Avoids getting the scale wrong when due to a rounding error our
pixel-aligned rectangle is 5.000000003px big and we ceil() to 6px
and produce blurry output.
Fixes#6439
This tests that the result is suitably clipped for doing linear
blending - the rightmost green pixel that is technically offscreen
is blending into the red pixel and turning the test yellow.
Cairo gets this wrong for some reason I didn't investigate.
Add rounded rect intersection tests with difficult rounded rects
where the corners are not disjoint (the 'evil eye').
The first half of these tests were provided by Benjamin Otte
in #6440, the other half was added by me to cover the flipped
version of the evil eye.
g_test_init has the ugly habit of aborting if G_DISABLE_ASSERT
is defined, and we want to run our tests in a release build too.
Use gtk_test_init instead, which works around this issue.
Look for nodes like subsurface { clip { texture {} } }, and use
the clip to provide a source rectangle for subsetting the texture.
Update affected tests, and add a new one.
We are going to introduce another rect, so better to be clear in
naming. We are following the naming of the Wayland viewporter spec
and call the rectangle that we drawing into the dest(ination).
We can just check if the subsurfaces contain content - and if they do,
they will be offloading and we can ignore the diff.
This essentially reverts 48740de71a
Instead of relying on diffing subsurface nodes, we track damage
generated by offloaded contents inside GskOffload.
There are 3 stages a subsurface node can be in:
1. not offloaded
Drawing is done by the renderer
2. offloaded above
The renderer draws nothing
3. offloaded below
The renderer needs to punch a hole.
Whenever the stage changes, we need to repaint.
And that can happen without the subsurface's contents changing, like
when a widget is put above the subsurface and it needs to to go from
offloaded above to below.
So we now recruit GskOffload for tracking these changes, instead of
relying on the subsurface diffing.
But we still need the subsurface diffing code to work for the
non-offloaded case, because then the offloading code is not used.
So we keep using it whenever that happens.
Not that when a subsurface transitions between being offloaded and not
being offloaded, we may diff it twice - once in the offload code and
once in the node diffing - but that shouldn't matter.
The node processing wasn't skipping 0-size nodes when using the
uber shader, leading to assertions down the road. Since the ngl
renderer doesn't use uber shaders, this only affects vulkan.
Test included.
Fixes: #6370
When we don't have an embedded font file via a url, then we want
to parse fonts "as normal", i.e. allow fallback for aliases like
"Monospace 10". This was broken when the url support was added.
Make it work again.
Update affected tests. In particular, the output of the text-fail
test goes back to be the same it was before the url changes.
See previous commit for an explanation of the problem.
This test actually draws a rounded border, but the rounding is clipped
away. What is remaining is the 4 corners of the border, where the
top/bottom color is red and the left/right color is green. But because
the bottom/right side has a width of zero, the result should be all red.
With the --repeat version of this test, Cairo needs to draw partially
clipped glyphs. However, there's a bug in Cairo where it doesn't account
for the subpixel positioning when clipping, so the glyphs get cut off at
the edge.
This is filed as https://gitlab.freedesktop.org/cairo/cairo/-/issues/821
Draw a grid of 21x21 box glyphs.
Each glyph is offset by n/20 pixels in the x and y direction.
The background color is carefully selected to be divisible by 16, so
that when the box glyph is subpixel positioned by 1/4th of a pixel
offset from the pixel grid in either direction, the result will be an
edge pixel whose color value can be computed exactly.
Cairo still rounds this wrong for color values >= 128 which is why we
use a dark gray that guarantees the resulting color values are all <128.
Clip from 1025px (which is what this test is about) to 1024px because the
GLES2 renderer in CI otherwise scales its repeat node offscreen for the
--repeat version of this test and that conveniently produces off-by-one
misrenderings everywhere.
However, we need to keep the image large enough so that all the glyphs
are actually rendered and not skipped which would not overflow the
cache.
This test is specifically engineered to trigger an overflow in the glyph
renderer that was theorized on IRC with an earlier patchset.
If only one slice was available, and that slice was not high enough to
hold the glyph we were trying to put in there, it would allocate a slice
that was too small. The check for the size was missing.
So now add a test that fills up all the slices in the glyph cache apart
from one and than tries to add one final glyph that is too large for the
last slice.
