Commit Graph

5 Commits

Author SHA1 Message Date
Benjamin Otte
a8ff291a12 vulkan: Make clip type an enum
and add gsk_vulkan_shader_op_alloc() that sets it properly.
2023-07-16 13:16:43 +02:00
Benjamin Otte
2aba50efa0 vulkan: Move the render ops to the Render
This is a massive refactoring because it collects all the renderops
of all renderpasses into one long array in the Render object.

Lots of code in there is still flaky and needs cleanup. That will
follow in further commits.

Other than that it does work fine though.
2023-07-16 12:13:00 +02:00
Benjamin Otte
9da1055575 vulkan: Create pipeline differently for ops
Instead of creating a pipeline GObject, just ask for the VkPipeline.

And instead of having the Op handle it, just let the renderpass look
up/create the relevant pipeline while creating commands so that it can
insert vkCmdBindPipeline calls as-needed.
2023-07-16 12:12:36 +02:00
Benjamin Otte
7cf7870254 vulkan: Initialize ops differently
Instead of creating the op manually, just pass in the renderpass and
have the op created from there.

This way ops aren't really initialized anymore, they are more appended
to the queue, so instead of foo_op_init() we can just call the function
foo_op().
2023-07-16 12:12:36 +02:00
Benjamin Otte
94a64329c2 vulkan: Add new renderops for texture rendering
Adds 2 ops:

- Upload
  Creates a new Vulkan image and uploads data into it

- Texture
  Draws a given image

These 2 ops are then used for GskTextureNodes.
2023-07-16 12:12:36 +02:00