Benjamin Otte
2883f4b7a2
vulkan: Antialiasing for linear gradients
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Shaders are complicated now...
2023-06-08 22:16:18 +02:00
Benjamin Otte
e3cc3f7841
vulkan: Make gradient shader use buffers
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This allows putting any number of color stops into the buffer, so
fallbacks with too many stops are no longer necessary.
2023-06-08 21:53:06 +02:00
Benjamin Otte
2d89dfea29
vulkan: Switch GLSL version to 450
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We need more modern features soon.
2023-06-08 21:53:06 +02:00
Matthias Clasen
900a4e4d31
gsk: Move shader resources
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Move the resources of each renderer to its subdirectory.
We've previously done that for the ngl renderer, but it
is better to be consistent and do it for all the renderers.
2021-04-03 08:24:58 -04:00