After the node-editor crashed on me once too often, I decided to take a
good hard look at the parsing code and add a bunch of weird corner
cases into the testsuite.
That meant redoing the parser so that the error paths cause neither
crashes nor duplicated or wrong error messages.
The gl renderer has an optimization where it uses the glyph atlas
to render color nodes that show up in the middle of text (e.g. for
underlines and carets). This adds a simple test for that scenario,
which hits this codepath.
If we see custom fonts when serializeing text nodes, write data
url that contains the font file, the first time we see it.
This does not add blobs standard fonts, like Cantarell or Monospace.
Update all affected nodeparser tests.
This will let us store complete test fonts inside node files,
as data: urls. You can also use a file: url to refer to a local
file.
The syntax is as follows:
text {
font: "FONT DESCRIPTION" url("data:font/ttf;base64,FONT DATA");
}
with the url being optional.
Tests the fix in the previous commit 93715b963e.
Sadly, the flipped variant of this test fails with the cairo
renderer, so it is marked as -nocairo. All the other renderers
pass it.
Instead of setting FONTCONFIG_FILE to a custom font configuration,
pass the directory containing the fonts as TEST_FONTS and use
FcConfigAppFontAddDir to add them to the default font configuration.
This tests the fixes in aa82190da659b5 and dcaa2c4ccb182c74cb40.
The test uses a custom font named 'text-mixed-color' which contains
six glyphs that are just boxes. Glyphs 1, 2, 3 are just plain glyphs,
and glyphs 4, 5, 6 are color glyphs in red, green and blue.
The glyphs are mapped to the characters A, B, C, D, E, F.
The test is currently disabled for cairo, since it has some issues
with transformed color glyphs.
The commit adds a custom fontconfig configuration in
testsuite/gsk/fonts/fonts.conf and sets the FONTCONFIG_FILE
environment variable for the gsk compare tests to point at it.
To use a custom font in tests, just drop it into the
testsuite/gsk/fonts/ directory.
The font configuration includes the system configuration,
so existing tests should not be affected.
Fill a rectangle with fractional coordinates << 1.0 but scale it up so
that it ends up being nice integers.
Makes sure that nobody does any bad rounding here.
The Vulkan renderer can just be public API, because it doesn't expose
any Vulkan-specific APIs.
And it can just exist when compiled without Vulkan, because it can fail
to realize.
Also move get rid of the gsk/vulkan/gskvulkanrenderer.h header. It was
experimental and isn't necessary now that the renderer is included via
gsk.h.
Add a testsuite called gsk-compare-vulkan to run
the gsk renderer tests with the Vulkan renderer and
gsk-compare-ngl to run them with the NGL renderer.
To run the tests locally, you can do:
meson test -C_build --suite gsk-compare-vulkan
If there are more than 7 color stops, we can split the gradient into
multiple gradients with color stops like so:
0, 1, 2, 3, 4, 5, transparent
transparent, 6, 7, 8, 9, 10, transparent
...
transparent, n-2, n-1, n
and use the new BLEND_ADD to draw them on top of each other.
Adapt the testcae that tests this to use colors that work with the fancy
algorithm we use now, so that BLEND_ADD and transitions to transparent
do not cause issues.
The test ensures that offscreens render to the same pixel grid as the
actual image, and they are not offset by fractions of a pixel.
The Cairo renderer fails here because Cairo's clipping code rounds pixel
values wrong.
Testcase included
The code was writing invalid memory, so this might not have always
crashed, but I did my best to write the test so it causes a SEGV.
Also included is a fix for the testsuite where the expected result was
wrong.
The replayed node/images weren't saved.
I wanted to check that an optimization is done when replaying a test,
but without a saved node file, I couldn't.
It is not material to this test, and it causes some hard to
understand problem with fontconfigs use of mmap, leading to
a sporadic segfaults in pangos fontconfig thread.
This test fails on my system currently, since rawhide libpng appears
to have changed the encoding of pngs so that the texture nodes no
longer match the reference. This will be a problem as long as our
ci systems have an older libpng, so disable this test for now.
These 2 rectangles used to intersect fine:
0 0 50 50 / 50 0
0 0 50 50 / 0 50
But the computed result was:
0 0 50 50 / 50
which is not a valid rectangle, because the corners overlap.
