The child property setting must be prepared to deal with any
child property for any child, even if it doesn't make sense,
like the pack-type for the custom title. This is happening
in glade when undoing a change in the custom-title property.
When a GtkRadioButton has no focus, it will accept it when there is no
other active button in its group.
If the active button in the group is hidden, for example because the UI
desires not to have a default option pre-selected, currently the focus
will not be accepted, which is not desired behavior.
This commit changes the code to only consider visible buttons in the
group when checking whether another button is active.
https://bugzilla.gnome.org/show_bug.cgi?id=739474
Stop using activate-on-single click for the property list -
it is a little annoying to have the popover come up when you
just click in the list to get the focus there.
This restructures the way buffers are allocated and bound in a way
that is more flexible.
Buffer operation happens in three phases:
create_buffer() - Creates the gl objects
allocate_buffers() - Allocates space for the buffers at a given size
attach_buffers() - Attaches the buffers to the framebuffer and makes
the framebuffer the default drawing target
And destroy via
delete_buffers()
We call all these the first draw, and after that we allocate buffers
each time the widget changes size until the buffers are deleted.
We delete the buffers at unrealize.
However, anyone that wants to manually control buffer allocation strategies
can manually call allocate/delete_buffers().
There are also some other changes:
* Support for stencil buffers.
* A manual render mode where ::draw doesn't render unless you manually
invalidated the previous rendering.
This moves the code related to the frame sync code into
the is_attached check, which means we don't have to ever
run this when making non-window-paint contexts current.
This is a minior speed thing, but the main advantage
is that it makes making a non-paint context current
threadsafe.
This is not really needed. The gl context is totally tied to the
window it is created from by virtue of sharing the context with the
paint context of that window and that context always has the visual
of the window (which we already can get).
Also, all user visible contexts are essentially offscreen contexts, so
a visual doesn't make sense for them. They only use FBOs which have
whatever format that the users sets up.
We had some code that tried to reuse the context over realize, but
that doesn't work as we need to share with the possibly new
paint context of the re-realized window.
To properly support multithreaded use we use a global GPrivate
to track the current context. Since we also don't need to track
the current context on the display we move gdk_display_destroy_gl_context
to GdkGLContext::discard.
Removed bright translucent outer border for "top level" osd widgets,
insensitive osd entry styled, more meaningfull color variables and
some code rationalization.