Commit Graph

550 Commits

Author SHA1 Message Date
Timm Bäder
f044b01549 gl renderer: Don't crash if the first op is an opacity one 2017-12-21 19:12:32 +01:00
Timm Bäder
490e15021c gl renderer: Force cross-fade nodes offscreen 2017-12-21 19:12:32 +01:00
Timm Bäder
48be2aed23 gl renderer: Use one function per op type to apply data 2017-12-21 19:12:32 +01:00
Timm Bäder
28499032da gl renderer: Don't leak gl resources 2017-12-21 19:12:32 +01:00
Timm Bäder
ee27b17a12 gl renderer: Fix indentation mishap 2017-12-21 19:12:32 +01:00
Timm Bäder
a83037c440 gl renderer: Implement cross fade nodes 2017-12-21 19:12:32 +01:00
Timm Bäder
bed03aa319 gl renderer: Fix linear gradient shader color calculation
This fixes both the wrong headerbar color and the broken border color in
of the circular button in the widget-factory.
2017-12-21 19:12:32 +01:00
Timm Bäder
eb221ff305 gl renderer: Only take glyph texture alpha into account
This way, we can use the very same coloring program to draw text shadows
of fonts with colored glyphs.
2017-12-21 19:12:32 +01:00
Timm Bäder
075e6ac266 gl renderer: Fix shadow nodes if the child is a container 2017-12-21 19:12:32 +01:00
Timm Bäder
18e7d777a2 gl renderer: Move declarations to the beginning of the block 2017-12-21 19:12:32 +01:00
Timm Bäder
e9be72a73e gl renderer: Fix use of uninitialized values 2017-12-21 19:12:32 +01:00
Timm Bäder
33457b4035 gl renderer: Ensure texture sizes arent 0
We already ceil() the given float texture sizes here, so if they are
valid, the result should definitely be > 0. Textures with size 0 can't
be properly used, especially not as render targets, where they will
trigger an assertion failure later in a glCheckFramebuffer call.
2017-12-21 19:12:32 +01:00
Timm Bäder
49c7cf36e4 gl renderer: Fix inset and outset shadows in hidpi 2017-12-21 19:12:32 +01:00
Timm Bäder
b03f08960b gl renderer: Fix cairo node surface size in hidpi 2017-12-21 19:12:32 +01:00
Timm Bäder
d9e135dcb5 gl renderer: Fix rounded clips in hidpi 2017-12-21 19:12:32 +01:00
Timm Bäder
3411e648b4 gl renderer: Handle borders in hidpi better 2017-12-21 19:12:32 +01:00
Timm Bäder
64400e82b5 gl renderer: Default to 0px clip and border radius
Finally fix the division by 0 in the clip code.
2017-12-21 19:12:32 +01:00
Timm Bäder
703c4cf003 gl renderer: Ignore render ops before we have a valid program 2017-12-21 19:12:32 +01:00
Timm Bäder
2d3e87da46 gl renderer: Try to fix border rendering 2017-12-21 19:12:32 +01:00
Timm Bäder
a59f380d31 gl renderer: Use one function per node-type
So a profiler can actually tell me what's slow and not just point at
_add_render_ops in all cases.
2017-12-21 19:12:32 +01:00
Timm Bäder
ab53ee7377 gl renderer: Don't render opacity nodes offscreen
We already drag a u_alpha uniform around in every shader, so use that
one.
2017-12-21 19:12:32 +01:00
Timm Bäder
fd0b7caa7c gl renderer: Fix shadow shader
We need to take the alpha of the shadow color into account as well.
2017-12-21 19:12:32 +01:00
Timm Bäder
476450b93e gl renderer: Ignore shadow color matrix nodes...
... if the color matrix nodes don't touch the child alpha.
2017-12-21 19:12:32 +01:00
Timm Bäder
98ba28b5d7 gl renderer: Add a helper function
We'll use this for the common case of a color matrix node inside a
shadow node.
2017-12-21 19:12:32 +01:00
Timm Bäder
49785974cf gl renderer: Don't zero initialize render ops GArray 2017-12-21 19:12:32 +01:00
Timm Bäder
7cc868910b gl renderer: Avoid crashing tooltips 2017-12-21 19:12:31 +01:00
Timm Bäder
39a241b763 gl renderer: Sort border sides by color 2017-12-21 19:12:31 +01:00
Timm Bäder
c9af94f6db gl renderer: Keep track of border program state 2017-12-21 19:12:31 +01:00
Timm Bäder
f978bf057f gl renderer: Avoid using a new modelview for shadow nodes
We can just move the vertex data directly.
2017-12-21 19:12:31 +01:00
Timm Bäder
7ad8f211c6 gl renderer: Default to GL_LINEAR scaling filters 2017-12-21 19:12:31 +01:00
Timm Bäder
5cdd46e38e gl renderer: Remove superfluous modelview matrix changes 2017-12-21 19:12:31 +01:00
Timm Bäder
1fce25c7af gl renderer: Remove unused struct member 2017-12-21 19:12:31 +01:00
Timm Bäder
9479bb6bfc gl renderer: Keep track of color matrix op state 2017-12-21 19:12:31 +01:00
Timm Bäder
b33d85b594 gl renderer: Avoid consecutive opacity ops 2017-12-21 19:12:31 +01:00
Timm Bäder
a0e033b2cd gl renderer: Define debug structs inline 2017-12-21 19:12:31 +01:00
Timm Bäder
5d0c279351 gl renderer: Add more detailed render op output 2017-12-21 19:12:31 +01:00
Timm Bäder
7831d9a463 gl renderer: Only draw blurred shadow nodes once 2017-12-21 19:12:31 +01:00
Timm Bäder
7dc6a46cff gl renderer: Remove consecutive clip ops 2017-12-21 19:12:31 +01:00
Timm Bäder
bb69d64a0f gl renderer: Rename a macro 2017-12-21 19:12:31 +01:00
Timm Bäder
8463040ad1 gl renderer: Fix debugging output 2017-12-21 19:12:31 +01:00
Timm Bäder
3b7cfd068b gl renderer: Implement simple border nodes 2017-12-21 19:12:31 +01:00
Timm Bäder
8089cde977 gl renderer: Don't render unblurred text shadows to a texture
We can do the same thing by simply drawing the text in the given shadow
color.
2017-12-21 19:12:31 +01:00
Timm Bäder
d5a759652f gl renderer: Split out text rendering function
We'll use that for text shadow nodes
2017-12-21 19:12:31 +01:00
Timm Bäder
e95b356465 gl renderer: Implement simple shadow nodes 2017-12-21 19:12:31 +01:00
Timm Bäder
c524ac7bb5 gl renderer: Split out a utility function 2017-12-21 19:12:31 +01:00
Timm Bäder
8c9e203458 gl renderer: Fix inset shadow offset calculation 2017-12-21 19:12:31 +01:00
Timm Bäder
47c4bf5be0 gl renderer: Implement unblurred outset shadows 2017-12-21 19:12:31 +01:00
Timm Bäder
5c7838e168 gl renderer: Rework program creation
Make sure all uniform names have to match between the shader names and
the _location integers we save in every Program struct.
2017-12-21 19:12:31 +01:00
Timm Bäder
388157b995 gl renderer: Implement unblurred inset shadows 2017-12-21 19:12:31 +01:00
Timm Bäder
6a1a70c677 gl renderer: Implement blur nodes 2017-12-21 19:12:31 +01:00