Make sure such rectangles return NOT_REPRESENTABLE.
The above rectangle has been added to the testsuite.
There are some tests that generate large images.
However, if we mask that image, we might have to generate offscreens
both for the source and for the mask.
And if we do that, it can take a long time. And especially on CI with
software rendering, that can quickly become noticable and result in
timeouts.
This test tests that shadows that are offset to outside the clip region
but where the blur goes back into the clip region get correctly drawn
and not optimized away.
To view what the test actually draws, remove at least the color-matrix
- it's only used so the blurring algorithm doesn't cause different
results - and maybe also the clip node.
The test existed in git but wasn't hooked up. So let's do that by:
1. Adding it to the build
2. Adapting it a bit so rounding errors really don't trigger (as the
original commit claimed they shouldn't).
3. Re-renaming it because this was actually about 3d gradients
The actual gradient line is covered by blocks, so there are no
artifacts. But if a renderer screws this up, the blue/red will seep
through these blocks.
Mask nodes are transparent outside of the intersection of source and
mask, unless the mask ode is inverted alpha.
Set the bounds accordingly.
Tests have been updated accordingly.
This test tests multiple things:
1. That huge contents are properly clipped by repeat nodes, even if the
repeat happens in the visible part
2. That repeating only horizontally or only vertically is done quickly
via offscreens when lots of repeating is done
Test that if the child is a texture that extends the child bounds, that
extension does not get repeated when rendering.
This can easily happen when the child is not drawn as an offscreen, but
instead the texture cache is consulted and no check for matching size is
done.
When we test repeat nodes, make sure we round the size of the original
node up to an integer.
The reference image for the node is a rounded up, so when we generate a
new reference image we cannot deal with anything else.
Fixes huge-width test with --repeat.
Instead of using "-3d" to exclude Cairo rendering, use "-no$renderer" to
allow excluding any renderer.
And because we use contains() for the check, we can exclude multiple
renderers by naming the test sth like "test-nogl-nocairo.node"
This is the result of experimenting with corner cases when blurring.
The result is a test that tests when the child of a blur node is
clipped out but the blurred child is not, the blurred parts are still
visible.
This immediately broke the cairo renderer, so the fix is included.
These are 2x2 combinations that:
1. Use a texture child node vs a color child node
This should force an offscreen vs straight up use a texture.
2. Switch opacity and color-matrix
Either put the color matrix into the opacity node or put the opacity
into the color matrix.
This is worth testing because renderers often combine opacity into the
color matrix to avoid offscreens.
And they do that because applications often create faded out symbolic
images, which end up as a combination of these nodes.
Add a wayland_gl setup that explicitly uses desktop GL, and rename
wayland_gles to wayland_gles2 (since that is what it does).
In ci, make the fedora-x86_64 runner run tests with wayland_gl
and wayland_gles2, and make the fedora-release runner run test
with wayland and x11.
When passing a directory via G_TEST_SRCDIR, still pay attention
to --verbose, and print out each file thats tests. This lets us
quickly pin down which test fails.
These tests come in two variants.
The first takes .node and .offload file, parses the node file,
and compares the resulting subsurface attachments to expected results.
The second variant takes two .node/.offload file pairs and a .diff
file, parses the node files, compares the resulting subsurface
attachments, and then diffs the nodes, comparing the resulting
area to the region in the .diff file.
Check that the right filter is chosen and that that filter is
implemented correctly.
The test is disabled for Cairo because Cairo (or rather Pixman)
doesn't follow the filtering specifications for GL/Vulkan and in
particular the nearest filter picks a different pixel.
We need to provide color stops to avoid rounding errors with different
shaders.
That makes the empty linear gradient somewhat less empty, but I think
it's the emptiest we can make it.
When shadows were offset - in particular when offset so the original
source was out of bounds of the result - the drawing code would create a
pattern for it that didn't include enough of it to compose a shadow.
Fix that by not creating those patterns anymore, but instead drawing the
source (potentially multiple times) at the required offsets.
While that does more drawing, it simplifies the shadow node draw code,
and that's the primary goal of the Cairo rendering.
Test included.
Make circle contours use 'foreach coordinates' for
its points. This works here, but not for general
conics. As with the other custom contours, avoid
emitting collapsed conics.