Some backends do not have slave devices, which means last_slave may be
NULL. Use the current device as the source device if last_slave is NULL
when synthesizing a crossing event.
https://bugzilla.gnome.org/show_bug.cgi?id=692411
We now store the current opacity for all windows. For native windows
we just call into the native implementation whenever the opacity changes.
However, for non-native windows we implement opacity by pushing a
second implicit paint that "stacks" on the existing one, acting as
an opacity group while rendering the window and its children.
This works well in general, although any native child windows will of
course not be opaque. However, there is no way to implement
implicit paint flushing (i.e. draw the currently drawn double buffer
to the window in order to allow direct drawing to the window).
We can't flush in the stacked implicit paint case because there
is no way to get the right drawing behaviour when drawing directly
to the window. We *must* draw to the opacity group to get the right
behaviour.
We currently flush if:
* A widget disables double buffering
* You call move/resize/scroll a window and it has non-native children
during the expose handler
In case this happens we warn and flush the outermost group, so there may
be drawing errors.
https://bugzilla.gnome.org/show_bug.cgi?id=687842
_gdk_display_device_grab_update does not support passing in NULL for the
source device. If we don't have a slave device (saved in the pointer info)
then do not try and use that NULL pointer for the source_device.
This bug appeared in the Wayland backend where we (currently) only have master
devices exposed and as such no slave device is ever saved.
Fixes: https://bugzilla.gnome.org/show_bug.cgi?id=692411
and gdk_window_get_fullscreen_mode() API to allow
applications to specify if a fullscreen window should
span across all monitors in a multi-monitor setup or
remain on the current monitor where the window is
placed.
Fullscreen mode can be either GDK_FULLSCREEN_ON_ALL_MONITORS
or GDK_FULLSCREEN_ON_CURRENT_MONITOR.
https://bugzilla.gnome.org/show_bug.cgi?id=691856
There are cases where crossing events aren't generated by input devices themselves
but rather through programmatical means (windows being moved/hidden/destroyed while
the pointer is on top).
Those events come from X as sourceid=deviceid, and GDK does its deal at lessening
this by setting a meaningful source device on such events, although this caused
some confusion on the mechanism to block/synthesize touch crossing events that
could possibly cause bogus enter events on the new window below the pointer.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=691572
We no longer support modifying GdkWindow hierarchies during
expose events. This is not working anymore anyway as the
flush operation now does not push already rendered pixels
in the flushed window from the double buffer to the window.
https://bugzilla.gnome.org/show_bug.cgi?id=679144
Avoid copying back partially drawn double-buffer data
when flushing to avoid flicker. This means non double
buffered widgets must draw opaque pixels in its expose
handlers, and that you are not allowed to use direct
rendering (or modify GdkWindow pos/size/order) from
inside the expose handler of a double buffered widget.
See https://bugzilla.gnome.org/show_bug.cgi?id=679144 for more
details
The code was calling _gdk_window_ref_cairo_surface in a few places
where the intent was not to read/write to the surface, but just look
at its type (to e.g. create a similar surface). This is bad, as that
operation causes a flush which may cause unnecessary work and/or
flashing. Instead we just get the impl surface in these cases.
GtkRange was using GDK_POINTER_MOTION_MASK, and it was not
getting any emulated motion events, because we only translate
from GDK_BUTTON_MOTION_MASK to GDK_POINTER_MOTION_MASK, but not
the other way around, and emulated_mask only had
GDK_BUTTON_MOTION_MASK in it. Now we put GDK_POINTER_MOTION_MASK
in emulated_mask and successfully match for windows that
have GDK_POINTER_MOTION_MASK or any of the button motion masks
selected.
This fixes range sliders not following the finger and jumping
to the last position upon release.
Events of type GDK_SCROLL will be received if the client side window
event mask has either GDK_SCROLL_MASK or GDK_SMOOTH_SCROLL_MASK.
GDK_BUTTON_PRESS_MASK has been removed from type_masks[GDK_SCROLL]
as that bit is often set for other-than-scrolling purposes, and
yet have the window receive scroll events. In GTK+, this forces
non-smooth events bubbling, even if the widgets above want smooth
events, and legitimately set GDK_[SMOOTH_]SCROLL_MASK.
If a device provides both smooth and non-smooth events, the latter will be
flagged with _gdk_event_set_pointer_emulated() so the client side window
receives one or the other. If a device is only able to deliver non-smooth
events, those will be sent, so both direction/deltas may need to be handled.
get_event_window() just checked on GDK_TOUCH_MASK, including for emulated
pointer events, so at the very least those should also match evmasks with
no touch events whatsoever
If an active grab kicks in on a different window, _gdk_display_has_device_grab()
would still find the former implicit grab for the window below the pointer, thus
sending events to an unrelated place.
If a grab with GDK_TOUCH_MASK kicks in due to a touch sequence emulating pointer
events, don't mutate the sequence into emitting touch events right away.
Create the backing GdkTouchGrabInfo for touches even if the pointer
emulating touch sequence is already holding an implicit grab on a
window that didn't select for touch events.
the backing GdkTouchGrabInfo will be needed if the overriding device
grab finishes before the touch does in order to send events back to
the implicit grab window. Instead, wait until the touch is physically
finished before removing the matching GdkTouchGrabInfo
GDK will only receive touch events when dealing with a multitouch
device, so these must be transformed to pointer events if the
client-side window receiving the event doesn't listen to touch
events, and the touch sequence the event is from does emulate
the pointer.
If a sequence emulates pointer events, it will result in a
button-press, N motions with GDK_BUTTON1_MASK set and a
button-release event, and it will deliver crossing events
as specified by the current device grab.
These are equivalent to an implicit grab (with !owner_events), so
if the touch leaves or enters the grab window, the other window
won't receive the corresponding counter-event.
If the touch sequence happens on a window with GDK_TOUCH_MASK set,
a GdkTouchGrabInfo is created to back it up. Else a device grab is
only created if the sequence emulates the pointer.
If both a device and a touch grab are present on a window, the later
of them both is obeyed, Any grab on the device happening after a
touch grab generates grab-broken on all the windows an implicit
touch grab was going on.
Anytime a touch device interacts, the crossing events generation
will change to a touch mode where only events with mode
GDK_CROSSING_TOUCH_BEGIN/END are handled, and those are sent
around touch begin/end. Those are virtual as the master
device may still stay on the window.
Whenever there is a switch of slave device (the user starts
using another non-touch device), a crossing event with mode
GDK_CROSSING_DEVICE_SWITCH may generated if needed, and the normal
crossing event handling is resumed.
This commit introduces GDK_TOUCH_BEGIN/UPDATE/END/CANCEL
and a separate GdkEventTouch struct that they use. This
is closer to the touch event API of other platforms and
matches the xi2 events closely, too.
My previous fix for this broke the progress bar in epiphany. This fix
makes it work again, and keeps the gimp bug fixed.
Basically, whenever we do a non-double-buffered rendering we have to
flush the entire window as it might be drawn outside the double
buffering machinery.
This last slave device (stored per master) is used to fill
in the missing slave device in synthesized crossing events
that are not directly caused by a device event (ie due to
configure events or grabs).