In the case that the client is started directly by the compositor the
WAYLAND_SOCKET environment variable is set containing the fd to use that was
created by a socketpair.
This environment variable is consumed by a call to wl_display_connect so a
second call will not take advantage of it.
https://bugzilla.gnome.org/show_bug.cgi?id=697673
If gdk_window_flush_outstanding_moves() creates new update area
we handle this directly in the same draw to avoid flashing.
This mainly affects win32 as X11 does its exposes from moves async.
However, its important for win32 since ScrollDC seems to sometimes
invalidate (and not copy) unexected regions.
http://bugzilla.gnome.org/show_bug.cgi?674051
Rather than set the window update region and repaint this region
when we get a WM_PAINT we just directly add it to the update
region. No need to roundtrip via win32.
This lets us also make sure we do this drawing in the same update
cycle. This seems especially important on Win7, because ScrollDC
seems to act kind of weird there, not using bitblt in areas where
it seemingly could, which makes scrolling look really flashy.
http://bugzilla.gnome.org/show_bug-cgi?id=674051
On crossing events resulting from moving windows (eg. workspace switch),
deviceid equals sourceid, so make those reset scroll valuators on all
slave devices to avoid misleading jumps in scroll events
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=690275
Under Wayland we don't know the absolute position of the device but there are
some API calls that expect to get an root window position. Previously we were
not assigning any value to these out parameters potentially leaving the values
undefined.
This change returns the current surface relative position of the device.
The is_modifier field is supposed to be set if the key
would act as a modifier, not if any modifiers are currently
active. To fix this, introduce a private
_gdk_wayland_keymap_key_is_modifier function.
At the same time, make the hardware_keycode field in key
events actually contain the hardware keycode, not a copy
of the keyval.
We always emit direction-changed when we get a new keymap, but
for state changes, we compare old and new direction and only
emit the signal when the direction actually changes.
We can get G_IO_HUP and G_IO_IN at the same time, if the compositor writes
data to us and then closes our connection. Make sure that we dispatch events
always if we have G_IO_IN and then error out if we get G_IO_HUP after that.
This way we don't have to reopen all the time for pure updates,
and we can immediately unlink the shm file to avoid "leaking" them
on improper shutdown.
We now only update surface data after we have painted. Before we painted
in an idle, which meant we might send black data some times if we e.g.
resized the window and had not painted yet. Also, it means we're updating
less often to the daemon, saving resources.
We still have to queue a flush in the idle for non-draw operations,
otherwise e.g. resize of a toplevel will never be flushed if the clock
is frozen (e.g. during toplevel resize).
We don't want to update the window size on configure event, only
the position, as the size is client side controlled. We were
updating to an old size during resizes which causes us to send
surfaces of the wrong size to the daemon.