Commit Graph

187 Commits

Author SHA1 Message Date
Benjamin Otte
e1ca4b4569 testsuite: Add opacity handling test for fill nodes 2023-12-28 07:35:46 +01:00
Benjamin Otte
34392ca018 testsuite: Add a test filling 3d content
Checks that a simple Cairo fallback cannot be used.
2023-12-28 07:35:46 +01:00
Benjamin Otte
a28915bffb testsuite: Disable all failing tests on GL renderer
Of all the recently added tests, disable the ones that fail on the GL
renderer, so that CI passes.
2023-12-26 05:03:25 +01:00
Benjamin Otte
e1bae384f0 testsuite: Add a shadow test
This test tests that shadows that are offset to outside the clip region
but where the blur goes back into the clip region get correctly drawn
and not optimized away.

To view what the test actually draws, remove at least the color-matrix
- it's only used so the blurring algorithm doesn't cause different
results - and maybe also the clip node.
2023-12-26 05:03:24 +01:00
Benjamin Otte
12a97ef422 testsuite: Add a forgotten test
The test existed in git but wasn't hooked up. So let's do that by:

1. Adding it to the build
2. Adapting it a bit so rounding errors really don't trigger (as the
   original commit claimed they shouldn't).
3. Re-renaming it because this was actually about 3d gradients
2023-12-26 05:03:24 +01:00
Benjamin Otte
9a6d6e80b5 testsuite: Add a nonorthogonal linear-gradient transform
The actual gradient line is covered by blocks, so there are no
artifacts. But if a renderer screws this up, the blue/red will seep
through these blocks.
2023-12-26 05:03:24 +01:00
Benjamin Otte
2b142a59a1 testsuite: Add compare tests for mask modes inside an opacity node 2023-12-26 05:03:24 +01:00
Benjamin Otte
20c81d90c9 testsuite: Add yet another repeat node test
This one tests that when no offscreen is created for repeating but we
drw everything individually, we still respect the clip set via
child_bounds.
2023-12-26 05:03:24 +01:00
Benjamin Otte
f5584b178d testsuite: Add a test for repeat node offscreen scaling
Ensure that the offscreens for repeat nodes pick the right xscale and
yscale so that they render pixel-aligned.
2023-12-26 05:03:24 +01:00
Benjamin Otte
332fd1b840 testsuite: Add a repeat testcase
This test tests multiple things:

1. That huge contents are properly clipped by repeat nodes, even if the
   repeat happens in the visible part
2. That repeating only horizontally or only vertically is done quickly
   via offscreens when lots of repeating is done
2023-12-26 05:03:23 +01:00
Benjamin Otte
5e85b1aa02 testsuite: Add a repeat test
Ensures that repeating actually causes repeating in the renderer by
repeating a 1x1 image a lot.
2023-12-26 05:03:23 +01:00
Benjamin Otte
7f7254f10b testsuite: Add a repeat test for child bounds
Test that if the child is a texture that extends the child bounds, that
extension does not get repeated when rendering.

This can easily happen when the child is not drawn as an offscreen, but
instead the texture cache is consulted and no check for matching size is
done.
2023-12-26 05:03:23 +01:00
Benjamin Otte
72c58ccd7d testsuite: Add another test
This test ensures that offscreens for cross-fade children are properly
clipped and that the renderers can deal with the two not overlapping.
2023-12-26 05:03:23 +01:00
Benjamin Otte
f574cc2936 testsuite: Add test for gradients
Test that it can do 64 color stops.

Should ensure that renderers either can do unlimited amounts or have
fallbacks in place.
2023-12-26 05:03:23 +01:00
Benjamin Otte
2b59c4cf16 testsuite: Test we don't crash with overly large nodes
... when these nodes are used as children of a complex transform nodes
and we lose the clip.
2023-12-26 05:03:23 +01:00
Benjamin Otte
97b78cede0 testsuite: Unify renderer exclusion naming
Instead of using "-3d" to exclude Cairo rendering, use "-no$renderer" to
allow excluding any renderer.
And because we use contains() for the check, we can exclude multiple
renderers by naming the test sth like "test-nogl-nocairo.node"
2023-12-26 05:03:23 +01:00
Benjamin Otte
653d1eec55 testsuite: Add a variant of an existing test
This variant ccreates a huge node in the clipped region and tests that
renderers properly clip it away.
2023-12-26 04:25:11 +01:00
Benjamin Otte
4cc2a660e3 testsuite: Add a render test for a recent segfault
Renderer tend to ignore the clip when offscreening the child of a blur
node. So make a test that oversizes that child.
2023-12-26 04:25:11 +01:00
Benjamin Otte
2b6e7147d6 build: Sort alphabetically 2023-12-11 07:33:26 +01:00
Benjamin Otte
e3299e38df cairo: Handle clipped blur content
This is the result of experimenting with corner cases when blurring.

