popovers unlike the previous implementation.

The object design more closely follows the ideal for a GDK backend.

Views have been broken out into subclasses so that we can support
multiple GSK renderer paths such as GL and Cairo (and Metal in the
future). However mixed mode GL and Cairo will not be supported. Currently
only the Cairo renderer has been implemented.

A new frame clock implementation using CVDisplayLink provides more
accurate information about when to draw drawing the next frame. Some
testing will need to be done here to understand the power implications
of this.

This implementation has also gained edge snapping for CSD windows. Some
work was also done to ensure that CSD windows have opaque regions
registered with the display server.

     ** This is still very much a work-in-progress **

Some outstanding work that needs to be done:

 - Finish a GL context for macOS and alternate NSView for GL rendering
   (possibly using speciailized CALayer for OpenGL).
 - Input rework to ensure that we don't loose remapping of keys that was
   dropped from GDK during GTK 4 development.
 - Make sure input methods continue to work.
 - Drag-n-Drop is still very much a work in progress
 - High resolution input scrolling needs various work in GDK to land
   first before we can plumb that to NSEvent.
 - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need
   to be updated to use the macOS backend.

But this is good enough to start playing with and breaking things which
is what I'd like to see.
2020-07-21 14:45:12 -07:00
Corentin Noël
076b2f11d2 docs: Fix several missing references in the documentation
This fixes several typos and missing references
2020-05-11 19:26:20 +02:00
Matthias Clasen
68e1c8d3e9 gsk: Don't unconditionally spew to stdout 2020-03-20 10:43:25 -04:00