Commit Graph

217 Commits

Author SHA1 Message Date
Benjamin Otte
19171c7a89 testsuite: Add a test for opacity + color-matrix nodes
These are 2x2 combinations that:
1. Use a texture child node vs a color child node
   This should force an offscreen vs straight up use a texture.
2. Switch opacity and color-matrix
   Either put the color matrix into the opacity node or put the opacity
   into the color matrix.

This is worth testing because renderers often combine opacity into the
color matrix to avoid offscreens.

And they do that because applications often create faded out symbolic
images, which end up as a combination of these nodes.
2023-12-09 19:32:39 +01:00
Matthias Clasen
b916c4dac1 ci: Reshuffle test setups
Add a wayland_gl setup that explicitly uses desktop GL, and rename
wayland_gles to wayland_gles2 (since that is what it does).

In ci, make the fedora-x86_64 runner run tests with wayland_gl
and wayland_gles2, and make the fedora-release runner run test
with wayland and x11.
2023-11-19 08:24:38 -05:00
Matthias Clasen
44d977844b testsuite: Add offload tests
These tests come in two variants.

The first takes .node and .offload file, parses the node file,
and compares the resulting subsurface attachments to expected results.

The second variant takes two .node/.offload file pairs and a .diff
file, parses the node files, compares the resulting subsurface
attachments, and then diffs the nodes, comparing the resulting
area to the region in the .diff file.
2023-11-13 18:41:53 -06:00
Benjamin Otte
00ce51472c testsuite: Add render test for texture placement
Make sure that texture nodes sample from the texture properly.
2023-11-01 08:01:27 +01:00
Benjamin Otte
7ba4ba05e1 gl: Fix padding in icon library
The previous code would not pad the left side with the left column of
pixels but with the top row.

Test attached.
2023-10-31 00:50:00 +01:00
Benjamin Otte
85e1088171 gsk: Fix texture-scale node Cairo drawing
The code was interpreting x/y coordinates wrong sometimes and causing
things to not be drawn at the correct offset.

Testcase included.
2023-10-31 00:36:27 +01:00
Benjamin Otte
bdb3e345c8 testsuite: Add test for scaling texture-scale node
Finally figured out a way to test that a texture-scale node using
NEAREST that is upscaled using a transform node doesn't use NEAREST but
LINEAR.
2023-10-31 00:36:27 +01:00
Benjamin Otte
a30e9dcfeb testsuite: Add a test for nearest vs linear scales 2023-10-31 00:36:27 +01:00
Benjamin Otte
c9b83dfa1d testsuite: Add a test for texture-scale filters
Check that the right filter is chosen and that that filter is
implemented correctly.

The test is disabled for Cairo because Cairo (or rather Pixman)
doesn't follow the filtering specifications for GL/Vulkan and in
particular the nearest filter picks a different pixel.
2023-10-24 01:41:25 +02:00
Christian Hergert
d8bbe1c296 testsuite/gsk: add render test for mask(texture|color) 2023-10-06 10:52:53 -07:00
Matthias Clasen
6da5b8cb25 tests: Split off some path utilities
Thes can be reused in different test sources.
2023-09-23 15:28:35 -04:00
Benjamin Otte
95865cb1bf gsk: Fix clipping error when drawing shadows
When shadows were offset - in particular when offset so the original
source was out of bounds of the result - the drawing code would create a
pattern for it that didn't include enough of it to compose a shadow.

Fix that by not creating those patterns anymore, but instead drawing the
source (potentially multiple times) at the required offsets.

While that does more drawing, it simplifies the shadow node draw code,
and that's the primary goal of the Cairo rendering.

Test included.
2023-09-18 07:53:03 +02:00
Benjamin Otte
41af8ee2e2 testsuite: Add another test
his is the opposite of the test in 1502c21e97.

Also change the numbers in that test so it doesn't need a ref file.

Related: #6075
2023-09-15 16:34:00 +02:00
Benjamin Otte
e9089f65e3 gl: Change rounded_rect_shrink()
The code now follows gsk_rounded_rect_shrink() and with it the behavior
of the Cairo renderer and Webkit.