The result is a test that tests when the child of a blur node is
clipped out but the blurred child is not, the blurred parts are still
visible.

This immediately broke the cairo renderer, so the fix is included.
2023-12-11 07:33:24 +01:00
Benjamin Otte
19171c7a89 testsuite: Add a test for opacity + color-matrix nodes
These are 2x2 combinations that:
1. Use a texture child node vs a color child node
   This should force an offscreen vs straight up use a texture.
2. Switch opacity and color-matrix
   Either put the color matrix into the opacity node or put the opacity
   into the color matrix.

This is worth testing because renderers often combine opacity into the
color matrix to avoid offscreens.

And they do that because applications often create faded out symbolic
images, which end up as a combination of these nodes.
2023-12-09 19:32:39 +01:00
Matthias Clasen
b916c4dac1 ci: Reshuffle test setups
Add a wayland_gl setup that explicitly uses desktop GL, and rename
wayland_gles to wayland_gles2 (since that is what it does).

In ci, make the fedora-x86_64 runner run tests with wayland_gl
and wayland_gles2, and make the fedora-release runner run test
with wayland and x11.
2023-11-19 08:24:38 -05:00
Matthias Clasen
44d977844b testsuite: Add offload tests
These tests come in two variants.

The first takes .node and .offload file, parses the node file,
and compares the resulting subsurface attachments to expected results.

The second variant takes two .node/.offload file pairs and a .diff
file, parses the node files, compares the resulting subsurface
attachments, and then diffs the nodes, comparing the resulting
area to the region in the .diff file.
2023-11-13 18:41:53 -06:00
Benjamin Otte
00ce51472c testsuite: Add render test for texture placement
Make sure that texture nodes sample from the texture properly.
2023-11-01 08:01:27 +01:00
Benjamin Otte
7ba4ba05e1 gl: Fix padding in icon library
The previous code would not pad the left side with the left column of
pixels but with the top row.

Test attached.
2023-10-31 00:50:00 +01:00
Benjamin Otte
85e1088171 gsk: Fix texture-scale node Cairo drawing
The code was interpreting x/y coordinates wrong sometimes and causing
things to not be drawn at the correct offset.

Testcase included.
2023-10-31 00:36:27 +01:00
Benjamin Otte
bdb3e345c8 testsuite: Add test for scaling texture-scale node
Finally figured out a way to test that a texture-scale node using
NEAREST that is upscaled using a transform node doesn't use NEAREST but
LINEAR.
2023-10-31 00:36:27 +01:00
Benjamin Otte
a30e9dcfeb testsuite: Add a test for nearest vs linear scales 2023-10-31 00:36:27 +01:00
Benjamin Otte
c9b83dfa1d testsuite: Add a test for texture-scale filters
Check that the right filter is chosen and that that filter is
implemented correctly.

The test is disabled for Cairo because Cairo (or rather Pixman)
doesn't follow the filtering specifications for GL/Vulkan and in
particular the nearest filter picks a different pixel.
2023-10-24 01:41:25 +02:00
Christian Hergert
d8bbe1c296 testsuite/gsk: add render test for mask(texture|color) 2023-10-06 10:52:53 -07:00
Matthias Clasen
6da5b8cb25 tests: Split off some path utilities
Thes can be reused in different test sources.
2023-09-23 15:28:35 -04:00
Benjamin Otte
95865cb1bf gsk: Fix clipping error when drawing shadows
When shadows were offset - in particular when offset so the original
source was out of bounds of the result - the drawing code would create a
pattern for it that didn't include enough of it to compose a shadow.

Fix that by not creating those patterns anymore, but instead drawing the
source (potentially multiple times) at the required offsets.

While that does more drawing, it simplifies the shadow node draw code,
and that's the primary goal of the Cairo rendering.

Test included.
2023-09-18 07:53:03 +02:00
Benjamin Otte
41af8ee2e2 testsuite: Add another test
his is the opposite of the test in 1502c21e97.

Also change the numbers in that test so it doesn't need a ref file.

