Commit Graph

78950 Commits

Author SHA1 Message Date
Benjamin Otte
aab40ad6a2 gpu: Fix text coordinates in the ubershader 2024-01-09 23:27:55 +01:00
Matthias Clasen
364eec24b1 Merge branch 'demos-enable-vulkan' into 'main'
Enable vulkan on the flatpak demos.

See merge request GNOME/gtk!6724
2024-01-08 20:53:25 +00:00
Jan Willem Eriks
f1fe21e009
Enable vulkan on the flatpak demos.
Since ed12c0cd5a enabled vulkan by default also build the demos with Vulkan enabled.
2024-01-08 19:01:02 +01:00
Artur S0
126cbccddf Update Russian translation 2024-01-08 13:43:52 +00:00
Benjamin Otte
26cf74de5c Merge branch 'wip/otte/for-main' into 'main'
Wip/otte/for main

See merge request GNOME/gtk!6721
2024-01-08 11:48:43 +00:00
Benjamin Otte
2ecb8c08dc testsuite: Add a test for borders inside opacity
Tests the latest fix.
2024-01-08 11:17:09 +01:00
Matthias Clasen
ce7cc942e4 gpu: Use opacity for border colors
We were computing the right colors, but forgot to use them.
2024-01-08 11:17:09 +01:00
Benjamin Otte
a0e9d93b4c testsuite: Add a test for previous fix
Fill a rectangle with fractional coordinates << 1.0 but scale it up so
that it ends up being nice integers.

Makes sure that nobody does any bad rounding here.
2024-01-08 11:17:09 +01:00
Benjamin Otte
017aea1952 gl: Fix rendering of nodes with fractional offsets
We can't just be floored by fractions, especially not when we have a
massive scale factor.

Fixes rendering of paintable gtk-demo.
2024-01-08 09:28:26 +01:00
Benjamin Otte
63d7b22924 demo: Port the paintable demo to paths 2024-01-08 09:28:26 +01:00
Benjamin Otte
3f3629154c gpu: clip to redraw region rects instead of extents
Instead of using the bounds of the clip region, emit individual
renderpasses for each rectangle of the clip region.

The benefit of this depends on how many pixels the clip region covers,
but for widget factory it reduces the required rendering by a huge
amount.

This is now the best clipping renderer - Cairo doesn't clip at all and
GL clips based on the extents.
2024-01-08 09:28:26 +01:00
Benjamin Otte
c3cfabfa96 gpu: Respect the initial scissor clip in the clip region
Previously, we would set a scissor rect when doing a partial redraw, but
we would not clip the nodes based on that rectangle.

Do that now.

This massively reduces the amount of ops we emit for small redraws.
2024-01-08 09:28:26 +01:00
Ekaterine Papava
cd9525afc9 Update Georgian translation 2024-01-08 04:13:07 +00:00
Matthias Clasen
4d76beb59c Merge branch 'matthiasc/for-main' into 'main'
Matthiasc/for main

See merge request GNOME/gtk!6717
2024-01-08 02:46:11 +00:00
Matthias Clasen
59578c6d18 Fix typos throughout
These were pointed out by codespell.
2024-01-07 20:44:05 -05:00
Matthias Clasen
7bf8669d97 gdk: Cosmetics 2024-01-07 19:31:01 -05:00
Matthias Clasen
e1156ea636 gtk: Cosmetics 2024-01-07 18:32:05 -05:00
Matthias Clasen
82f601253e gtk: Cosmetics 2024-01-07 18:31:09 -05:00
Matthias Clasen
96e710a76f Post-release version bump 2024-01-07 11:18:47 -05:00
Matthias Clasen
a45b66e1ca Merge branch 'matthiasc/for-main' into 'main'
ci: Fix test names

See merge request GNOME/gtk!6716
2024-01-07 14:55:46 +00:00
Matthias Clasen
325b0010e4 NEWS: Updates 2024-01-07 09:40:43 -05:00
Matthias Clasen
bf14a5f70b ci: Fix test names
Don't call the offload test 'parser ...'.
2024-01-07 09:40:43 -05:00
Matthias Clasen
532e887c88 Merge branch 'wip/otte/vulkan-api' into 'main'
Vulkan and new renderer related API changes

See merge request GNOME/gtk!6715
2024-01-07 14:40:05 +00:00
Benjamin Otte
7830535c04 vulkan: Guard dmabuf code with HAVE_DMABUF 2024-01-07 15:07:15 +01:00
Benjamin Otte
440c207146 build: Enable Vulkan on msys CI 2024-01-07 14:47:22 +01:00
Benjamin Otte
ed12c0cd5a build: Enable Vulkan by default
It's still possible to disable via -Dvulkan=disabled

We force-disable it on Mac OS.

I don't know how to best handle it on Windows. Technically we don't need
it, because the Vulkan stuff we want is about dmabufs, but I have no
idea how to convince the build system to toggle the default to
"disabled" on Windows, so it has to stay enabled for now.
2024-01-07 14:47:22 +01:00
Benjamin Otte
543c7ae52a vulkan: Disable gdk_surface_create_vulkan_context()
... and deprecate it.

It will now always return NULL and error out.

We do not want to expose any Vulkan internals in the public API.
2024-01-07 14:47:22 +01:00
Benjamin Otte
3ac50b81f2 vulkan: Make gdk_display_create_vulkan_context() take a surface
This is so we can deprecate gdk_surface_create_vulkan_context() which is
public API in the next commit.
2024-01-07 14:47:22 +01:00
Benjamin Otte
6bac377fa5 gdk: Don't include vulkan.h in public API anymore 2024-01-07 14:47:22 +01:00
Benjamin Otte
3bb1c2298f gsk: Emit deprecation warning for #include <gsk/gl/gskglrenderer.h>
This is a bit hacky, but it seems to work.

