Now that we have a two-stages GL context creation sequence, we can move
the profile to a pre-realize option, like the debug and forward
compatibility bits, or the GL version to use.
One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.
We have a couple of requirements in terms of API:
• avoid, if at all possible, the "C arrays of integers with
attribute, value pairs", which are hard to write and hard
to bind in non-C languages.
• allow failing in a recoverable way.
• do not make the GL context creation API a mess of arguments.
Looking at prior art, it seems that a common pattern is to split the
construction phase in two:
• a first phase that creates a GL context wrapper object and
does preliminary checks on the environment.
• a second phase that creates the backend-specific GL object.
We adopted a similar pattern:
• gdk_window_create_gl_context() creates a GdkGLContext
• gdk_gl_context_realize() creates the underlying resources
Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.
https://bugzilla.gnome.org/show_bug.cgi?id=741946
Use xdg_surface_set_window_geometry() to tell the compositor about the
shadow widths, this makes some gnome-shell/mutter features (edge resistance,
frames around windows in the overview, side maximization, ...) work alright
with GTK+.
In order to add this, some other places in gdkwindow-wayland had to gain
some knowledge about margins:
- xdg_surface_configure() now syncs the shadow after applying the state,
and gdk_wayland_window_set_shadow_width() possibly reconfigures the
window in order to preserve window geometry. This is necessary to keep
shadows in sync with state/geometry changes, as this does not happen
all at once.
- xdg_popups relative to an xdg_surface are shown relative to buffer
coordinates, so the left/top margins must be added there.
https://bugzilla.gnome.org/show_bug.cgi?id=736742
It's unused. At the same time, rename "begin_paint_region" to
"begin_paint". This will help us clean up how GDK painting works
in the future to allow more creative use of double-buffering.
Instead of possibly calling wl_surface_commit() out of
GdkFrameClock::after-paint, tick the transient parent clock so ::after-paint
can be eventually run.
This ensures that the subsurface coordinates (considered part of the state
of the parent) aren't committed untimely, and guaranteed to be orderly with
the wl_subsurface-relative state.
This is a gtk-side fix for https://bugzilla.gnome.org/show_bug.cgi?id=738887
cairo_region_copy(NULL) will effectively return an empty region, as this
function is always meant to return valid memory. This however inverts the
meaning of the NULL region and results in entirely non-clickable windows.
We need to use this in the code path where we make the context
non-current during destroy, because at that point the window
could be destroyed and gdk_window_get_display() would return
NULL.
This is not really needed. The gl context is totally tied to the
window it is created from by virtue of sharing the context with the
paint context of that window and that context always has the visual
of the window (which we already can get).
Also, all user visible contexts are essentially offscreen contexts, so
a visual doesn't make sense for them. They only use FBOs which have
whatever format that the users sets up.
To properly support multithreaded use we use a global GPrivate
to track the current context. Since we also don't need to track
the current context on the display we move gdk_display_destroy_gl_context
to GdkGLContext::discard.
wayland doesn't strictly follow the XDG_RUNTIME_DIR spec by falling back
to another directory in case the runtime dir is not properly set.
When this variable is unset, wayland will log an error to us, which we
treat as fatal, aborting the entire program.
Skip ourselves all the trouble and don't try to bring up the wayland
backend when we know it will fail in this way.
https://bugzilla.gnome.org/show_bug.cgi?id=738873
Its not really reasonable to handle failures to make_current, it
basically only happens if you pass invalid arguments to it, and
thats not something we trap on similar things on the X drawing side.
If GL is not supported that should be handled by the context creation
failing, and anything going wrong after that is essentially a critical
(or an async X error).
We make user facing gl contexts not attached to a surface if possible,
or attached to dummy surfaces. This means nothing can accidentally
read/write to the toplevel back buffer.
Currently writing wl_data_offer data into the fd is 1) synchronous, which
is noticeable when transferring large amounts of data, and 2) buggy, write()
error checking is done on the accumulator, breaking both the written data
accounting and error checking itself.
Fix both by making writes asynchonous through GOutputStream, the operation
is spun off and either finished, or cancelled if new data is stored in the
selection while the transfer is active.
The list of devices was being scanned over incorrectly, causing us to
never actually fetch the keymap from the keyboard, as the keyboard was
the second device in the list, not the first.
This causes us to create a new temporary keymap every time, which is
quite expensive, because it involves parsing the entire XKB
file. Scanning the list correctly will cause us to use the XKB rules
file that was passed to us.
A surface may be hidden when a frame is already scheduled, which may cause
crashes on on_frame_clock_after_paint() when calling commit() on a NULL
surface. To fix this, ensure commit_pending is also set to FALSE when the
surface is gone.
https://bugzilla.gnome.org/show_bug.cgi?id=735226
Only static cursors are supported in gdk_device_grab() so far. Obey the
cursor that gdk_device_grab() specifies, which may be different to
the pointer window one. As soon as the grab is gone, the pointer window
cursor will be restored as usual.
https://bugzilla.gnome.org/show_bug.cgi?id=735831
On DnD, pointer_handle_leave may be triggered without the pointer actually
leaving the window, and pointer_handle_enter() happening after intra-window
DnD won't actually manage to update the cursor (it does nothing directly,
and to the upper layers the cursor is still the same and consistent, so no
attempt will happen).
To fix this, keep the pointer cursor on leave, and ensure it is updated
on enter. The pointer cursor will be updated to any current new one through
the enter/motion events generated if it needs be.
https://bugzilla.gnome.org/show_bug.cgi?id=735831
cairo_surface_destroy() is called after the buffer is released, for every
wl_buffer. Windows usually reference their cairo surface before rendering,
so that extra reference is consumed after the buffer is released, so do
the same with cursor surfaces and add an extra reference whenever a cursor
surface change is about to be scheduled.
Otherwise, the GdkWaylandCursor is left with an invalid cairo_surface_t,
which causes crashes the next time it is used.
https://bugzilla.gnome.org/show_bug.cgi?id=735830
On wayland the DnD surface must be created early when starting the drag
operation, so offer API for GTK+ to get the GdkWindow used as a DnD
surface on the drag operation.
https://bugzilla.gnome.org/show_bug.cgi?id=697855
The wl_data_source is retrieved from the selection object for the DnD
selection, and used to initiate a drag. When the drag is finished, a
button release or touch end event is synthesized to finish the DnD
operation after the compositor grab is gone.
https://bugzilla.gnome.org/show_bug.cgi?id=697855