The old code did what the GL renderer and Cairo do, but I consider that
wrong.

I did not test Chrome.

Test attached
2023-09-15 16:34:00 +02:00
Benjamin Otte
1c971c595f glrenderer: Shadows without offset do exist
Not for opaque contents, but stuff can be semi-transparent.

Testcase included.
2023-09-15 03:46:27 +02:00
Benjamin Otte
f8627755b5 rendernode: Shadow nodes need offscreen for opacity
Otherwise the shadow will not be properly computed as opaque regions
become translucent after applying opacity.

Testcase included.
2023-09-15 03:46:27 +02:00
Matthias Clasen
1502c21e97 rendernode: Fix handling of color glyphs
The rendernode parser was mixing up its flags.

Test included.

Related: #6075
2023-09-13 15:37:57 -04:00
Benjamin Otte
a05a021fd1 rendernode: Fix Cairo rendering of repeating gradients
Cairo and the GL renderer have a different idea of how to handle
transitioning of colors outside the defined range.

Consider these stops:
  black 50%, white 50%

What color is at 0%?

Cairo would transition between the last and first stop, ie it'd do a
white-to-black transition and end up at rgb(0.5,0.5,0.5) at 0%.
GL would behave as it would for non-repeating gradients and use black
for the range [0%..50%] and white for [50%..100%].
The web would rescale the range so the first stop would be at 0% and
the last stop would be at 100%, so this gradient would be illegal.

Considering that it's possible for code to transition between the
different behaviors by adding explicit stops at 0%/100%, I could choose
any method.
So I chose the simplest one, which is what the GL renderer does and
which treats repeating and non-repeating gradients the same.

Tests attached.
2023-09-07 16:19:20 +02:00
Matthias Clasen
43b6822eb0 Add roundtrip tests for special contours
So far, we only have a circle contour.
Check that it survives a roundtrip through
gsk_path_to_string and gsk_path_parse.
2023-08-27 09:14:03 -04:00
Matthias Clasen
889688c978 Add more fill and stroke node tests 2023-08-26 07:39:23 -04:00
Sergey Bugaev
9f811ccee5 testsuite: Add color-matrix-merge testcase
This tests the merging of nested color matrix nodes feature of
GtkSnapshot, which was broken before commit 082fdfdb24.

Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
2023-08-25 15:54:05 +03:00
Sergey Bugaev
6cd6da050b testsuite: Add render node replay tests
This takes a render node tree and "replays" it by using the GtkSnapshot
machinery. We don't necesserily expect to get back an exactly equal
render node tree back, since GtkSnapshot applies various small
optimizations where possible, but the original and the replayed nodes
should render to identical textures.

Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
2023-08-25 15:54:05 +03:00
Matthias Clasen
02a4e5a457 Add compare tests for fill and stroke nodes 2023-08-07 13:02:57 -04:00
Matthias Clasen
a548a91e6d Add nodeparser tests for fill and stroke nodes 2023-08-07 13:02:57 -04:00
Matthias Clasen
785b9541f6 gsk: Add tests for GskPath 2023-08-06 21:01:11 -04:00
Matthias Clasen
a4cbabb80f gsk: Add tests for GskCurve 2023-08-06 20:48:09 -04:00
Matthias Clasen
ba41edf531 gsk: Add tests for GskBoundingBox 2023-08-06 17:16:46 -04:00
Benjamin Otte
c179013790 testsuite: Add a test for mask out of bounds effects
Inverted alpha masks have an effect on the source, even if the mask
doesn't cover the source at all - or worse, is completely clipped out.

