The code now by default puts all planes into the same fd - like
v4l does, too.
The old behavior of one fd per plane can be enabled via --disjoint.
Also, am --undecorated option has been added so that the window
isn't decorated and all that the renderer has to do is display the
dmabuf.
This is useful when debugging just the dmabuf rendering.
This seems to be what everyone does, so we should do it, too.
Previously it was assumed that an fd of -1 would mean reusing the
previous fd with a different offset, but that seems to be uncommon.
This uses the dma-heap kernel api to create a dma-buf
and use it for a GdkDmabufTexture. It supports a few
formats to test how well GL conversion of YUV works.
The YUV code is adapted from weston tests.
We did have 4 ordering variations of ARGB straight,
but only 3 premultiplied. Add the missing one.
Update all the places where we switch over memory formats.
1. Split out the download function from the mmap'ing of the plane(s)
2. Make the code mmap() all the planes
3. Determine size using lseek() as documented by libdrm, instead of
trying to guess it from the format.
4. Fix some bugs, like switcheroos of width and height
Tries to sanitize the dmabuf to conform to the values expected
by Vulkan/EGL which should also be the values expected by
Wayland compositors
We put these sanitized values into the GdkDmabufTexture, by
sanitizing the input from GdkDmabufTextureBuilder, which are
controlled by the callers.
Things we do here:
1. Disallow any dmabuf format that we do not know.
1. Treat the INVALID modifier the same as LINEAR.
2. Ignore all other modifiers.
3. Try and fix various inconsistencies between V4L and Mesa,
like NV12.
*** WARNING ***
This function is not absolutely perfect, you do not have a
perfect dmabuf afterwards.
In particular, it doesn't check sizes.
The glyph and icon libaries were also checking for GLES to
decide if data needs to be transformed from BGRA to RGBA.
Use the new has_bgra getter instead.
This will probably break on bigendian, because the
GL_BGRA + GL_UNSIGNED_BYTE combination is not equivalent
to the cairo format on bigendian, but this was already
broken for the gl format information that we get from
gdk_memory_format_gl_format.
Vertex arrays are available in GL and in GLES >= 3.
We don't check for the GLES extension that provided
vertex arrays in older GLES, since that requires
using different API.
This api avoids version checks all over the place.
Make gdk_memory_format_gl_format take the GdkGLContext,
instead of just a gles boolean. This will let us
check for extensions that may be needed for certain
formats.
Update all callers.
We always have a display - the default display - so there's no need to
accept NULL.
Plus, we need a display when building the texture, so accepthing NULL
wouldn't even make sense.
Includes update to defaultvalue test.