Commit Graph

3 Commits

Author SHA1 Message Date
Benjamin Otte
a8ff291a12 vulkan: Make clip type an enum
and add gsk_vulkan_shader_op_alloc() that sets it properly.
2023-07-16 13:16:43 +02:00
Benjamin Otte
2aba50efa0 vulkan: Move the render ops to the Render
This is a massive refactoring because it collects all the renderops
of all renderpasses into one long array in the Render object.

Lots of code in there is still flaky and needs cleanup. That will
follow in further commits.

Other than that it does work fine though.
2023-07-16 12:13:00 +02:00
Benjamin Otte
73f1dfc762 vulkan: Repurpose mask shader
Use if for mask nodes to do the generic source image + mask image
operation with the 4 available mask modes.
2023-07-16 12:13:00 +02:00