The GL renderer handles this fine, but Cairo and Vulkan had
optimizations that got this wrong.
2023-07-03 22:02:44 +02:00
Benjamin Otte
c6eb7fd483 gsk: Fix luminance in Cairo and GL renderer
In particular, fix the combination of luminance and alpha. We want to do
  mask = luminance * alpha
and for inverted
  mask = (1.0 - luminance) * alpha
so add a test that makes sure we do that and then fix the code and
existing tests to conform to it.
2023-07-03 22:02:44 +02:00
Benjamin Otte
0a0f0d9e7e testsuite: Add a test for repeating gradients
Make sure scaling the image also scales the color stop lookup.
2023-06-08 22:16:18 +02:00
Benjamin Otte
9070c457d6 testsuite: Make clipped-repeat test work universally
Cover the rounded corners so that they cause no visible difference in
the end result.
2023-06-05 05:33:07 +02:00
Benjamin Otte
7f1bd1f047 vulkan: Handle empty child bounds in repeat node
Also add test to the testsuite for it.
2023-06-04 19:42:01 +02:00
Benjamin Otte
f5955feea1 testsuite: Add crossfade-clip-both-children test
This one tests a crossfade between two non-overlapping nodes with a clip
region that covers neither of the two nodes.

This tests that renderers can deal with clip regions that doesn't
overlap nodes in a situation where they will most likely want to create
an offscreen.
As offscreens are typically clipped to the clip region, this would cause
an empty offscreen and that can cause failures.
2023-05-16 18:53:27 +02:00
Benjamin Otte
853e8719c6 testsuite: Add clip-translate-offscreen test
This was an experiment where an offscreen was translated inside an
existing clip.

Because renderers try to limit offscreens to the clip rect, this is
interesting, because they might get the translation wrong.
2023-05-16 18:53:27 +02:00
Benjamin Otte
fde3d2cd50 testsuite: Add testcase for z clipping
the near and far clipping plane are at -10000 and 10000 respectively.
Test that the renderers respect that.
2023-05-16 18:53:27 +02:00
Emmanuele Bassi
cdeeb3275a build: Internal tests must set GTK_COMPILATION
Otherwise they won't be able to use the appropriate function visibility
on Windows.
2023-05-09 19:01:21 +01:00
Matthias Clasen
e56a539363 Add a masked variation to gsk tests
This improves test coverage for mask nodes.
2023-05-05 15:05:08 -04:00
Matthias Clasen
5e8e4130a5 Skip another failing gsk test with small textures 2023-05-04 15:36:57 -04:00
Matthias Clasen
f81aa14d93 Merge wayland_smalltexture and wayland_gles
We don't really need to have two full separate
test runs for these conditions, so combine them
into one test setup.
2023-05-04 15:13:09 -04:00
Matthias Clasen
a235b59089 Skip some tests with small textures
When textures are too large, we will scale them down
to fit the max texture size, which will cause comparisons
to fail.
2023-05-01 16:29:45 -04:00
Matthias Clasen
7200a93a88 gsk: Give up on one test
The rounded-clip-in-clip-3d test fails in GL when
flipped. Given that it was already excluded from cairo,
and also fails cairo when flipped, give up on it for now.
2023-05-01 13:45:20 -04:00
Matthias Clasen
f29b24517e Add a test for rotated blend nodes 2023-05-01 13:45:20 -04:00
Matthias Clasen
f6e47b7eb0 Add a test for rotated cross-fade nodes
This one checks that we don't apply the modelview
transform twice with cross-fades.
2023-05-01 13:45:13 -04:00
Matthias Clasen
21df62f428 Add another test 2023-05-01 13:43:33 -04:00
Matthias Clasen
5afd5cfec7 Add another gsk test 2023-05-01 13:43:33 -04:00
Matthias Clasen
f1729affa8 testsuite: Add more gsk tests
Add separate suites for running the gsk compare-render
tests with the --flip, --rotate or --repeat options.
A bunch of these fail currently, and need diagnosis.
2023-05-01 13:35:35 -04:00
Benjamin Otte
9dd050ff30 testsuite: Add parsing tests for node and texture naming 2023-03-29 03:53:52 +02:00
Benjamin Otte
1605b07ff5 rendernodeparser: Failing to parse a string is an error
Testcase included.
2023-03-29 03:53:52 +02:00
Matthias Clasen
61b9be1c1a gsk: Add a test for scaled textures
GL and cairo disagree on this one, and have forever.
Whee!
2023-03-22 00:14:16 -04:00
Matthias Clasen
80730a4014 testsuite: Add some texture tests
In constrast to our other tests, these use
textures that are big enough to force slicing
with setting GSK_MAX_TEXTURE_SIZE, which we
will use in the following commits to improve
test coverage.
2023-03-19 10:05:52 -04:00
Matthias Clasen
ad84ee8352 tests: Add more tests for texture scale nodes 2023-03-14 01:14:57 -04:00
Benjamin Otte
987b9cec3f testsuite: Add tests for the unknown enums
See commit 40e7a265a7
2023-03-05 18:35:02 +01:00
Benjamin Otte
a77beb39a1 testsuite: Add empty test for new node 2023-03-05 18:33:37 +01:00
Benjamin Otte
0581e38b09 testsuite: Add a test for stripes
The GL renderer was creating sripes for nodes that were scaled in
particular ways, probably due to rounding errors.

