If a motion event handler (or other handler running from the flush-events
phase of the frame clock) recursed the main loop then flushing wouldn't
complete until after the recursed main loop returned, and various aspects
of the state would get out of sync.
To fix this, change flushing of the event queue to simply mark events as
ready to flush, and let normal event delivery handle the rest.
https://bugzilla.gnome.org/show_bug.cgi?id=705176
Setting event compression to false will allow inter-frame
mouse motion events to be delivered, which are necessary
for painting applications to produce smooth strokes.
https://bugzilla.gnome.org/show_bug.cgi?id=702392
A switch of device may be significant for an application, so don't
compress motion events if they are for different devices. This simple
handling isn't sufficient if we have competing event streams from
two different pointer events, but we don't expect this case to be
common.
Since events can be paused independently for each window during processing,
make _gdk_display_pause_events() count how many times it is called
and only unpause when unpause_events() is called the same number of
times.
https://bugzilla.gnome.org/show_bug.cgi?id=685460
When we have pending motion events, instead of delivering them
directly, request the new FLUSH_EVENTS phase of the frame clock.
This allows us to compress repeated motion events sent to the
same window.
In the FLUSH_EVENTS phase, which occur at priority GDK_PRIORITY_EVENTS + 1,
we deliver any pending motion events then turn off event delivery
until the end of the next frame. Turning off event delivery means
that we'll reliably paint the compressed motion events even if more
have arrived.
Add a motion-compression test case which demonstrates behavior when
an application takes too long handle motion events. It is unusable
without this patch but behaves fine with the patch.
https://bugzilla.gnome.org/show_bug.cgi?id=685460
This commit introduces GDK_TOUCH_BEGIN/UPDATE/END/CANCEL
and a separate GdkEventTouch struct that they use. This
is closer to the touch event API of other platforms and
matches the xi2 events closely, too.
Use GdkWindow instead. This requires calling
gdk_x11_window_foreign_new_for_display(), so might cause a slight
performance penalty, but is required to be portable.
When copying allocated events, also copy the source device.
When synthesizing double or triple clicks, copy the original
button press event including device information.
https://bugzilla.gnome.org/show_bug.cgi?id=639822
This commit hides the GdkDisplayManager instance and class structs,
adds vfuncs for listing displays, opening displays, and getting and
setting the default display. The X11 backend has a derived
GdkDisplayManagerX11.
The gdk_display_manager_get() function is responsible for deciding on
which of the compiled in backends to use. Currently, it consults the
GDK_BACKEND environment variable and falls back to x11.
This function may be used to know the hardware device that triggered
an event, it could resort to the master device in the few cases there's
not a direct hardware device to relate to the event (i.e.: crossing events
due to grabs)
The core pointer is sort of meaningless in a multidevice environment,
the client pointer is used instead to fake a GdkDevice on events that
don't have one.