Commit Graph

12 Commits

Author SHA1 Message Date
Christian Hergert
6e0fffa0f8 macos: use CGLSetParameter and CGLEnable
We don't need to go through the NSOpenGLContext for these.
We can just use the C API directly. It's also clearer what is using
CGLEnable() vs CGLSetParameter().
2020-12-07 11:47:51 -08:00
Christian Hergert
b431e39d4e macos: we only need 24-bit for color 2020-12-07 11:27:11 -08:00
Christian Hergert
27b9a9e7ef macos: glFlush() when switching GL contexts
The Mac OpenGL programming guide suggests that you glFlush() before changing
contexts to ensure that the commands have been submitted.
2020-12-01 16:19:04 -08:00
Christian Hergert
f32ae2964a macos: fix various compiler warnings 2020-11-18 20:16:37 -08:00
Christian Hergert
90141ef305 macos: use NSOpenGLContext directly for current tracking
We don't need to interact with GdkGLContext here to keep the
current context active.
2020-11-05 13:57:41 -08:00
Christian Hergert
bc05da8dc0 macos: explicitly request color and alpha sizes 2020-11-05 13:37:25 -08:00
Christian Hergert
bf3e1e5b40 macos: use opaque GL context when possible
This is better for situations where the window is decorated and therefore we can
rely on window system clipping of rounded corners.
2020-11-05 13:34:29 -08:00
Christian Hergert
65b2ea1888 macos: resize extra GL window/view when surface changes
Once we figure out what is going on with textures, changes are we'll be
able to let this stay a zero rect. But that is still a bit up in the air right now.
2020-11-04 17:21:21 -08:00
Christian Hergert
6309bd12ac macos: clip damage when swapping buffers
This ensures that we only copy the changed area.
2020-11-04 17:21:17 -08:00
Christian Hergert
ce9cc2db86 macos: always create dummy window/view for GL context
This simplifies the creation by always creating the dummy views, and then
removes it if necessary by detecting the begin_frame/end_frame pair.
2020-11-04 16:52:12 -08:00
Christian Hergert
de9c9efa6f macos: implement GL context
This implements the basics for a GdkGLContext on macOS. Currently, rendering
only is fully working for the GskCairoRenderer case where we read back pixels
into a cairo surface for rendering. More work on synchronization is required for
the GL on GskGLRenderer case.

When we attempt to render a surface itself with GL, the context will ensure that
the new GdkMacosGLView is placed within the NSWindow. In other cases, we
use a dummy NSView and NSWindow for backing the NSOpenGLContext to
ensure that we can get accelerated drawing.

This gets GtkGLArea working when running with GSK_RENDERER=cairo.
2020-10-29 10:57:02 -07:00
Christian Hergert
9dbf99d91a macos: prototype new GDK backend for macOS
This is fairly substantial rewrite of the GDK backend for quartz and
renamed to macOS to allow for a greenfield implementation.

Many things have come across from the quartz implementation fairly
intact such as the eventloop integration design and discovery of
event windows from the NSEvent.

However much has been changed to fit in with the new GDK design and
how removal of child GdkWindow have been completely eliminated.
Furthermore, the new GdkPopup allows for regular NSWindow to be used
to provide popovers unlike the previous implementation.

The object design more closely follows the ideal for a GDK backend.

Views have been broken out into subclasses so that we can support
multiple GSK renderer paths such as GL and Cairo (and Metal in the
future). However mixed mode GL and Cairo will not be supported. Currently
only the Cairo renderer has been implemented.

A new frame clock implementation using CVDisplayLink provides more
accurate information about when to draw drawing the next frame. Some
testing will need to be done here to understand the power implications
of this.

This implementation has also gained edge snapping for CSD windows. Some
work was also done to ensure that CSD windows have opaque regions
registered with the display server.

     ** This is still very much a work-in-progress **

Some outstanding work that needs to be done:

 - Finish a GL context for macOS and alternate NSView for GL rendering
   (possibly using speciailized CALayer for OpenGL).
 - Input rework to ensure that we don't loose remapping of keys that was
   dropped from GDK during GTK 4 development.
 - Make sure input methods continue to work.
 - Drag-n-Drop is still very much a work in progress
 - High resolution input scrolling needs various work in GDK to land
   first before we can plumb that to NSEvent.
 - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need
   to be updated to use the macOS backend.

But this is good enough to start playing with and breaking things which
is what I'd like to see.
2020-07-21 14:45:12 -07:00