This testsuite focuses on one of those stripes to make sure they are
gone.
2023-03-04 02:50:38 +01:00
Benjamin Otte
8bbf220fdf testsuite: Add a test for large scale nodes
This test fails if we naively create fullscale
intermediate offscreens. This was fixed in the
previous commits.

This tests the fixes in 22ba6b1f33 (for
cairo) and 3a0152b65f (for GL).
2023-03-03 11:33:57 -06:00
Matthias Clasen
aec4bfcf3b gsk: Add a node parser test for mask modes 2023-02-14 21:47:54 -05:00
Matthias Clasen
7e18c2849b gsk: Add a render test for mask modes 2023-02-14 21:47:54 -05:00
Matthias Clasen
cb0aaf0b2c Add more mask node tests 2023-02-14 19:07:01 -05:00
Matthias Clasen
c8bfea7aa1 Add a test for mask nodes 2023-02-12 08:35:25 -05:00
Matthias Clasen
238e7ec351 Add a test for scaled textures 2023-02-11 15:09:38 -05:00
Matthias Clasen
3121f88265 build: Drop the install-tests option
We no longer use installed tests in CI,
so lets reap the benefit and simplify
our build setup for tests.
2022-12-19 23:12:47 -05:00
Emmanuele Bassi
ce9069c85f build: Add known to be failing gsk comparison tests
The unaligned-offscreen and upside-down-label-3d tests are failing after
upgrading our CI images, seemingly because of some font rendering issue
that is hard to track. Let's use the "failing" testsuite mechanism that
we also use for the reftests.
2022-12-14 17:40:04 +00:00
Matthias Clasen
b441c684ab gsk: Avoid a crash with negative scales
Don't crash when both scale_x and scale_y are -1.

A test is included.
2022-11-20 12:13:02 -05:00
Matthias Clasen
5064a8eac0 gsk: Improve test coverage 2022-07-15 16:41:05 -04:00
Benjamin Otte
0410125f20 nodeparser: Fix parsing of color-matrix node
Negative offsets in the color matrix were inverted because it used the
rect parser.
2022-05-18 21:16:33 +02:00
Sebastian Keller
1c733857b3 testsuite: Add unaligned-offscreen test
Tests whether text rendered to an offscreen node unaligned with the
pixel grid introduces blurriness.
2022-04-04 23:48:58 +02:00
Benjamin Otte
b28c3ef3d9 renderers: Handle large viewports
When large viewports are passed to gsk_renderer_render_texture(), don't
fail (or even return NULL).

Instead, draw multiple tiles and assemble them into a memory texture.

Tests added to the testsuite for this.
2022-02-26 20:35:44 +01:00
Timm Bäder
fd6b3ef5a0 gl: Linear gradients don't support 3d transforms
Add another helper similar to the one for transforms, but that only
works on 2d transforms.

Fixes #4501
2021-12-12 12:57:44 +01:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00
Benjamin Otte
62954a0338 ngl Fix bottom-right border render failure
The wrong index was used for offsetting the bottom border rect.

Test included.
2021-09-16 23:59:37 +02:00
Benjamin Otte
46bb160923 testuite: Add opacity-overdraw test
Tests that overdrawing of content inside an opacity node happens before
the opacity is applied.