Related: #6075
2023-09-15 16:34:00 +02:00
Benjamin Otte
e9089f65e3 gl: Change rounded_rect_shrink()
The code now follows gsk_rounded_rect_shrink() and with it the behavior
of the Cairo renderer and Webkit.

The old code did what the GL renderer and Cairo do, but I consider that
wrong.

I did not test Chrome.

Test attached
2023-09-15 16:34:00 +02:00
Benjamin Otte
1c971c595f glrenderer: Shadows without offset do exist
Not for opaque contents, but stuff can be semi-transparent.

Testcase included.
2023-09-15 03:46:27 +02:00
Benjamin Otte
f8627755b5 rendernode: Shadow nodes need offscreen for opacity
Otherwise the shadow will not be properly computed as opaque regions
become translucent after applying opacity.

Testcase included.
2023-09-15 03:46:27 +02:00
Matthias Clasen
1502c21e97 rendernode: Fix handling of color glyphs
The rendernode parser was mixing up its flags.

Test included.

Related: #6075
2023-09-13 15:37:57 -04:00
Benjamin Otte
a05a021fd1 rendernode: Fix Cairo rendering of repeating gradients
Cairo and the GL renderer have a different idea of how to handle
transitioning of colors outside the defined range.

Consider these stops:
  black 50%, white 50%

What color is at 0%?

Cairo would transition between the last and first stop, ie it'd do a
white-to-black transition and end up at rgb(0.5,0.5,0.5) at 0%.
GL would behave as it would for non-repeating gradients and use black
for the range [0%..50%] and white for [50%..100%].
The web would rescale the range so the first stop would be at 0% and
the last stop would be at 100%, so this gradient would be illegal.

Considering that it's possible for code to transition between the
different behaviors by adding explicit stops at 0%/100%, I could choose
any method.
So I chose the simplest one, which is what the GL renderer does and
which treats repeating and non-repeating gradients the same.

Tests attached.
2023-09-07 16:19:20 +02:00
Matthias Clasen
43b6822eb0 Add roundtrip tests for special contours
So far, we only have a circle contour.
Check that it survives a roundtrip through
gsk_path_to_string and gsk_path_parse.
2023-08-27 09:14:03 -04:00
Matthias Clasen
889688c978 Add more fill and stroke node tests 2023-08-26 07:39:23 -04:00
Sergey Bugaev
9f811ccee5 testsuite: Add color-matrix-merge testcase
This tests the merging of nested color matrix nodes feature of
GtkSnapshot, which was broken before commit 082fdfdb24.

Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
2023-08-25 15:54:05 +03:00
Sergey Bugaev
6cd6da050b testsuite: Add render node replay tests
This takes a render node tree and "replays" it by using the GtkSnapshot
machinery. We don't necesserily expect to get back an exactly equal
render node tree back, since GtkSnapshot applies various small
optimizations where possible, but the original and the replayed nodes
should render to identical textures.

Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
2023-08-25 15:54:05 +03:00
Matthias Clasen
02a4e5a457 Add compare tests for fill and stroke nodes 2023-08-07 13:02:57 -04:00
Matthias Clasen
a548a91e6d Add nodeparser tests for fill and stroke nodes 2023-08-07 13:02:57 -04:00
Matthias Clasen
785b9541f6 gsk: Add tests for GskPath 2023-08-06 21:01:11 -04:00
Matthias Clasen
a4cbabb80f gsk: Add tests for GskCurve 2023-08-06 20:48:09 -04:00
Matthias Clasen
ba41edf531 gsk: Add tests for GskBoundingBox 2023-08-06 17:16:46 -04:00
Benjamin Otte
c179013790 testsuite: Add a test for mask out of bounds effects
Inverted alpha masks have an effect on the source, even if the mask
doesn't cover the source at all - or worse, is completely clipped out.

The GL renderer handles this fine, but Cairo and Vulkan had
optimizations that got this wrong.
2023-07-03 22:02:44 +02:00
Benjamin Otte
c6eb7fd483 gsk: Fix luminance in Cairo and GL renderer
In particular, fix the combination of luminance and alpha. We want to do
  mask = luminance * alpha
and for inverted
  mask = (1.0 - luminance) * alpha
so add a test that makes sure we do that and then fix the code and
existing tests to conform to it.
2023-07-03 22:02:44 +02:00
Benjamin Otte
0a0f0d9e7e testsuite: Add a test for repeating gradients
Make sure scaling the image also scales the color stop lookup.
2023-06-08 22:16:18 +02:00