Note: It doesn't work inside GTK because GTK_COMPILATION during the
whole build.
2024-01-07 14:47:22 +01:00
Benjamin Otte
637f6cc81b gtk: Don't #include <gsk/gl/gskglrenderer.h> 2024-01-07 14:47:22 +01:00
Benjamin Otte
0ba8903fa5 testsuite: Don't #include <gsk/gl/gskglrenderer.h> 2024-01-07 14:47:22 +01:00
Benjamin Otte
ee14b96c28 node-editor: Don't #include <gsk/gl/gskglrenderer.h> 2024-01-07 14:47:22 +01:00
Benjamin Otte
cf86a01b65 gsk: Include GL renderer in gsk.h
Same as the Vulkan renderer
2024-01-07 14:47:22 +01:00
Benjamin Otte
f57e211ba9 node-editor: Use gsk_renderer_realize_for_display()
... in all the places where we used realize (NULL) before.
2024-01-07 14:47:22 +01:00
Benjamin Otte
e2c8b7fa6c testsuite: Use gsk_renderer_realize_for_display()
... in all the places where we used realize (NULL) before.
2024-01-07 14:47:22 +01:00
Benjamin Otte
b486588883 dmabuf: Use gsk_renderer_realize_for_display()
We want to use the correct display when realizing our dmabuf
downloaders.

It's a good thing that the inspector doesn't use dmabufs, isn't it?
2024-01-07 14:47:22 +01:00
Benjamin Otte
d0bf33339e API: Add gsk_renderer_realize_for_display()
This makes realizing a renderer without a surface explicit.

And more importantly, it allows passing a different display than the
default one.
2024-01-07 14:47:22 +01:00
Benjamin Otte
df09975753 renderer: Pass the display as part of the vfunc
We allow realizing renderers without surfaces. But they still need a
display, so pass it explicitly.
2024-01-07 14:47:22 +01:00
Benjamin Otte
d21467e2e8 gdk: Remove all VulkanContext API
All API for GdkVulkanContext gets removed here. It was experimental and
it's not a good API. So get rid of it.
2024-01-07 14:47:22 +01:00
Benjamin Otte
c8529df309 inspector: Use Vulkan without a context
This means we don't need to include gdkvulkancontext.h and it means we
don't initialize Vulkan if it isn't initialized yet.

Should we?
Should we add a button maybe?

No idea.
2024-01-07 14:47:22 +01:00
Benjamin Otte
5f03053569 gsk: include Vulkan renderer in public header
The Vulkan renderer can just be public API, because it doesn't expose
any Vulkan-specific APIs.
And it can just exist when compiled without Vulkan, because it can fail
to realize.

Also move get rid of the gsk/vulkan/gskvulkanrenderer.h header. It was
experimental and isn't necessary now that the renderer is included via
gsk.h.
2024-01-07 14:47:22 +01:00
Benjamin Otte
1dbd74e181 Merge branch 'wip/otte/gpu' into 'main'
Add new unified renderer

See merge request GNOME/gtk!6588
2024-01-07 07:44:16 +00:00
Matthias Clasen
c8ae2d9002 testsuite: Add NGL and Vulkan renderer to compare tests
Add a testsuite called gsk-compare-vulkan to run
the gsk renderer tests with the Vulkan renderer and
gsk-compare-ngl to run them with the NGL renderer.

To run the tests locally, you can do:

meson test -C_build --suite gsk-compare-vulkan
2024-01-07 08:18:36 +01:00
Benjamin Otte
03cd652063 gpu: Disable the ubershader when shaders aren't nonuniform
If shaders don't support nonuniform indexing, we emulate it via if/else
ladders (or switch ladders) which get inlined by the GLSL compiles and
massively blow up the code.

And that makes compilation of the shaders take minutes and results in
shader code that isn't necessarily faster.

So we disable it on GL entirely and on Vulkan if the required features
aren't available.

As it's only an optimization and does not fall back to Cairo anymore,
this should be fine.
2024-01-07 08:18:36 +01:00
Matthias Clasen
c0d49f296e Update docs
Update the docs for environment variables that we parse to include
GDK_VULKAN_SKIP and GSK_GPU_SKIP.
2024-01-07 07:22:53 +01:00
Benjamin Otte
1723ab34e1 gpu: Setup attribute locations
Make the generator generate calls for the correct glBindAttribLocation()
calls.

Usually this was done correctly, but we can't rely on it. So do it
explicitly.
2024-01-07 07:22:53 +01:00
Benjamin Otte
55dbf0accb gpu: Add GSK_GPU_SKIP=blit
This allows bypassing all blit operations using gsk_gpu_blit_op()
in favor of shaders.
2024-01-07 07:22:53 +01:00
Benjamin Otte
b3d044a0b1 gpu: Add more assertions to blitop
The blitop is nasty, so we should make sure we have supported images
when using it.
2024-01-07 07:22:53 +01:00
Benjamin Otte
2fef71da5c gpu: Generate mipmap by default when downscaling too much
When downscaling more than 2x in either dimension, force mipmap use for
the texture in a texture node.
It improves the quality of textures but takes extra work.

The GL renderer does this, too (for textures that aren't in the icon cache).

This can be disabled via GSK_GPU_SKIP=mipmap.

Fixes the big-checkerboard-scaled-down2 test.
2024-01-07 07:22:53 +01:00