This is broken in the GL renderer and causes the opacity.ui reftest to
fail.
2021-09-16 23:59:37 +02:00
Matthias Clasen
4439ff0c12 testsuite: Stop running tests for the gl renderer
It does not exist anymore.
2021-09-14 16:12:55 -04:00
Matthias Clasen
8390363abe testsuite: Avoid negative scales with gl renderer
The fix in 1c90bb522e was only for the ngl renderer,
so don't use the test with the gl renderer, until it is
fixed as well.
2021-07-16 07:11:20 -04:00
Benjamin Otte
834d3749c6 testsuite: Add test for crasher
Test for the crasher in !4096
2021-07-15 23:43:28 +02:00
Matthias Clasen
fab82a7c25 tests: Add some fp16 tests 2021-07-13 09:03:49 -04:00
Matthias Clasen
5cb5bdc4eb testsuite: Sort gsk compare tests
Easier to find things that way.
2021-04-01 20:07:13 -04:00
Matthias Clasen
08913deba5 Add some more gsk tests
The css-background test contains a node pattern that
is optimized in the ngl renderer.
2021-04-01 20:06:40 -04:00
Matthias Clasen
b5df1299ec gsk: Add another test
Compare clipped repeat nodes. Must skip cairo here
since it blurred the child by scaling after rendering.

Also skip the gl renderer, since it hasn't been fixed
for this yet. ngl passes this test.
2021-03-31 16:49:31 -04:00
Matthias Clasen
6f62107656 testsuite: Rename next to ngl
Use specific names for renderers in the gsk tests.
Otherwise the tests may use the wrong renderer, or
the same renderer twice.
2021-03-31 14:59:43 -04:00
Matthias Clasen
146069058f Add some tests for node diffing
Nothing deep yet, but more can be added.
2021-03-28 10:45:40 -04:00
Christian Hergert
2a38cecd33 gsk: add OpenGL based GskNglRenderer
The primary goal here was to cleanup the current GL renderer to make
maintenance easier going forward. Furthermore, it tracks state to allow
us to implement more advanced renderer features going forward.

Reordering

This renderer will reorder batches by render target to reduce the number
of times render targets are changed.

In the future, we could also reorder by program within the render target
if we can determine that vertices do not overlap.

Uniform Snapshots

To allow for reordering of batches all uniforms need to be tracked for
the programs. This allows us to create the full uniform state when the
batch has been moved into a new position.

Some care was taken as it can be performance sensitive.

Attachment Snapshots

Similar to uniform snapshots, we need to know all of the texture
attachments so that we can rebind them when necessary.

Render Jobs

To help isolate the process of creating GL commands from the renderer
abstraction a render job abstraction was added. This could be extended
in the future if we decided to do tiling.

Command Queue

Render jobs create batches using the command queue. The command queue
will snapshot uniform and attachment state so that it can reorder
batches right before executing them.

Currently, the only reordering done is to ensure that we only visit
each render target once. We could extend this by tracking vertices,
attachments, and others.

This code currently uses an inline array helper to reduce overhead
from GArray which was showing up on profiles. It could be changed to
use GdkArray without too much work, but had roughly double the
instructions. Cycle counts have not yet been determined.

GLSL Programs

This was simplified to use XMACROS so that we can just extend one file
(gskglprograms.defs) instead of multiple places. The programs are added
as fields in the driver for easy access.

Driver

The driver manages textures, render targets, access to atlases,
programs, and more. There is one driver per display, by using the
shared GL context.

Some work could be done here to batch uploads so that we make fewer
calls to upload when sending icon theme data to the GPU. We'd need
to keep a copy of the atlas data for such purposes.
2021-02-23 14:41:52 -08:00
Simon McVittie
1c6cf7a3b6 reftests: Share reftest-compare.[ch] between GSK and GTK tests
The only non-whitespace difference is that the copy in GSK does not
set the symbol's visibility.

