Commit Graph

8 Commits

Author SHA1 Message Date
Benjamin Otte
1b9002afd3 ngl: Check for GL 3.3
The default check is still for GL 3.0 and we don't support that.
2024-02-11 20:04:54 +01:00
Benjamin Otte
3a93d52718 gpu: Add support for MacOS default framebuffer
This adds the same code as the GL renderer used to allow backends to
redirect rendering to a different framebuffer.

Related: #6363
2024-01-26 16:55:49 +01:00
Matthias Clasen
d240c35850 ngl: Don't leak the backbuffer
Clear it in unrealize, just like the vulkan renderer does with
its targets.
2024-01-10 23:08:01 -05:00
Benjamin Otte
03cd652063 gpu: Disable the ubershader when shaders aren't nonuniform
If shaders don't support nonuniform indexing, we emulate it via if/else
ladders (or switch ladders) which get inlined by the GLSL compiles and
massively blow up the code.

And that makes compilation of the shaders take minutes and results in
shader code that isn't necessarily faster.

So we disable it on GL entirely and on Vulkan if the required features
aren't available.

As it's only an optimization and does not fall back to Cairo anymore,
this should be fine.
2024-01-07 08:18:36 +01:00
Benjamin Otte
a9b27a7de0 gpu: Implement a GdkDmabufDownloader 2024-01-07 07:22:52 +01:00
Georges Basile Stavracas Neto
c2ec97e922 gpu/renderer: Improve scale detection
The GL branch should eventually call into gdk_gl_context_get_scale(),
which is what checks for GDK_DEBUG=gl-fractional; whereas the Vulkan
branch needs no change.
2024-01-07 07:22:52 +01:00
Benjamin Otte
9045431bde gpu: Add a GL optimization
Use glDrawArraysInstancedBaseInstance() to draw. (Yay for GL naming.)
That allows setting up the offset in the vertex array without having to
glVertexAttribPointer() everything again.

However, this is only supported since GL 4.2 and not at all in stock GLES,
so we need to have code that can work without it.
Fortunately, it is mandatory in Vulkan, so every recent GPU supports it.
And if that GPU has a proper driver, it will also expose the GL extension
for it.
(Hint: You can check https://opengles.gpuinfo.org/listextensions.php for
how many proper drivers exist outside of Mesa.)
2024-01-07 07:22:50 +01:00
Benjamin Otte
9ddae8aebc gpu: Add outline of new GPU renderer
For now, it just renders using cairo, uploads the result to the GPU,
blits it onto the framebuffer and then is happy.

But it can do that using Vulkan and using GL (no idea which version).

The most important thing still missing is shaders.

It also has a bunch of copy/paste from the Vulkan renderer that isn't
used yet.
But I didn't want to rip it out and then try to copy it back later
2024-01-07 07:22:49 +01:00