Signed-off-by: Simon McVittie <smcv@debian.org>
2021-02-15 09:22:41 +00:00
Matthias Clasen
dff2aa20ff gl: Fixed clipped offscreen rendering
When we are rendering a texture node to an offscreen,
and we have a clip, we must force the offscreen rendering.
Otherwise, the code will notice: Hey, it already is a texture
node, so no need to render it to a texture again. But when
clipping is involved, that is exactly what we want to do.

Testcase included.

Fixes: #3651
2021-02-09 22:43:15 -05:00
Timm Bäder
79f273348d gl renderer: Fix viewport computation when rendering offscreen
Fixes #3615
2021-01-29 10:37:48 +01:00
Benjamin Otte
dee863dbb2 rendernode: Bail if matrix is invalid
Invalid matrices are okay in GSK (and GL), but not in Cairo.

Testcase included.
2020-12-24 06:38:45 +01:00
Emmanuele Bassi
99e0929d6c build: Use a consistent style for Meson files 2020-12-15 12:46:59 +00:00
Emmanuele Bassi
0af6630521 a11y: Consolidate accessibility environment variables
Use a single environment variable for everything:

 - select the ATContext implementation
 - select the test ATContext
 - disable ATContext entirely

We use the same pattern as GSK_RENDERER, GTK_DEBUG, etc.

The documentation needs to be updated to include the environment
variable.
2020-11-09 16:21:49 +00:00
Emmanuele Bassi
88113956a3 tests: Use the test ATContext for every test
Otherwise we're going to need a full desktop session in order to run the
test suite.
2020-10-12 16:19:32 +01:00
Matthias Clasen
4e55220d76 Add some shader tests
These are just basic api usage tests, no rendering.
They found the issues fixed in the preceding commits.
2020-09-29 09:51:16 +02:00
Matthias Clasen
60e37d3368 Update gsk tests
Add a clip-coordinates-2d test that is similar
to clip-coordinates-3d, but actually uses a 2D
transform.
2020-09-04 13:19:01 -04:00
Chun-wei Fan
f454c6f9d0 testsuite/gsk: Only run Broadway tests if enabled
We may not have enabled building the broadway renderer for our build, so don't
run the broadway renderer tests unless it is enabled.
2020-08-05 16:23:14 +08:00
Matthias Clasen
f2259adcdc Disable a failing test
For some reason, empty-linear-gradient is failing here,
with the broadway and opengl renderers, and I don't
know why. Disable it for now.
2020-06-06 15:32:26 -04:00
Timm Bäder
d5bf3c2cd1 gl renderer: Improve clipping code
don't render a clip to a texture if the new clip does not intersect with
any of the corners of the currently rounded clip.

Fixes #2770
2020-05-24 15:59:05 +02:00
Timm Bäder
2425d61516 Pass common_cflags to testuite/gsk executables 2020-05-19 08:32:33 +02:00
Matthias Clasen
350110ad9d testsuite: Add a gsk-compare-broadway suite
We have a Broadway renderer, might as well spell
that out in the tests, and make the suite exclude the
3d tests it can't handle.
2020-05-16 10:14:10 -04:00
Matthias Clasen
509db01319 tests: Centralize our test setup a bit
Put all of the constant environment into the
toplevel meson.build file, to reduce repetition
and copy-paste errors.
2020-05-15 14:11:53 -04:00
Timm Bäder
b9ed957af3 gl renderer: Fix nested rounded clip rendering
If the inner clip intersects with the corners of the outer clip, we
potentially need a texture. We should add more fine-grained checks for
this in the future though.

Test case included.
2020-05-13 08:07:55 +02:00
Matthias Clasen
cbb0ca4902 testsuite: Tell meson we use TAP
This makes meson actually parse the individual test
results. Most of the time, it does not make a difference,
but one case where it does is when all the individual
tests of a binary are skipped, meson will mark the
test as skipped.
2020-03-20 11:55:26 -04:00
Timm Bäder
83982a28e7 testuite/gsk: Add common_cflags to build
And fix all the warnings and errors.
2020-03-06 18:22:01 +01:00
Benjamin Otte
75b130ed6b testsuite: Add tests for rounded rect code
... including the bug that was fixed in the parent commit.
2020-02-13 07:36:38 +01:00